# HG changeset patch
# User sirebral
# Date 1272623771 18000
# Node ID 50af54dbd6a641cdafb1412fe52e990d5e7fcb5a
# Parent 4dc11df853bf00e02251c957492f79c687a8e2f9
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
diff -r 4dc11df853bf -r 50af54dbd6a6 orpg/chat/commands.py
--- a/orpg/chat/commands.py Thu Apr 29 23:33:53 2010 -0500
+++ b/orpg/chat/commands.py Fri Apr 30 05:36:11 2010 -0500
@@ -215,6 +215,7 @@
args = string.split(cmdargs,None,-1)
rm = component.get('DiceManager')
cur_die = rm.getRoller()
+ if len(args) == 0: self.chat.InfoPost('You are using the "' +cur_die+ '" die roller.'); return
try:
rm.setRoller(args[0])
self.chat.SystemPost('You have changed your die roller to the "' +rm.getRoller()+ '" roller.')
diff -r 4dc11df853bf -r 50af54dbd6a6 orpg/gametree/gametree.py
--- a/orpg/gametree/gametree.py Thu Apr 29 23:33:53 2010 -0500
+++ b/orpg/gametree/gametree.py Fri Apr 30 05:36:11 2010 -0500
@@ -675,7 +675,7 @@
family_tree.append(parent)
return family_tree
- def load_xml(self, xml_element, parent_node, prev_node=None):
+ def load_xml(self, xml_element, parent_node, prev_node=None, drag_drop=False):
if parent_node == self.root:
self.tree_map[xml_element.get('name')] = {}
self.tree_map[xml_element.get('name')]['node'] = xml_element
@@ -698,6 +698,8 @@
if prev_node:
if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i)
else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i)
+ elif drag_drop:
+ new_tree_node = self.InsertItemBefore(parent_node, 0, name, i)
else: new_tree_node = self.AppendItem(parent_node, name, i, i)
logger.debug("Node Added to tree")
@@ -804,7 +806,7 @@
self.rename_flag = 0
if txt != "":
obj = self.GetPyData(item)
- obj.xml.set('name',txt)
+ obj.xml_root.set('name',txt)
else: evt.Veto()
def on_label_begin(self, evt):
diff -r 4dc11df853bf -r 50af54dbd6a6 orpg/gametree/nodehandlers/containers.py
--- a/orpg/gametree/nodehandlers/containers.py Thu Apr 29 23:33:53 2010 -0500
+++ b/orpg/gametree/nodehandlers/containers.py Fri Apr 30 05:36:11 2010 -0500
@@ -67,11 +67,11 @@
drag_obj = self.tree.drag_obj
if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return
opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
+ prev_sib = self.tree.GetPrevSibling(drag_obj.mytree_node)
if opt == wx.YES:
drop_xml = self.tree.drag_obj.delete()
self.xml.insert(0, drop_xml)
- self.tree.load_xml(drop_xml, self.mytree_node)
- self.tree.Expand(self.mytree_node)
+ self.tree.load_xml(drop_xml, self.mytree_node, drag_drop=True)
elif opt == wx.NO: node_handler.on_drop(self,evt)
def gen_html(self, treenode, evt):
diff -r 4dc11df853bf -r 50af54dbd6a6 orpg/orpg_version.py
--- a/orpg/orpg_version.py Thu Apr 29 23:33:53 2010 -0500
+++ b/orpg/orpg_version.py Fri Apr 30 05:36:11 2010 -0500
@@ -4,7 +4,7 @@
#BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
DISTRO = "Traipse Alpha"
DIS_VER = "Ornery Orc"
-BUILD = "100429-00"
+BUILD = "100430-00"
# This version is for network capability.
PROTOCOL_VERSION = "1.2"