view orpg/templates/nodes/dnd3e.xml @ 204:ff36cdfcf515 alpha

Traipse Alpha 'OpenRPG' {100427-05} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Daily: I was having problems with Chat tabs. All fixed now. Daily: Chat tabs an a small urgency with the Server, plus I kept working. Daily: Cuz I messed up just a little.
author sirebral
date Tue, 27 Apr 2010 22:53:48 -0500
parents 06f10429eedc
children
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<nodehandler class="dnd3echar_handler" icon="knight" module="dnd3e" name="DnD 3E Character">
<howtouse>
<howto>
To use this you do:

To use this you just need to add all the stuff you wish, set your stats etc., then click on the
+(plus) next too the gears, and right click. This will cause it to roll what is needed to roll

If you double left-click on the character's highest node, you will get a tabbed
panel which will allow you to edit any attribute of the character.

In the attacks section Base2 - Base6 are for additional attacks at a diff base then your first
If you set these, it will automaticly roll the additional attacks for each base you set when
you right click on the weapon you wish to attack with.

</howto>
</howtouse>
  <general>
    <name>Character Name</name>
    <player>Your Name</player>
    <race>none</race>
    <alignment abbr="LG">none</alignment>
    <deity>none</deity>
    <size acmodifier="0">none</size>
    <height>none</height>
    <weight>none</weight>
    <age>none</age>
    <gender>none</gender>
    <eyes>none</eyes>
    <hair>none</hair>
    <speed>30</speed>
    <currentxp>0</currentxp>
    <xptolevel>1000</xptolevel>
  </general>
<character name="Classes and Stats">
  <classes level="0"/>
  <abilities>
    <stat abbr="Str" base="0" name="Strength"/>
    <stat abbr="Dex" base="0" name="Dexterity"/>
    <stat abbr="Con" base="0" name="Constitution"/>
    <stat abbr="Int" base="0" name="Intelligence"/>
    <stat abbr="Wis" base="0" name="Wisdom"/>
    <stat abbr="Cha" base="0" name="Charisma"/>
  </abilities>
  <saves>
    <save base="0" magmod="0" miscmod="0" name="Fortitude" stat="Con"/>
    <save base="0" magmod="0" miscmod="0" name="Reflex" stat="Dex"/>
    <save base="0" magmod="0" miscmod="0" name="Will" stat="Wis"/>
  </saves>
</character>
<inventory name="Inventory">
<Platinum>0</Platinum>
<Gold>0</Gold>
<Silver>0</Silver>
<Copper>0</Copper>
<Gear>None</Gear>
<Magic>None</Magic>
<Languages>Common</Languages>
</inventory>
<snf name="Skills and Feats">
  <skills>
    <skill armorcheck="0" crossclass="0" misc="0" name="Alchemy" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Animal Empathy" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Appraise" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="AutoHypnosis" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Balance" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Bluff" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="1" misc="0" name="Climb" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Concentration" rank="0" stat="Con" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Craft" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Decipher Script" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Diplomacy" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disable Device" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disguise" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Escape Artist" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Forgery" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Gather Information" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Handle Animal" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Heal" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Hide" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Innuendo" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intimidate" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intuit Direction" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Jump" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Arcana" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Architecture and Engineering" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Geography" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: History" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Local" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nature" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nobility and Royalty" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: The Planes" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Psionics" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Religion" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Listen" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Move Silently" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Open Lock" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Perform" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Pick Pocket" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Profession" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Psicraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Read Lips" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Remote View" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Ride" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Scry" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Search" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Sense Motive" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spellcraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spot" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Stabilize Self" rank="0" stat="Con" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Swim" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Tumble" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Magic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Psionic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Rope" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Wilderness Lore" rank="0" stat="Wis" untrained="1"/>
  </skills>
  <feats/>
</snf>
<snp name="Spells and Powers">
  <spells/>
  <powers/>
<divine/>
  <pp current1="0" free="0" max1="0" maxfree="0"/>
</snp>
<combat name="Combat">
  <hp current="0" max="0"/>
  <attacks>
    <melee base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
    <ranged base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
  </attacks>
  <ac misc="" natural=""/>
</combat>
</nodehandler>