changeset 102:905fa5b06d53 alpha

Traipse Alpha 'OpenRPG' {091006-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
author sirebral
date Tue, 06 Oct 2009 05:42:50 -0500
parents a647e0e8f520
children 6127549aed8b
files images/add.png images/star.png orpg/networking/gsclient.py orpg/orpg_version.py
diffstat 4 files changed, 221 insertions(+), 163 deletions(-) [+]
line wrap: on
line diff
Binary file images/add.png has changed
Binary file images/star.png has changed
--- a/orpg/networking/gsclient.py	Fri Sep 25 20:37:54 2009 -0500
+++ b/orpg/networking/gsclient.py	Tue Oct 06 05:42:50 2009 -0500
@@ -36,24 +36,14 @@
 import orpg.tools.rgbhex
 from orpg.orpgCore import component
 import traceback
+from orpg.tools.validate import validate
+from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import fromstring, tostring
 
 gs_host = 1
 gs_join = 2
 # constants
 
-LIST_SERVER = wx.NewId()
-LIST_ROOM = wx.NewId()
-ADDRESS = wx.NewId()
-GS_CONNECT = wx.NewId()
-GS_DISCONNECT = wx.NewId()
-GS_SERVER_REFRESH = wx.NewId()
-GS_JOIN = wx.NewId()
-GS_JOINLOBBY = wx.NewId()
-GS_CREATE_ROOM = wx.NewId()
-GS_PWD = wx.NewId()
-GS_CLOSE = wx.NewId()
-OR_CLOSE = wx.NewId()
-
 class server_instance:
     def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"):
         self.id = id
@@ -64,29 +54,30 @@
 
 def server_instance_compare(x,y):
     """compares server insances for list sort"""
+    ### Alpha ### makes changes from core.
     DEV_SERVER = "OpenRPG DEV"
-    xuser = 0
-    yuser = 0
-    try: xuser = int(x.user)
-    except: pass
-    try: yuser = int(y.user)
-    except: pass
+    xname = x.name
+    xuser = int(x.user)
+    yname = y.name
+    yuser = int(y.user)
+
+    who_name = cmp(yname, xname)
+    who_user = cmp(yuser, xuser)
+
     if x.name.startswith(DEV_SERVER):
         if y.name.startswith(DEV_SERVER):
-            if x.name > y.name: return 1
-            elif x.name == y.name:
-                if xuser < yuser: return 1
-                elif xuser > yuser: return -1
-                else: return 0
-            else: return -1
-        else: return -1
+            if not who_name:
+                return who_user
+            else:
+                return who_name
+        else:
+            return -1
+
     elif y.name.startswith(DEV_SERVER): return 1
-    elif xuser < yuser: return 1
-    elif xuser == yuser:
-        if x.name > y.name: return 1
-        elif x.name == y.name: return 0
-        else: return -1
-    else: return -1
+    elif not who_user:
+        return who_name
+    else:
+        return who_user
 
 def roomCmp(room1, room2):
     if int(room1) > int(room2):
@@ -99,10 +90,10 @@
     def __init__(self,parent):
         wx.Panel.__init__(self, parent, -1)
         self.parent = parent
-        self.password_manager = component.get('password_manager') # passtool --SD 8/03
+        self.password_manager = component.get('password_manager')
         self.frame = component.get('frame')
         self.session = component.get('session')
-        self.xml = component.get('xml') #Not used??
+        #self.xml = component.get('xml') #Not used??
         self.serverNameSet = 0
         self.last_motd = ""
         self.buttons = {}
@@ -110,11 +101,11 @@
         self.svrList = []
         self.build_ctrls()
         self.refresh_server_list()
-        self.refresh_room_list()
+	self.refresh_room_list()
+        self.build_bookmarks() ## Not yet implemented
+        #self.refresh_server_list()
+        #self.refresh_room_list()
 
