Mercurial > traipse_dev
view orpg/tools/predTextCtrl.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | dd9eeaa22d14 |
children |
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# Copyright (C) 2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: predTextCtrl.py # Author: Andrew Bennett # Maintainer: Andrew Bennett # Version: $id:$ # # Description: This file contains an extension to the wxPython wx.TextCtrl that provides predictive word completion # based on a word file loaded at instantiation. Also, it learns new words as you type, dynamically # adjusting a weight for each word based on how often you type it. # ## ## Module Loading ## import string from orpg.orpg_windows import * import wx #wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) from wx.lib.expando import ExpandoTextCtrl from orpg.tools.orpg_log import logger, debug # This line added to test CVS commit ## ## Class Definitions ## # This class implements a tree node that represents a letter # # Defines: # __init__(self,filename) # class Letter: def __init__(self,asciiCharIn,parentNodeIn): self.asciiChar = asciiCharIn # should be an ASCII char self.parentNode = parentNodeIn # should be ref to a class Letter self.priority = 0 # should be an int self.mostCommon = self # should be a ref to a class Letter self.children = {} # should be a ref to a dictionary of class Letter def __str__(self): return self.asciiChar class LetterTreeClass(object): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use LetterTree() to get access to singleton")) self.rootNode = Letter("",None) self.rootNode.children = {} def updateMostCommon(self, target): prev = target.parentNode while prev: if prev.mostCommon is None: prev.mostCommon = target else: if target.priority > prev.mostCommon.priority: prev.mostCommon = target prev = prev.parentNode def setWord(self,wordText,priority = 1,sumFlag = 0): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: newLetter = Letter(ch,cur) if cur is self.rootNode: newLetter.parentNode = None cur.children[ch] = newLetter cur = newLetter if sumFlag: cur.priority += priority else: cur.priority = priority self.updateMostCommon(cur) def addWord(self,wordText): self.setWord(wordText,priority = 1) def incWord(self,wordText): self.setWord(wordText,priority = 1, sumFlag = 1) def setWordPriority(self,wordText,priority): self.setWord(wordText,priority = priority) def findWordNode(self,wordText): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: return None return cur def findWordPriority(self,wordText): cur = self.findWordNode(wordText) if cur: return cur.priority else: return 0 def printTree(self, current=None): letters = [] if current is None: current = self.rootNode for l, letter in current.children.iteritems(): letters.append(str(letter)) if letter.children != {}: m = self.printTree(letter) letters.append(m) return letters def getPrediction(self,k,cur): if cur.children.has_key(k) : cur = cur.children[k] backtrace = cur.mostCommon returnText = '' while cur is not backtrace: returnText = backtrace.asciiChar + returnText backtrace = backtrace.parentNode return returnText else: return "" class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst __key = _SingletonKey() LetterTree = LetterTreeClass(__key) class predTextCtrl(ExpandoTextCtrl): def __init__(self, parent, id = -1, value = "", size = (30,30), style = 0, name = "text", keyHook = None, validator=None): if validator: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) else: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) self.tree = LetterTree self.parent = parent self.cur = self.tree.rootNode self.keyHook = keyHook ExpandoTextCtrl._wrapLine = self._wrapLine def _wrapLine(self, line, dc, width): pte = dc.GetPartialTextExtents(line) width -= wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) idx = 0 start = 0 count = 0 spc = -1 while idx < len(pte): if line[idx] == ' ': spc = idx if pte[idx] - start > width: count += 1 if spc != -1: idx = spc + 1 spc = -1 start = pte[idx] else: idx += 1 return count def findWord(self, insert, st): begin = 0 for offset in range(insert - 1): if st[-(offset + 2)] not in string.ascii_letters: begin = insert - (offset + 1) break return st[begin:insert] def OnChar(self,event): if(self.keyHook): if self.keyHook(event) == 1: self.parent.OnChar(event) return asciiKey = "" if (event.GetKeyCode() < 256) and (event.GetKeyCode() > 19): asciiKey = chr(event.GetKeyCode()) if asciiKey == "": if event.GetKeyCode() == wx.WXK_TAB: fromPos = toPos = 0 (fromPos,toPos) = self.GetSelection() if (toPos - fromPos) == 0: self.parent.OnChar(event) return else: self.SetInsertionPoint(toPos) self.SetSelection(toPos,toPos) return elif event.GetKeyCode() == wx.WXK_RETURN: st = self.GetValue() newSt = "" (startSel,endSel) = self.GetSelection() self.Remove( startSel, endSel ) st = string.strip( self.GetValue() ) for ch in st: if ch not in string.ascii_letters: newSt += " " else: newSt += ch for aWord in string.split(newSt): self.tree.incWord(string.lower(aWord)) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_RIGHT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(endSel) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_LEFT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(startSel) self.parent.OnChar(event) return else: self.parent.OnChar(event) return elif asciiKey in string.ascii_letters: (startSel,endSel) = self.GetSelection() st = self.GetValue() front = st[:startSel] back = st[endSel:] st = front + asciiKey + back insert = startSel + 1 curWord = "" if (len(back) == 0) or (back[0] not in string.ascii_letters): curWord = self.findWord(insert,front + asciiKey) else: self.parent.OnChar(event) return if curWord == "": self.parent.OnChar(event) return self.cur = self.tree.findWordNode(string.lower(curWord[:-1])) if self.cur is None: self.parent.OnChar(event) return predictText = self.tree.getPrediction(string.lower(asciiKey),self.cur) if predictText == "": self.parent.OnChar(event) return front = st[:insert] back = st[insert:] st = front + predictText + back self.SetValue(st) self.SetInsertionPoint(insert) self.SetSelection(insert,insert+len(predictText)) return else: self.parent.OnChar(event) return