Mercurial > traipse_dev
view orpg/gametree/nodehandlers/core.py~ @ 174:ff6cbd2b7620 alpha
Traipse Alpha 'OpenRPG' {100112-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Tue, 12 Jan 2010 19:38:11 -0600 |
parents | bf799efe7a8a |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: core.py # Author: Chris Davis # Maintainer: # Version: # $Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code for the core nodehanlers # __version__ = "$Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $" from nodehandler_version import NODEHANDLER_VERSION try: from orpg.orpg_windows import * from orpg.dirpath import dir_struct from orpg.orpgCore import component import webbrowser, os from orpg.mapper import map from wx import DisplaySize except: import wx from xml.etree.ElementTree import ElementTree, Element, tostring, XML from orpg.tools.orpg_log import debug #html defaults TH_BG = "#E9E9E9" ########################## ## base node handler ########################## class node_handler: """ Base nodehandler with virtual functions and standard implmentations """ def __init__(self,xml,tree_node): self.xml = xml self.mytree_node = tree_node self.tree = open_rpg.get_component('tree') self.frame = open_rpg.get_component('frame') self.chat = open_rpg.get_component('chat') self.drag = True self.myeditor = None # designing self.myviewer = None # prett print self.mywindow = None # using # call version hook self.on_version(self.xml.get("version")) # set to current version self.xml.set("version",NODEHANDLER_VERSION) # null events self.frame_size = None self.frame_pos = None try: frame = self.xml.get("frame") if len(frame): (sx,sy,px,py) = [int(value) for value in frame.split(',')] self.frame_size = (sx, sy) (maxx, maxy) = DisplaySize() if px < maxx-80 and py < maxy-50: self.frame_pos = (px, py) #if it's off screen ignore the saved pos except: pass def on_version(self,old_version): ## added version control code here or implement a new on_version in your derived class. ## always call the base class on_version ! pass def on_rclick(self,evt): self.tree.do_std_menu(evt,self) def on_ldclick(self,evt): return 0 def usefulness(self,text): if text=="useful": self.xml.set('status',"useful") elif text=="useless": self.xml.set('status',"useless") elif text=="indifferent": self.xml.set('status',"indifferent") def on_design(self,evt): try: self.myeditor.Show() self.myeditor.Raise() except: del self.myeditor if self.create_designframe(): self.myeditor.Show() self.myeditor.Raise() else: return wx.CallAfter(self.myeditor.Layout) def create_designframe(self): title = self.xml.get('name') + " Editor" self.myeditor = wx.Frame(None, -1, title) self.myeditor.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon self.myeditor.panel = self.get_design_panel(self.myeditor) if self.myeditor.panel == None: self.myeditor.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.myeditor.panel, 1, wx.EXPAND) self.myeditor.SetSizer(sizer) self.myeditor.SetAutoLayout(True) (x, y) = self.myeditor.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.myeditor.SetSize((x, y)) self.myeditor.Layout() self.myeditor.Thaw() return True def on_use(self,evt): try: self.mywindow.Show() self.mywindow.Raise() except: del self.mywindow if self.create_useframe(): self.mywindow.SetSize(self.frame_size) if self.frame_pos: self.mywindow.SetPosition(self.frame_pos) self.mywindow.Show() self.mywindow.Raise() else: return wx.CallAfter(self.mywindow.Layout) def create_useframe(self): caption = self.xml.get('name', '') self.mywindow = wx.Frame(None, -1, caption) self.mywindow.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO) self.mywindow.SetIcon(icon) del icon self.mywindow.panel = self.get_use_panel(self.mywindow) if self.mywindow.panel == None: self.mywindow.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.mywindow.panel, 2, wx.EXPAND) self.mywindow.SetSizer(sizer) self.mywindow.SetAutoLayout(True) if self.frame_size is None: self.frame_size = self.mywindow.GetSize() if self.frame_size.x < 400: self.frame_size.x = 400 if self.frame_size.y < 400: self.frame_size.y = 400 self.mywindow.Layout() self.mywindow.Thaw() self.mywindow.Bind(wx.EVT_CLOSE, self.close_useframe) return True def close_useframe(self, evt): self.frame_size = self.mywindow.GetSize() self.frame_pos = self.mywindow.GetPosition() frame_values = str(self.frame_size.x)+','+str(self.frame_size.y)+','+str(self.frame_pos.x)+','+str(self.frame_pos.y) self.xml.set("frame", frame_values) self.mywindow.Destroy() def on_html_view(self,evt): try: self.myviewer.Raise() except: caption = self.xml.get('name') self.myviewer = wx.Frame(None, -1, caption) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myviewer.SetIcon(icon) del icon self.myviewer.panel = self.get_html_panel(self.myviewer) self.myviewer.Show() def map_aware(self): return 0 def can_clone(self): return 1; def on_del(self,evt): print "on del" def on_new_data(self,xml): pass def get_scaled_bitmap(self,x,y): return None def on_send_to_map(self,evt): pass def on_send_to_chat(self,evt): self.chat.ParsePost(self.tohtml(),True,True) def