-#---------------------------------------------------------
-# [START] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
     def build_ctrls(self):
         ## Section Sizers (with frame edges and text captions)
         self.box_sizers = {}
@@ -133,18 +124,19 @@
 
         #Build Server Sizer
         adder = wx.StaticText(self, -1, "Address:")
-        self.texts["address"] = wx.TextCtrl(self, ADDRESS)
+        self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY)
         servers = wx.StaticText(self, -1, "Servers:")
-        self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
-        self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0)
-        self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0)
-        self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect")
-        self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh")
-        self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect")
+        self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
+        self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0)
+        self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0)
+        self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0)
+        self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect")
+        self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh")
+        self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect")
         self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL)
-        self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND)
-        self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND)
-        self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND)
         self.sizers["server"].Add(adder, 0, wx.EXPAND)
         self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND)
         self.sizers["server"].Add(servers, 0, wx.EXPAND)
@@ -152,33 +144,33 @@
         self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND)
 
         #Build Rooms Sizer
-        self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
+        self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
         self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1)
         self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1)
         self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1)
-        self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room")
-        self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby")
+        self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room")
+        self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby")
         self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL)
-        self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND)
-        self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND)
+        self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND)
+        self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND)
         self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND)
         self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND)
 
         #Build Close Sizer
-        self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG")
-        self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window")
-        self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)
-        self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)
+        self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG")
+        self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window")
+        self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL)
+        self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL)
 
         #Build Create Room Sizer
         rname = wx.StaticText(self,-1, "Room Name:")
         self.texts["room_name"] = wx.TextCtrl(self, -1)
         rpass = wx.StaticText(self,-1, "Password:")
-        self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "")
+        self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "")
         self.texts["room_pwd"] = wx.TextCtrl(self, -1)
         self.texts["room_pwd"].Enable(0)
         pwsizer = wx.BoxSizer(wx.HORIZONTAL)
-        pwsizer.Add(self.buttons[GS_PWD],0,0)
+        pwsizer.Add(self.buttons['gs_pwd'],0,0)
         pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND)
         apass = wx.StaticText(self,-1, "Admin Password:")
         self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1)
@@ -194,9 +186,9 @@
         self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
         self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND)
         self.sizers["c_room_layout"].AddGrowableCol(1)
-        self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room")
+        self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room")
         self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND)
-        self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND)
+        self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND)
 
         #Build Main Sizer
         self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND)
@@ -211,36 +203,101 @@
         self.Fit()
 
         ## Event Handlers
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE)
-        self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD)
+        self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect'])
+        self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect'])
+        self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room'])
+        self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room'])
+        self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby'])
+        self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh'])
+        self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close'])
+        self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg'])
+        self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd'])
 
         # Added double click handlers 5/05 -- Snowdog
-        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER)
-        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM)
-        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM)
-        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER)
+        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list)
+        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list)
+        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list)
+        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list)
         self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text)
         self.set_connected(self.session.is_connected())
         self.cur_room_index = -1
         self.cur_server_index = -1
         self.rmList = {}
+        
+        # Create Book Mark Image List
+        self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit)
+        self._imageList = wx.ImageList( 16, 16, False )
+        img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
+        self._imageList.Add( img )
+        img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
+        self._imageList.Add( img )
+        self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )
 
-#---------------------------------------------------------
-# [END] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
+    def build_bookmarks(self):
+        gsm = self.frame.mainmenu.GetMenu(
+            self.frame.mainmenu.FindMenu('Game Server'))
+        self.bookmarks_menu = wx.Menu()
+        validate.config_file('server_bookmarks.xml',
+                             'default_server_bookmarks.xml')
+        self.bookmarks = ElementTree()
+        self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml')
+        x = 0
+        for server in self.bookmarks.findall('server'):
+            for svr in self.svrList:
+                name = svr.name
+                if server.get('name') == name: self.server_list.SetItemImage(x, 1)
+                x += 1
+            #self.server_list.SetItemImage( self.server_list.FindItem(0, server.get('name')), 1 ) 
+            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY,
+                               server.get('name'), server.get('name'))
+            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
+                                                 self.on_bookmarks_menu, item)
+            self.bookmarks_menu.AppendItem(item)
+        gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks")
 
