Mercurial > traipse_dev
view plugins/xxspell.py @ 178:ff19dd30064b alpha
Traipse Alpha 'OpenRPG' {100114-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
author | sirebral |
---|---|
date | Thu, 14 Jan 2010 12:45:14 -0600 |
parents | 4385a7d0efd1 |
children | 15488fe94f52 |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Spelling Checker (aka Autoreplace)' self.author = 'Woody, mDuo13' self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr" self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n" self.help += "even corrects other people's spelling." self.checklist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list") self.checklist = self.plugindb.GetDict("xxspell", "checklist", {}) def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/spell') def replace(self, text): for a in self.checklist.keys(): text = text.replace(a, self.checklist[a]) return text def plugin_incoming_msg(self, text, type, name, player): text = self.replace(text) return text, type, name def pre_parse(self, text): text = self.replace(text) return text def on_spell(self, cmdargs): args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0] == 'list': self.chat.InfoPost(self.make_list()) elif args[0] == 'remove': args = self.create_spaces(args) if self.checklist.has_key(args[1]): del self.checklist[args[1]] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s removed from the check list" % args[1]) else: self.chat.InfoPost("%s was not in the check list" % args[1]) elif args[0] == 'add': args = self.create_spaces(args) self.checklist[args[1]] = args[2] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s will now be replaced by %s" % (args[1], args[2])) else: helptxt = "Spelling Command Help:<br />" helptxt += "<b>/spell add bad_word new_word</b> - Here it is important to remember that any spaces in your bad or new words needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell remove bad_word</b> - Here it is important to remember that any spaces in your bad word needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell list</b> - This will list all of the bad words you are checking for, along with thier replacements.<br />" self.chat.InfoPost(helptxt) def create_spaces(self, list): i = 0 for n in list: list[i] = n.replace("_"," ") i += 1 return list def make_list(self): keychain = self.checklist.keys() lister = "" for key in keychain: lister += "<b>" + key.replace("<","<").replace(">",">") + "</b> :: <b>" + self.checklist[key].replace("<","<").replace(">",">") + "</b><br />" if len(keychain)==0: return "No variables!" else: return lister