view plugins/xxquotebox.py @ 175:fd6415b8243e alpha

Traipse Alpha 'OpenRPG' {100112-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:51:39 -0600
parents c54768cffbd4
children
line wrap: on
line source

import os
from orpg.dirpath import dir_struct
import orpg.plugindb
import orpg.pluginhandler
from orpg.tools.rgbhex import RGBHex
import wx

__version__ = "2.0" # updated for OpenRPG+ 1.7.0

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = "Quote Box"
        self.author = "frobnic8 (erskin@eldritch.org), mDuo13, Veggiesama"
        self.help = """This plugin allows you to put your text in a special box. Again, while
            it could (except for the color selection) be easily done with a text node,
            this plugin makes it faster, presents a consistant appearance, and saves
            you from silly HTML errors. Just type "/box" and some text to get started.

            Type /quotebox to load a help node into your game tree.

            Advanced commands:
            '/box': Displays the current settings.
            '/box *text*': Displays *text* in the box.
            '/box_size *size*': Lets you set the size of the text
            \tin the box, where *size* is a number from 1 to 7. The default is 3.
            '/box_bgcol': Brings up a color selection dialog for picking the background
            \tcolor of the box. The default is pale grey.
            '/box_fontcol': Brings up a color selection dialog for picking the color of
            \tthe font in the box. The default is black.
            '/box_border': Toggles a small black border around the box.
            '/box_italics': Toggles whether the text in the box should be italicized or not.
            '/box_bold': Toggles whether the text in the box should be bolded or not.
            '/box_type': Toggles between the old and new versions of the box. Defaults to new.
            '/box_default': Sets plugin to default settings.

            Credits go out to Travis for the original HTML code and Sunless DM for
            bringing it to mDuo13's attention."""

        self.version = __version__
        self.orpg_min_version="1.7.0"

        self.fontcolor = "#000000"
        self.bgcolor="#aaaaaa"
        self.size = 3
        self.border = 0
        self.italics = 0
        self.bold = 1
        self.boxtype = 1
        self.r_h = RGBHex()

    def plugin_enabled(self):
        self.fontcolor  = str(self.plugindb.GetString("xxquotebox", "fontcolor", "#000000"))
        self.bgcolor    = str(self.plugindb.GetString("xxquotebox", "bgcolor", "#aaaaaa"))
        self.size       = int(self.plugindb.GetString("xxquotebox", "size", "3"))
        self.border     = int(self.plugindb.GetString("xxquotebox", "border", "0"))
        self.italics    = int(self.plugindb.GetString("xxquotebox", "italics", "0"))
        self.bold       = int(self.plugindb.GetString("xxquotebox", "bold", "1"))
        self.boxtype    = int(self.plugindb.GetString("xxquotebox", "boxtype", "1"))

        self.plugin_addcommand('/box',          self.on_box,        "'/box': Displays the current settings <b>OR</b> '/box *text*': Displays *text* in the box.")
        self.plugin_addcommand('/box_size',     self.on_box_size,   "'/box_size *size*': Lets you set the size of the text in the box, where *size* is a number from 1 to 7. The default is 3.", False)
        self.plugin_addcommand('/box_bgcol',    self.on_box_bgcol,  "'/box_bgcol': Brings up a color selection dialog for picking the background color of the box. The default is pale grey.", False)
        self.plugin_addcommand('/box_fontcol',  self.on_box_fontcol,"'/box_fontcol': Brings up a color selection dialog for picking the color of the font in the box. The default is black.", False)
        self.plugin_addcommand('/box_border',   self.on_box_border, "'/box_border': Toggles a small black border around the box.", False)
        self.plugin_addcommand('/box_italics',  self.on_box_italics,"'/box_italics': Toggles whether the text in the box should be italicized or not.", False)
        self.plugin_addcommand('/box_bold',     self.on_box_bold,   "'/box_bold': Toggles whether the text in the box should be bolded or not.", False)
        self.plugin_addcommand('/box_type',     self.on_box_type,   "'/box_type': Toggles between the old and new versions of the box. Defaults to new.", False)
        self.plugin_addcommand('/box_default',  self.on_box_default,"'/box_default': Sets plugin to default settings.", False)
        self.plugin_addcommand('/quotebox',     self.on_quotebox,   "<b>TYPE /QUOTEBOX TO BEGIN.</b> Loads up a help node into gametree.")

    def plugin_disabled(self):
        self.plugin_removecmd('/box')
        self.plugin_removecmd('/box_size')
        self.plugin_removecmd('/box_bgcol')
        self.plugin_removecmd('/box_fontcol')
        self.plugin_removecmd('/box_border')
        self.plugin_removecmd('/box_italics')
        self.plugin_removecmd('/box_bold')
        self.plugin_removecmd('/box_type')
        self.plugin_removecmd('/box_default')
        self.plugin_removecmd('/box_quotebox')

    def save_changes(self):
        self.plugindb.SetString("xxquotebox", "fontcolor",str(self.fontcolor))
        self.plugindb.SetString("xxquotebox", "bgcolor",  str(self.bgcolor))
        self.plugindb.SetString("xxquotebox", "size",     str(self.size))
        self.plugindb.SetString("xxquotebox", "border",   str(self.border))
        self.plugindb.SetString("xxquotebox", "italics",  str(self.italics))
        self.plugindb.SetString("xxquotebox", "bold",     str(self.bold))
        self.plugindb.SetString("xxquotebox", "boxtype",  str(self.boxtype))

    def on_box(self, cmdargs):
        #this is just an example function for a command you create.
        # cmdargs contains everything you typed after the command
        # so if you typed /test this is a test, cmdargs = this is a test
        # args are the individual arguments split. For the above example
        # args[0] = this , args[1] = is , args[2] = a , args[3] = test
        args = cmdargs.split(None,-1)

