Mercurial > traipse_dev
view orpg/dirpath/dirpath_tools.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 3b6888bb53b5 |
children |
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import sys, os, errno #------------------------------------------------------- # void load_paths( dir_struct_reference ) # moved structure loading from dirpath.py by Snowdog 3-8-05 #------------------------------------------------------- def load_paths(dir_struct, root_dir): dir_struct["home"] = root_dir + os.sep dir_struct["core"] = dir_struct["home"] + "orpg"+ os.sep dir_struct["data"] = dir_struct["home"] + "data"+ os.sep dir_struct["d20"] = dir_struct["data"] + "d20" + os.sep dir_struct["dnd3e"] = dir_struct["data"] + "dnd3e" + os.sep dir_struct["dnd35"] = dir_struct["data"] + "dnd35" + os.sep dir_struct["SWd20"] = dir_struct["data"] + "SWd20" + os.sep dir_struct["icon"] = dir_struct["home"] + "images" + os.sep dir_struct["template"] = dir_struct["core"] + "templates" + os.sep dir_struct["plugins"] = dir_struct["home"] + "plugins" + os.sep dir_struct["nodes"] = dir_struct["template"] + "nodes" + os.sep dir_struct["rollers"] = dir_struct["core"] + "dieroller" + os.sep + "rollers" + os.sep _userbase_dir = dir_struct["home"] _user_dir = dir_struct["home"] + "myfiles" + os.sep try: os.makedirs(_user_dir) os.makedirs(_user_dir + "runlogs" + os.sep); os.makedirs(_user_dir + "logs" + os.sep); os.makedirs(_user_dir + "webfiles" + os.sep); except OSError, e: if e.errno != errno.EEXIST: raise dir_struct["user"] = _user_dir dir_struct["logs"] = dir_struct["user"] + "logs" + os.sep #------------------------------------------------------- # int verify_home_path( directory_name ) # added by Snowdog 3-8-05 # updated with bailout code. Snowdog 7-25-05 #------------------------------------------------------- def verify_home_path( path ): """checks for key ORPG files in the openrpg tree and askes for user intervention if their is a problem""" try: #verify that the root dir (as supplied) exists if not verify_file(path): return 0 #These checks require that 'path' have a separator at the end. #Check and temporarily add one if needed if (path[(len(path)-len(os.sep)):] != os.sep): path = path + os.sep # These files should always exist at the root orpg dir check_files = ["orpg","data","images"] for n in range(len(check_files)): if not verify_file(path + check_files[n]): return 0 except: # an error occured while verifying the directory structure # bail out with error signal return 0 #all files and directories exist. return 1 #------------------------------------------------------- # int verify_file( absolute_path ) # added by Snowdog 3-8-05 #------------------------------------------------------- def verify_file(abs_path): """Returns True if file or directory exists""" try: os.stat(abs_path) return 1 except OSError: #this exception signifies the file or dir doesn't exist return 0 #------------------------------------------------------- # pathname get_user_help() # added by Snowdog 3-8-05 # bug fix (SF #1242456) and updated with bailout code. Snowdog 7-25-05 #------------------------------------------------------- ## This can be removed in the future. TaS '09 def get_user_located_root(): """Notify the user of directory problems and show directory selection dialog """ #from orpg.orpg_wx import * if WXLOADED: app = tmpApp(0) app.MainLoop() dir = None try: msg = "OpenRPG cannot locate critical files.\nPlease locate the /System/ directory in the following window" alert= wx.MessageDialog(None,msg,"Warning",wx.OK|wx.ICON_ERROR) alert.Show() if alert.ShowModal() == wx.OK: alert.Destroy() dlg = wx.DirDialog(None, "Locate the System directory:",style=wx.DD_DEFAULT_STYLE) if dlg.ShowModal() == wx.ID_OK: dir = dlg.GetPath() dlg.Destroy() app.Destroy() return dir except Exception, e: print e print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory." print "please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again." else: dir = raw_input("Enter the full path to your openrpg folder: ") return dir