Mercurial > traipse_dev
view plugins/xxstatus.py @ 175:fd6415b8243e alpha
Traipse Alpha 'OpenRPG' {100112-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Tue, 12 Jan 2010 19:51:39 -0600 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
import os import orpg.pluginhandler from random import randint from time import time class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Idle Time' self.author = 'Woody, mDuo13' self.help = "When you haven't sent a message to chat for a minute or more, this\n" self.help += "plugin sets your status to end with '(* Mins)' where the * is however many\n" self.help += "minutes you've been inactive. You can also set a custom message for the timed\n" self.help += "idle by typing '/idle status *text*' where *text* is that message." self.idle_timer_status = '' self.start_time = '' self.minutes = '' self.last_update = '' def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts self.plugin_addcommand('/idle', self.on_idle, 'status - This sets your status to what ever you type') self.reset_time() def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/idle') def on_idle(self, cmdargs): args = cmdargs.split(None,1) if args[0] == 'status': self.idle_timer_status = cmdargs[7:] else: self.chat.InfoPost("Invalid syntax for /idle command") def reset_time(self): self.start_time = time() self.minutes = 0 self.last_update = 0 def pre_parse(self, text): #This is called just before a message is parsed by openrpg self.reset_time() return text def refresh_counter(self): if self.idle_timer_status == '': self.idle_timer_status = self.settings.get_setting("IdleStatusAlias") current_time = time() self.minutes = round((current_time - self.start_time)/60,1) if self.minutes > 1: plur = 's' else: plur = '' if current_time - self.last_update >= 30: self.session.set_text_status(self.idle_timer_status + ' (' + str(self.minutes) + ' min' + plur + ')') self.last_update = time()