        # shows status information of the plugin in a dialog window
        if len(args) == 0:
            if self.boxtype == 0:
                msg_boxtype = "old"
            else:
                msg_boxtype = "new"

            self.dlg = wx.MessageDialog(None,
                 'Current settings used by the Quote Box plugin:\n'+
                 '\nsize: '+str(self.size)+'\nbgcolor: '+self.bgcolor+
                 '\nfontcolor: '+self.fontcolor+'\nborder: '+str(self.border)+
                 '\nitalics: '+str(self.italics)+'\nbold: '+str(self.bold)+
                 '\nboxtype: '+msg_boxtype+'\n'+
                 '\nSee the Plugin Info from the Tools/Plugin menu for '+
                 'more information.', 'Quote Box Current Settings', wx.OK)
            self.dlg.ShowModal()
            self.dlg.Destroy()

        # making a box and using the cmdargs as the text inside
        else:
            msg = cmdargs
            if self.boxtype == 0: #old
                box = '<table bgcolor="' + self.bgcolor + '" border="0" cellpadding="0" cellspacing="0" width="100%">'
                box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">'
                box += '<b>' + msg + '</b></font></table>'
                self.chat.Post(box, True, True)
            else: #new
                if self.border:
                    border = " border='1'"
                else:
                    border = ""

                if self.italics:
                    italics = "<i>"
                    enditalics = "</i>"
                else:
                    italics = ""
                    enditalics = ""

                if self.bold:
                    bold = "<b>"
                    endbold = "</b>"
                else:
                    bold = ""
                    endbold = ""

                box = '<br><center><table bgcolor="' + self.bgcolor + '" width="80%"'
                box += 'cellpadding="' + str(int(self.size * 5)) + '" cellspacing="0" ' + border + '>'
                box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">'
                box += bold + italics + msg + enditalics + endbold
                box += '</font></td></tr></table></center>'
                self.chat.Post(box, True, True)

    # changes size of font, as well as cell-padding size
    # cell padding size = font size * 5
    def on_box_size(self, cmdargs):
        try:
            self.size = int(cmdargs)
            self.save_changes()
            self.chat.InfoPost("Box size set to <b>" + str(self.size) + "</b>.")
        except:
            self.chat.InfoPost("That is not a valid font size.")

    # opens a color-choosing dialog for background color of table
    def on_box_bgcol(self, cmdargs):
        color = self.r_h.do_hex_color_dlg(None)
        if color != None:
            self.bgcolor = color
        self.save_changes()

    # opens a color-choosing dialog for font color of text
    def on_box_fontcol(self, cmdargs):
        color = self.r_h.do_hex_color_dlg(None)
        if color != None:
            self.fontcolor = color
        self.save_changes()

    # toggles whether border should be on or off
    def on_box_border(self, cmdargs):
        if self.border:
            self.border=0
            self.chat.InfoPost("No longer using border on table.")
        else:
            self.border=1
            self.chat.InfoPost("Using border on table.")
        self.save_changes()

    # toggles whether text should be italics or not
    def on_box_italics(self, cmdargs):
        if self.italics:
            self.italics=0
            self.chat.InfoPost("No longer using italic text.")
        else:
            self.italics=1
            self.chat.InfoPost("Using italic text.")
        self.save_changes()

    # toggles whether text should be bold or not
    def on_box_bold(self, cmdargs):
        if self.bold:
            self.bold=0
            self.chat.InfoPost("No longer using bold text.")
        else:
            self.bold=1
            self.chat.InfoPost("Using bold text.")
        self.save_changes()

    # toggles between old-style and new-style boxes
    def on_box_type(self, cmdargs):
        if self.boxtype:
            self.boxtype=0
            self.chat.InfoPost("Now using old-style boxes (thin, full-width, left-aligned)")
        else:
            self.boxtype=1
            self.chat.InfoPost("Now using new-style boxes (in middle, with thick borders)")
        self.save_changes()

    # reverts all quotebox settings back to default
    def on_box_default(self, cmdargs):
        self.fontcolor = "#000000"
        self.bgcolor="#aaaaaa"
        self.size = 3
        self.border = 0
        self.italics = 0
        self.bold = 1
        self.boxtype = 1

        self.chat.InfoPost("Quotebox plugin reverted to default settings.")
        self.save_changes()

    # loads up quotebox.xml as a node in the gametree
    def on_quotebox(self, cmdargs):
        f = open(dir_struct["plugins"]+ "quotebox.xml","r")
        self.gametree.insert_xml(f.read())
        f.close()
        return 1