view upmana/mercurial/hbisect.py @ 174:ff6cbd2b7620 alpha

Traipse Alpha 'OpenRPG' {100112-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:38:11 -0600
parents 496dbf12a6cb
children
line wrap: on
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# changelog bisection for mercurial
#
# Copyright 2007 Matt Mackall
# Copyright 2005, 2006 Benoit Boissinot <benoit.boissinot@ens-lyon.org>
#
# Inspired by git bisect, extension skeleton taken from mq.py.
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

import os
from i18n import _
from node import short, hex
import util

def bisect(changelog, state):
    """find the next node (if any) for testing during a bisect search.
    returns a (nodes, number, good) tuple.

    'nodes' is the final result of the bisect if 'number' is 0.
    Otherwise 'number' indicates the remaining possible candidates for
    the search and 'nodes' contains the next bisect target.
    'good' is True if bisect is searching for a first good changeset, False
    if searching for a first bad one.
    """

    clparents = changelog.parentrevs
    skip = set([changelog.rev(n) for n in state['skip']])

    def buildancestors(bad, good):
        # only the earliest bad revision matters
        badrev = min([changelog.rev(n) for n in bad])
        goodrevs = [changelog.rev(n) for n in good]
        # build ancestors array
        ancestors = [[]] * (len(changelog) + 1) # an extra for [-1]

        # clear good revs from array
        for node in goodrevs:
            ancestors[node] = None
        for rev in xrange(len(changelog), -1, -1):
            if ancestors[rev] is None:
                for prev in clparents(rev):
                    ancestors[prev] = None

        if ancestors[badrev] is None:
            return badrev, None
        return badrev, ancestors

    good = 0
    badrev, ancestors = buildancestors(state['bad'], state['good'])
    if not ancestors: # looking for bad to good transition?
        good = 1
        badrev, ancestors = buildancestors(state['good'], state['bad'])
    bad = changelog.node(badrev)
    if not ancestors: # now we're confused
        raise util.Abort(_("Inconsistent state, %s:%s is good and bad")
                         % (badrev, short(bad)))

    # build children dict
    children = {}
    visit = [badrev]
    candidates = []
    while visit:
        rev = visit.pop(0)
        if ancestors[rev] == []:
            candidates.append(rev)
            for prev in clparents(rev):
                if prev != -1:
                    if prev in children:
                        children[prev].append(rev)
                    else:
                        children[prev] = [rev]
                        visit.append(prev)

    candidates.sort()
    # have we narrowed it down to one entry?
    # or have all other possible candidates besides 'bad' have been skipped?
    tot = len(candidates)
    unskipped = [c for c in candidates if (c not in skip) and (c != badrev)]
    if tot == 1 or not unskipped:
        return ([changelog.node(rev) for rev in candidates], 0, good)
    perfect = tot // 2

    # find the best node to test
    best_rev = None
    best_len = -1
    poison = set()
    for rev in candidates:
        if rev in poison:
            # poison children
            poison.update(children.get(rev, []))
            continue

        a = ancestors[rev] or [rev]
        ancestors[rev] = None

        x = len(a) # number of ancestors
        y = tot - x # number of non-ancestors
        value = min(x, y) # how good is this test?
        if value > best_len and rev not in skip:
            best_len = value
            best_rev = rev
            if value == perfect: # found a perfect candidate? quit early
                break

        if y < perfect and rev not in skip: # all downhill from here?
            # poison children
            poison.update(children.get(rev, []))
            continue

        for c in children.get(rev, []):
            if ancestors[c]:
                ancestors[c] = list(set(ancestors[c] + a))
            else:
                ancestors[c] = a + [c]

    assert best_rev is not None
    best_node = changelog.node(best_rev)

    return ([best_node], tot, good)


def load_state(repo):
    state = {'good': [], 'bad': [], 'skip': []}
    if os.path.exists(repo.join("bisect.state")):
        for l in repo.opener("bisect.state"):
            kind, node = l[:-1].split()
            node = repo.lookup(node)
            if kind not in state:
                raise util.Abort(_("unknown bisect kind %s") % kind)
            state[kind].append(node)
    return state


def save_state(repo, state):
    f = repo.opener("bisect.state", "w", atomictemp=True)
    wlock = repo.wlock()
    try:
        for kind in state:
            for node in state[kind]:
                f.write("%s %s\n" % (kind, hex(node)))
        f.rename()
    finally:
        wlock.release()