-    #-----------------------------------------------------
-    # on_server_dbclick()
-    # support for double click selection of server.
-    # 5/16/05 -- Snowdog
-    #-----------------------------------------------------
+    def on_bookmarks_menu(self, evt):
+        id = evt.GetId()
+        menu = self.bookmarks_menu.FindItemById(id)
+        for server in self.bookmarks.findall('server'):
+            if server.name == menu.GetLabel():
+                address = server.addy
+                self.cur_server_index = 999
+                self.name = server.name
+                if self.session.is_connected():
+                    if self.session.host_server == address : return
+                    else: self.frame.kill_mplay_session()
+                self.do_connect(address)
+                break
+        
+    def bookmark(self, item, flag):
+        name = self.svrList[item].name
+        address = self.svrList[item].addy
+        port = self.svrList[item].port
+        self.server_list.SetItemImage(item, 1)
+
+        for server in self.bookmarks.findall('server'):
+            if server.get('name') == name:
+                self.bookmarks_menu.Remove(
+                    self.bookmarks_menu.FindItem(server.get('name')))
+                self.bookmarks.getroot().remove(server)
+                self.server_list.SetItemImage(item, 0)
+                break
+        else:
+            server = Element('server')
+            server.set('name', name)
+            server.set('address', address + ':' + port)
+            self.bookmarks.getroot().append(server)
+            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name)
+            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
+                                                 self.on_bookmarks_menu, item)
+            self.bookmarks_menu.AppendItem(item)
+
+        self.save_bookmarks()
+
+    def save_bookmarks(self):
+        with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f:
+            self.bookmarks.write(f)
+
     def on_server_dbclick(self, evt=None):
         #make sure address is updated just in case list select wasn't done
         try:
@@ -257,13 +314,6 @@
                 self.frame.kill_mplay_session()
         self.do_connect(address)
 
-
-    #-----------------------------------------------------
-    # on_room_dbclick()
-    # support for double click selection of server.
-    # 5/16/05 -- Snowdog
-    #-----------------------------------------------------
-
     def on_room_dbclick(self, evt=None):
         #make sure address is updated just in case list select wasn't done
         try:
@@ -291,18 +341,23 @@
                 pwd = ""
             self.session.send_join_group(group_id, pwd)
 
+    def on_room_select(self,evt):
+        self.cur_room_index = evt.m_itemIndex
 
-    def on_select(self,evt):
-        id = evt.GetId()
-        if id == LIST_ROOM:
-            self.cur_room_index = evt.m_itemIndex
-        elif id==LIST_SERVER:
-            self.cur_server_index = evt.m_itemIndex
-            self.name = self.svrList[self.cur_server_index].name
-            address = self.svrList[self.cur_server_index].addy
-            port = self.svrList[self.cur_server_index].port
-            self.texts["address"].SetValue(address+":"+str(port))
-            self.refresh_room_list()
+    def on_hit(self, evt):
+        pos = wx.Point( evt.GetX(), evt.GetY() )
+        (item, flag) = self.server_list.HitTest( pos )
+        ## Item == list[server], flag == (32 = 0 colum, 128 = else) ##
+        if flag == 32: self.bookmark(item, flag)
+        evt.Skip()
+        
+    def on_server_select(self,evt):
+        self.cur_server_index = evt.m_itemIndex
+        self.name = self.svrList[self.cur_server_index].name
+        address = self.svrList[self.cur_server_index].addy
+        port = self.svrList[self.cur_server_index].port
+        self.texts["address"].SetValue(address + ":" + str(port))
+        self.refresh_room_list()
 
     def on_text(self,evt):
         id = evt.GetId()
@@ -326,16 +381,7 @@
         self.room_list.DeleteItem(i)
         self.refresh_room_list()
 
