Mercurial > traipse_dev
view orpg/mapper/background.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 9230a33defd9 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: background.py # Author: Chris Davis # Maintainer: # Version: # $Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base import * import thread, urllib, os.path, time, mimetypes from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import fromstring ##----------------------------- ## background layer ##----------------------------- BG_NONE = 0 BG_TEXTURE = 1 BG_IMAGE = 2 BG_COLOR = 3 class layer_back_ground(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.canvas = canvas self.r_h = RGBHex() self.clear() def error_loading_image(self, image): msg = "Unable to load image:" + `image` dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() def clear(self): self.type = BG_NONE self.bg_bmp = None self.bg_color = None self.img_path = None self.local = False self.localPath = '' self.localTime = -1 self.isUpdated = True def get_type(self): return self.type def get_img_path(self): if self.img_path: return self.img_path else: return "" def get_color(self): hexcolor = "#FFFFFF" if self.bg_color: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) return hexcolor def set_texture(self, path): self.isUpdated = True self.type = BG_TEXTURE if self.img_path != path: try: self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap() if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path def set_image(self, path, scale): self.isUpdated = True self.type = BG_IMAGE if self.img_path != path: self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap() try: if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) def set_color(self, color): self.isUpdated = True self.type = BG_COLOR (r,g,b) = color.Get() self.bg_color = cmpColour(r,g,b) self.canvas.SetBackgroundColour(self.bg_color) def layerDraw(self, dc, scale, topleft, size): if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): return False dc2 = wx.MemoryDC() dc2.SelectObject(self.bg_bmp) topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] bmpW = self.bg_bmp.GetWidth() bmpH = self.bg_bmp.GetHeight() if self.type == BG_TEXTURE: x = (topLeft[0]/bmpW)*bmpW y1 = int(topLeft[1]/bmpH)*bmpH if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x while x < topRight[0]: if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 y = int(topLeft[1]/bmpH)*bmpH if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y while y < topRight[1]: if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) ct = 0 y = y+bmpH posy = y cl = 0 x = x+bmpW posx = x elif self.type == BG_IMAGE: x = 0 y = 0 if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) dc2.SelectObject(wx.NullBitmap) del dc2 return True def layerToXML(self, action="update"): xml_str = "<bg" if self.bg_color != None: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) xml_str += ' color="' + hexcolor + '"' if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' if self.type != None: xml_str += ' type="' + str(self.type) + '"' if self.local and self.img_path != None: xml_str += ' local="True"' xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += "/>" logger.debug(xml_str) if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def layerTakeDOM(self, xml_dom): bg_type = xml_dom.get("type") urlpath = xml_dom.get('path') color = xml_dom.get("color") if urlpath != None: path = urllib.unquote(xml_dom.get("path")) logger.debug("path=" + path) if color != None: logger.debug("color=" + color) r,g,b = self.r_h.rgb_tuple(color) self.set_color(cmpColour(r,g,b)) if bg_type != None: logger.debug("type=" + bg_type) bg_type = int(xml_dom.get("type")) if bg_type == BG_TEXTURE: if path != "": self.set_texture(path) elif bg_type == BG_IMAGE: if path != "": self.set_image(path, 1) elif bg_type == BG_NONE: self.clear() if xml_dom.get('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.get('localPath'))): self.localPath = urllib.unquote(xml_dom.get('localPath')) self.local = True self.localTime = int(xml_dom.get('localTime')) if self.localTime-time.time() <= 144000: file = open(self.localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(self.localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, self.localPath, type)) def upload(self, postdata, filename, type): self.lock.acquire() if type == 'Image' or type == 'Texture': url = settings.get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = fromstring(recvdata) if xml_dom.tag == 'path': path = xml_dom.get('url') path = urllib.unquote(path) if type == 'Image': self.set_image(path, 1) else: self.set_texture(path) self.localPath = filename self.local = True self.localTime = time.time() else: print xml_dom.get('msg') except Exception, e: print e print recvdata self.lock.release()