on_drop(self, evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node, drag_obj.mytree_node): return drop_xml = self.tree.drag_obj.delete() parent_node = self.tree.GetItemParent(self.mytree_node) prev_sib = self.tree.GetPrevSibling(self.mytree_node) if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node) else: parent_xml = self.tree.GetPyData(parent_node).xml for i in range(len(parent_xml)): if parent_xml[i] is self.xml: parent_xml.insert(i, drop_xml) break if not prev_sib.IsOk(): prev_sib = parent_node self.tree.load_xml(drop_xml, parent_node, prev_sib) def get_tree(self): family = [] test = treenode while test != self.tree.root: test = self.tree.GetItemParent(test) parent = self.tree.GetItemText(test) family.append(parent) return family def toxml(self,pretty=0): return tostring(self.xml) #toxml(self.master_dom,pretty) def tohtml(self): return self.xml.get("name") def delete(self): """ removes the tree_node and xml_node, and returns the removed xml_node """ parent_node = self.tree.GetItemParent(self.mytree_node) if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node) else: parent_xml = self.tree.GetPyData(parent_node).xml parent_xml.remove(self.xml) self.tree.Delete(self.mytree_node) return self.xml def rename(self,name): if len(name): self.tree.SetItemText(self.mytree_node,name) self.xml.set('name', name) def change_icon(self,icon): self.xml.set("icon",icon) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon]) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected) self.tree.Refresh() def on_save(self,evt): f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: ElementTree(self.xml).write(f.GetPath()) f.Destroy() def get_design_panel(self,parent): return None def get_use_panel(self,parent): return None def get_html_panel(self,parent): html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>" wnd = wx.html.HtmlWindow(parent,-1) html_str = self.chat.ParseDice(html_str) wnd.SetPage(html_str) return wnd def get_size_constraint(self): return 0 def about(self): """html_str = "<b>"+ self.xml.get('class') html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com" return html_str""" text = self.xml.get('class') + 'Applet\n' text += 'by Chris Davis chris@rpgarchive.com' return text def get_value(self): return None P_TITLE = 10 P_BODY = 20 class text_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')), P_BODY : html_text_edit(self,P_BODY,handler.text,self.on_text) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Text Block") self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() # The following block strips out 8-bit characters u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) elif id == P_BODY: txt = self.text[id].get_text() u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt self.handler.text._set_nodeValue(txt) ########################## ## node loader ########################## class node_loader(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='node_loader' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) def on_rclick(self,evt): pass def on_ldclick(self,evt): title = self.xml.get('name') new_xml = XML(tostring(self.xml[0])) self.tree.root_xml.insert(0, new_xml) tree_node = self.tree.load_xml(new_xml,self.tree.root,self.tree.root) return 1 ########################## ## file loader ########################## class file_loader(node_handler): """ loads file and insert into game tree <nodehandler name='?' module='core' class='file_loader' > <file name="file_name.xml" /> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.file_node = self.xml[0] self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.get("name") self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read()) return 1 def on_design(self,evt): tlist = ['Title','File Name'] vlist = [self.xml.get("name"), self.file_node.get("name")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.set('name', vlist[1]) self.xml.set('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## URL loader ########################## class url_loader(node_handler): """ loads file from url and insert into game tree <nodehandler name='?' module='core' class='url_loader' > <file name="http://file_name.xml" /> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.file_node = self.xml[0] self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.get("url") file = urllib.urlopen(file_name) self.tree.insert_xml(file.read()) return 1 def on_design(self,evt): tlist = ['Title','URL'] print "design filename",self.xml.get('name') vlist = [self.xml.get("name"), self.file_node.get("url")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.set('url', vlist[1]) self.xml.set('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## minature map loader ########################## class min_map(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='min_map' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.map = open_rpg.get_component('map') self.mapdata = self.xml[0] def on_ldclick(self,evt): self.map.new_data(tostring(self.mapdata)) return 1