-#---------------------------------------------------------
-# [START] Snowdog Password/Room Name altering code 12/02
-#---------------------------------------------------------
-
     def update_room(self,data):
-
-        #-------------------------------------------------------
-        # Udated 12/02 by Snowdog
-        # allows refresh of all room data not just player counts
-        #-------------------------------------------------------
         i = self.room_list.FindItemData(-1,int(data[0]))
         if data[2]=="1" : pwd="yes"
         else: pwd="no"
@@ -344,25 +390,21 @@
         self.room_list.SetStringItem(i,2,pwd)
         self.refresh_room_list()
 
-#---------------------------------------------------------
-# [END] Snowdog Password/Room Name altering code 12/02
-#---------------------------------------------------------
-
     def set_cur_room_text(self,name):
         pass
         #self.texts["cur_room"].SetLabel(name)
         #self.sizers["room"].Layout()
 
     def set_lobbybutton(self,allow):
-        self.buttons[GS_JOINLOBBY].Enable(allow)
+        self.buttons['gs_join_lobby'].Enable(allow)
 
     def set_connected(self,connected):
-        self.buttons[GS_CONNECT].Enable(not connected)
-        self.buttons[GS_DISCONNECT].Enable(connected)
-        self.buttons[GS_JOIN].Enable(connected)
-        self.buttons[GS_CREATE_ROOM].Enable(connected)
+        self.buttons['gs_connect'].Enable(not connected)
+        self.buttons['gs_disconnect'].Enable(connected)
+        self.buttons['gs_join_room'].Enable(connected)
+        self.buttons['gs_create_room'].Enable(connected)
         if not connected:
-            self.buttons[GS_JOINLOBBY].Enable(connected)
+            self.buttons['gs_join_lobby'].Enable(connected)
             self.room_list.DeleteAllItems()
             self.set_cur_room_text("Not Connected!")
             self.cur_room_index = -1
@@ -372,30 +414,43 @@
             self.frame.status.set_connect_status(self.name)
             self.set_cur_room_text("Lobby")
 
-    def on_button(self,evt):
-        id = evt.GetId()
-        if id == GS_CONNECT:
-            address = self.texts["address"].GetValue()
-            ### check to see if this is a manual entry vs. list entry.
-            try:
-                dummy = self.name
-            except:
-                self.name = `address`
-            self.do_connect(address)
-        elif id == GS_DISCONNECT: self.frame.kill_mplay_session()
-        elif id == GS_CREATE_ROOM: self.do_create_group()
-        elif id == GS_JOIN: self.do_join_group()
-        elif id == GS_JOINLOBBY: self.do_join_lobby()
-        elif id == GS_SERVER_REFRESH: self.refresh_server_list()
-        elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked())
-        elif id == OR_CLOSE:
-            dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO)
-            if dlg.ShowModal() == wx.ID_YES:
-                dlg.Destroy()
-                self.frame.kill_mplay_session()
-                self.frame.closed_confirmed()
-        elif id == GS_CLOSE:
-            self.parent.OnMB_GameServerBrowseServers()
+    def gs_connect(self, evt):
+        address = self.texts['address'].GetValue()
+        try:
+            dummy = self.name
+        except:
+            self.name = `address`
+        self.do_connect(address)
+        
+    def gs_disconnect(self, evt):
+        self.frame.kill_mplay_session()
+        
+    def gs_create_room(self, evt):
+        self.do_create_group()
+    
+    def gs_join(self, evt):
+        print 'here'
+        self.do_join_group()
+        
+    def gs_join_lobby(self, evt):
+        self.do_join_lobby()
+        
+    def gs_server_refresh(self, evt):
+        self.refresh_server_list()
+        
+    def gs_pwd(self, evt):
+        self.texts['room_pwd'].Enable(evt.Checked())
+        
+    def close_orpg(self, evt):
+        dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO)
+        if dlg.ShowModal() == wx.ID_YES:
+            dlg.Destroy()
+            self.frame.kill_mplay_session()
+            self.frame.closed_confirmed()
+    
+    def gs_close(self, evt):
+        self.parent.OnMB_GameServerBrowseServers()
+        
 
