view plugins/xxnamesound.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents c54768cffbd4
children
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line source

import os
import orpg.pluginhandler
from orpg.dirpath import dir_struct
import re
import string
from orpg.orpgCore import component

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Name Sound'
        self.author = 'mDuo13'
        self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n"
        self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n"
        self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n"
        self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n"
        self.help += "hear the sound also. You can remove your nicknames by typing\n"
        self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n"
        self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n"
        self.help += "with '/xxnick list'."

        self.antispam = 0
        self.names = []
        self.soundfile = ''
        self.soundplayer = ''
        self.notify = False


    def plugin_enabled(self):
        self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin')
        self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers')
        self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification')

        self.names = self.plugindb.GetList("xxnamesound", "names", [])

        self.soundplayer = self.sound_player = component.get('sound')

        tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify))
        if tmp == 'True':
            self.on_wnotify(None)

        self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav')


        reg = []

        if not self.chat.html_strip(self.session.name.lower()) in self.names:
            self.names.append(self.chat.html_strip(self.session.name.lower()))

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)


    def plugin_disabled(self):
        self.plugin_removecmd('/xxnick')
        self.plugin_removecmd('/wnotify')
        self.plugin_removecmd('/sfile')


    def on_wnotify(self, cmdargs):
        self.notify = not self.notify

        self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify))

        if self.notify:
            self.chat.InfoPost("Whisper Notification is On!")
        else:
            self.chat.InfoPost("Whisper Notification is Off!")


    def on_sfile(self, cmdargs):
        self.soundfile = cmdargs
        self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs)

    def on_xxnick(self, cmdargs):
        args = cmdargs.split(None,-1)
        reg = []
        if len(args):
            name = cmdargs[len(args[0])+1:].lower().strip()

        if len(args) == 0 or args[0] == 'list':
            name_list = ''
            i = 0
            for name in self.names:
                name_list += name
                if i < len(self.names)-1:
                    name_list += ', '
                i += 1
            self.chat.InfoPost('Currently chacking for ' + name_list)
        elif args[0] == 'add':
            if name not in self.names and name != '':
                self.names.append(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.')
            else:
                self.chat.InfoPost('The name ' + name + ' is already in your nickname list.')
        elif args[0] == 'del':
            if name in self.names:
                self.names.remove(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.')
            else:
                self.chat.InfoPost('The name ' + name + ' is not in your nickname list.')

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)

    def plugin_incoming_msg(self, text, type, name, player):
        if self.antispam > 0:
            return text, type, name

        if self.nameReg.search(self.chat.html_strip(text.lower())) != None:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1
        elif self.notify and type == 2:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1


        return text, type, name

    def refresh_counter(self):
        #This is called once per second. That's all you need to know.
        if self.antispam:
            self.antispam -= 0.04