view orpg/dieroller/rollers/wod.py @ 171:ff48c2741fe7 beta

Traipse Beta 'OpenRPG' {091210-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 10 Dec 2009 22:30:40 -0600
parents
children 60dde67c4ed6
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## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wod.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $
#
# Description: WOD die roller
#
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers

__version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $"

from std import std
from orpg.dieroller.base import *

class wod(std):
    name = "wod"

    def __init__(self,source=[],target=0,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr

    def vs(self,target):
        self.target = target
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        s1 = self.targetthr
        botch = 0
        for a in self.data:
            rolls.extend(a.gethistory())
        for r in rolls:
            if r >= self.target or r == 10:
                s += 1
                if s1 >0:
                    s1 -= 1
                    s -= 1
                else:
                    botch = 1
            elif r == 1:
                s -= 1
            if botch == 1 and s < 0:
                s = 0
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0:
                myStr += "] vs " +str(self.target)+" result of a botch"
            elif self.sum() == 0:
                myStr += "] vs " +str(self.target)+" result of a failure"
            else:
                myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"


        return myStr

die_rollers.register(wod)