     def refresh_room_list(self):
         self.room_list.DeleteAllItems()
@@ -466,8 +521,9 @@
                     i = self.server_list.GetItemCount()
                     name = n.name
                     players = n.user
-                    self.server_list.InsertStringItem(i,players)
-                    self.server_list.SetStringItem(i,1,name)
+                    self.server_list.InsertImageStringItem(i, '', 0)
+                    self.server_list.SetStringItem(i,1,players)
+                    self.server_list.SetStringItem(i,2,name)
                     r,g,b = hex.rgb_tuple(color1)
                     svrcolor = wx.Colour(red=r,green=g,blue=b)
 
@@ -488,17 +544,11 @@
             # No server is currently selected!!!  Versus the broken and random 0!
             self.cur_server_index = -1
             self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
-            if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70)
             self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE)
+            if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70)
+            self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE)
 
             if self.serverNameSet == 0:
-                # Pointless to constantly set the address field to random
-                # server.  This way, at least, if someone has their own local
-                # server it can now easily be connected with.  Nor do we want
-                # to reset this every time as it would wipe any previously
-                # entered data or even the previously selected server data!
-                # Localhost should probably be used but some systems are ultra/lame
-                # broken about localhost use.
                 self.texts["address"].SetValue("127.0.0.1:6774")
                 self.serverNameSet = 1
             else:
@@ -512,7 +562,15 @@
         except Exception, e:
             print "Server List not available."
             traceback.print_exc()
-
+        x = 0
+        try: ### Alpha ###
+            for server in self.bookmarks.findall('server'):
+                for svr in self.svrList:
+                    name = svr.name
+                    if server.get('name') == name: self.server_list.SetItemImage(x, 1)
+                    x += 1
+        except: pass
+                
     def failed_connection(self):
         if(self.cur_server_index >= 0):
             id = self.servers[self.cur_server_index].getAttribute('id')
@@ -539,13 +597,13 @@
         self.set_lobbybutton(0);
 
     def do_join_group(self):
-        if self.cur_room_index >= 0:
-            if self.cur_room_index != 0:
-                self.set_lobbybutton(1);
-            else:
-                self.set_lobbybutton(0);
-            group_id = str(self.room_list.GetItemData(self.cur_room_index))
-            group = self.session.get_group_info(group_id)
+        if self.cur_room_index >= 0:
+            if self.cur_room_index != 0:
+                self.set_lobbybutton(1);
+            else:
+                self.set_lobbybutton(0);
+            group_id = str(self.room_list.GetItemData(self.cur_room_index))
+            group = self.session.get_group_info(group_id)
             pwd = ""
             if (group[2] == "True") or (group[2] == "1"):
                 pwd = self.password_manager.GetPassword("room", group_id)
@@ -592,7 +650,7 @@
                 e = name[loc+1:]
                 name = b + "&#39;" + e
                 oldloc = loc+1
-        if self.buttons[GS_PWD].GetValue():
+        if self.buttons['gs_pwd'].GetValue():
             pwd = self.texts["room_pwd"].GetValue()
         else:
             pwd = ""
--- a/orpg/orpg_version.py	Fri Sep 25 20:37:54 2009 -0500
+++ b/orpg/orpg_version.py	Tue Oct 06 05:42:50 2009 -0500
@@ -4,7 +4,7 @@
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
 DISTRO = "Traipse Alpha"
 DIS_VER = "Ornery Orc"
-BUILD = "090925-01"
+BUILD = "091006-00"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"