view orpg/templates/nodes/dnd3e.xml @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 6081bdc2b8d5
children
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<nodehandler class="dnd3echar_handler" icon="knight" module="dnd3e" name="DnD 3E Character">
<howtouse>
<howto>
To use this you do:

To use this you just need to add all the stuff you wish, set your stats etc., then click on the
+(plus) next too the gears, and right click. This will cause it to roll what is needed to roll

If you double left-click on the character's highest node, you will get a tabbed
panel which will allow you to edit any attribute of the character.

In the attacks section Base2 - Base6 are for additional attacks at a diff base then your first
If you set these, it will automaticly roll the additional attacks for each base you set when
you right click on the weapon you wish to attack with.

</howto>
</howtouse>
  <general>
    <name>Character Name</name>
    <player>Your Name</player>
    <race>none</race>
    <alignment abbr="LG">none</alignment>
    <deity>none</deity>
    <size acmodifier="0">none</size>
    <height>none</height>
    <weight>none</weight>
    <age>none</age>
    <gender>none</gender>
    <eyes>none</eyes>
    <hair>none</hair>
    <speed>30</speed>
    <currentxp>0</currentxp>
    <xptolevel>1000</xptolevel>
  </general>
<character name="Classes and Stats">
  <classes level="0"/>
  <abilities>
    <stat abbr="Str" base="0" name="Strength"/>
    <stat abbr="Dex" base="0" name="Dexterity"/>
    <stat abbr="Con" base="0" name="Constitution"/>
    <stat abbr="Int" base="0" name="Intelligence"/>
    <stat abbr="Wis" base="0" name="Wisdom"/>
    <stat abbr="Cha" base="0" name="Charisma"/>
  </abilities>
  <saves>
    <save base="0" magmod="0" miscmod="0" name="Fortitude" stat="Con"/>
    <save base="0" magmod="0" miscmod="0" name="Reflex" stat="Dex"/>
    <save base="0" magmod="0" miscmod="0" name="Will" stat="Wis"/>
  </saves>
</character>
<inventory name="Inventory">
<Platinum>0</Platinum>
<Gold>0</Gold>
<Silver>0</Silver>
<Copper>0</Copper>
<Gear>None</Gear>
<Magic>None</Magic>
<Languages>Common</Languages>
</inventory>
<snf name="Skills and Feats">
  <skills>
    <skill armorcheck="0" crossclass="0" misc="0" name="Alchemy" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Animal Empathy" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Appraise" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="AutoHypnosis" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Balance" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Bluff" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="1" misc="0" name="Climb" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Concentration" rank="0" stat="Con" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Craft" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Decipher Script" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Diplomacy" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disable Device" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disguise" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Escape Artist" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Forgery" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Gather Information" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Handle Animal" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Heal" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Hide" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Innuendo" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intimidate" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intuit Direction" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Jump" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Arcana" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Architecture and Engineering" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Geography" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: History" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Local" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nature" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nobility and Royalty" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: The Planes" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Psionics" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Religion" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Listen" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Move Silently" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Open Lock" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Perform" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Pick Pocket" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Profession" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Psicraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Read Lips" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Remote View" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Ride" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Scry" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Search" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Sense Motive" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spellcraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spot" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Stabilize Self" rank="0" stat="Con" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Swim" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Tumble" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Magic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Psionic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Rope" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Wilderness Lore" rank="0" stat="Wis" untrained="1"/>
  </skills>
  <feats/>
</snf>
<snp name="Spells and Powers">
  <spells/>
  <powers/>
<divine/>
  <pp current1="0" free="0" max1="0" maxfree="0"/>
</snp>
<combat name="Combat">
  <hp current="0" max="0"/>
  <attacks>
    <melee base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
    <ranged base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
  </attacks>
  <ac misc="" natural=""/>
</combat>
</nodehandler>