Mercurial > traipse_dev
view orpg/map/_grid.py @ 21:fdd70f11bc7e traipse_dev
One too many deletes last time. This run tested on Linux and working
author | sirebral |
---|---|
date | Sat, 25 Jul 2009 19:28:21 -0500 |
parents | 4385a7d0efd1 |
children |
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import wx import orpg.dirpath from orpg.orpgCore import * from orpg.tools.rgbhex import RGBHex class GridLayer: def __init__(self, canvas): self.canvas = canvas self.RGBHex = RGBHex() def Draw(self, dc): r, g, b = self.RGBHex.rgb_tuple(self.canvas.gridColor) pen = wx.Pen(wx.Color(r, g, b, 255), 1, self.canvas.gridLines) dc.SetPen(pen) path = dc.CreatePath() if self.canvas.gridType == 'Square': self._DrawSquare(dc, path) dc.SetPen(wx.NullPen) def _DrawSquare(self, dc, path): path.MoveToPoint(0, 0) y = 0 while y < self.canvas.size[1]: path.AddLineToPoint(self.canvas.size[0], y) y += self.canvas.gridSize path.MoveToPoint(0, y) path.MoveToPoint(0, 0) x = 0 while x < self.canvas.size[0]: path.AddLineToPoint(x, self.canvas.size[0]) x += self.canvas.gridSize path.MoveToPoint(x, 0) dc.StrokePath(path)