view orpg/dieroller/HOWTO.txt @ 21:fdd70f11bc7e traipse_dev

One too many deletes last time. This run tested on Linux and working
author sirebral
date Sat, 25 Jul 2009 19:28:21 -0500
parents 4385a7d0efd1
children bf799efe7a8a
line wrap: on
line source

HOW TO CREATE A NEW DIE ROLLER

So you want a make a new roller or add a new option? here's a short guide.


Step 1:  Create a new die roller sub class.

You need to derive a new die roller class from an existing die roller class.  
Most likely, this will be the std die roller class. 

The basics would look like this:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    ....

Step 2: Implement new methods and/or override existing ones.

Now, you just need to implement any new die options and override any 
existing ones that you want to act differently.  The most common options 
to override are the sum and __str__ functions.  Sum is used to determine 
the result of the rolls and __str__ is used to display the results in 
a user friendly string.

For example:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    def myoption(self,param):
        ....

    def sum(self):
        ....

    def __str__(self):
        ....

REMEMBER!
Always return an instance of your die roller for each option expect str and sum.


Step 3:

Modify Utils.py

You need to make some minor modifications to utils.py to facilitate 
your new roller.  You need to a) add an import call for your roller, 
and b) add your roller to the list of available rollers. 

For example:

from die import *
# add addtional rollers here
from myroller import *
....

rollers = ['std','wod','d20','myroller']

Step 4:  You're done! 

Test it and make sure it works.  When you think its done, send it to 
the openrpg developers and they might include it in future releases.

-Chris Davis