Mercurial > traipse_dev
view orpg/chat/chat_util.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 3b6888bb53b5 |
children |
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# utility function; see Post() in chatwnd.py import re import string from orpg.orpgCore import * from orpg.tools.orpg_log import logger, debug from orpg.tools.decorators import debugging #============================================ # simple_html_repair(string) # # Crude html/xml parser/verifier. # Catches many mistyped and/or malformed # html tags and prevents them from causing # issues with the chat display (see chatwnd.py) # DOES NOT catch misused but properly formated # html like <script> or <li> which are known # to cause issues with the chat display # # Created 04-25-2005 by Snowdog #============================================= def simple_html_repair(string): "Returns string with extra > symbols to isolate badly formated HTML" #walk though string checking positions of < and > tags. first_instance = string.find('<') if first_instance == -1: return string #no html, bail out. #strip string of an instances of ">>" and "<<" recursively #while (string.find(">>") != -1):string = string.replace(">>",">") while (string.find("<<") != -1):string = string.replace("<<","<") last_start = first_instance in_tag_flag = 1 a = first_instance + 1 while a < len(string): if string[a] == '<': if in_tag_flag == 1: #attempt to figure out best place to put missing > #search from last_start to current position at_front = 1 for best_pos in range(last_start,a): if (str(string[best_pos]).isspace())and (at_front == 0): break else: at_front = 0 best_pos = best_pos + 1 a = best_pos string = string[:a]+">"+string[a:] in_tag_flag = 0 #jump back up one character to catch the last > and reset the in_tag_flag a = a - 1 else: in_tag_flag = 1 last_start = a if string[a] == '>': last_start = a #found a closing tag, move start of scan block up. in_tag_flag = 0 if (a >= (len(string)-1))and(in_tag_flag == 1): #at end of string and need a closing tag marker string = string +">" a = a+1 #strip string of an instances of "<>" string = string.replace("<>","") #sanity check. Count the < and > characters, if there arn't enough > chars #tack them on the end to avoid open-tag conditions diff = string.count('<') - string.count('>') if diff > 0: for d in range(1,diff): string = string+">" return string # Depricated! Might as well use the already made component.get('xml') def strip_unicode(txt): for i in xrange(len(txt)): if txt[i] not in string.printable: try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';') except: txt = txt.replace(txt[i], '{?}') return txt #================================================ # strip_script_tags(string) # # removes all script tags (start and end) # 04-26-2005 Snowdog #================================================ def strip_script_tags(string): #kill the <script> issue p = re.compile( '<(\s*)(/*)[Ss][Cc][Rr][Ii][Pp][Tt](.*?)>') string = p.sub( "<!-- script tag removed //-->", string) return string #================================================ # strip_li_tags(string) # # removes all li tags (start and end) # 05-13-2005 #================================================ def strip_li_tags(string): #kill the <li> issue string = re.sub( r'<(\s*)[Ll][Ii](.*?)>', r'<b><font color="#000000" size=+1>*</font></b> ', string) string = re.sub( r'<(/*)[Ll][Ii](.*?)>', r'<br />', string) return string #================================================ # strip_body_tags(string) # # removes all body tags (start and end) from messages # should not break the setting of custom background colors # through legitimate means such as the OpenRPG settings. # 07-27-2005 by mDuo13 #================================================ def strip_body_tags(string): bodytag_regex = re.compile(r"""<\/?body.*?>""", re.I) string = re.sub(bodytag_regex, "", string) return string #================================================ # strip_misalignment_tags(string) # # removes the alignment aspect of <p> tags, since # simply closing one doesn't actually fix the text # alignment. (I'm assuming this is a bug in wxWindows' # html parser.) # However, closing <center> tags does # return the text to its normal alignment, so this # algorithm simply closes them, allowing them to be # used legitimately without causing much annoyance. # 07-27-2005 mDuo13 #================================================ def strip_misalignment_tags(string): alignment_regex = re.compile(r"""<p([^>]*?)align\s*=\s*('.*?'|".*?"|[^\s>]*)(.*?)>""", re.I) string = re.sub(alignment_regex, "<p\\1\\3>", string) center_regex = re.compile(r"""<center.*?>""", re.I) endcenter_regex = re.compile(r"""</center.*?>""", re.I) num_centertags = center_regex.findall(string) num_endcentertags = endcenter_regex.findall(string) if num_centertags > num_endcentertags: missing_tags = len(num_centertags) - len(num_endcentertags) string = string + missing_tags*"</center>"#yes, you can do this. return string #================================================ # strip_img_tags(string) # # removes all img tags (start and end) # 05-13-2005 # redone 07-11-2005 by mDuo13 #================================================ def strip_img_tags(string): #This is a Settings definable feature, Allowing users to enable or disable image display to fix the client crash due to large img posted to chat. #p = re.sub( r'<(\s*)(/*)[Ii][Mm][Gg][ ][Ss][Rr][Cc][=](.*?)>', r'<!-- img tag removed //--> <a href=\3>\3</a>', string) #this regex is substantially more powerful than the one above img_tag_regex = re.compile(r"""<img.*?src\s*?=\s*('.*?'|".*?"|[^\s>]*).*?>""", re.I) #this is what replaces the regex match. the \\1 refers to the URL from the previous string img_repl_str = "<a href=\\1>[img]</a>" #replaces all instances of images in the string with links p = re.sub(img_tag_regex, img_repl_str, string) return p