view plugins/xxfontchng.py @ 175:fd6415b8243e alpha

Traipse Alpha 'OpenRPG' {100112-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:51:39 -0600
parents 4385a7d0efd1
children
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import os
import orpg.pluginhandler

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)


        # The Following code should be edited to contain the proper information
        self.name = 'Font Tools'
        self.author = 'mDuo13'
        self.help = "You can change your font in chat by typing '/myfont *key*'\n"
        self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n"
        self.help += "for Courier. You can type /myfont list for the whole list.\n"
        self.help += "You can use another font by typing '/myfont custom=*name*', where\n"
        self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n"
        self.help += "Font resizing is no longer supported by the plugin as it is in\n"
        self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n"
        self.help += "font to size *x*.)"
        #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled
        self.fontstring = ''
        self.fontlist = {}

    def plugin_enabled(self):
        #This is where you set any variables that need to be initalized when your plugin starts
        #You can add new /commands like
        self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone')
        #Argument 1 is the command it self
        #Argument 2 is the function to be called when you issue the command
        #Argument 3 is the help text for the command

        self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "")
        self.fontlist = {"a" : "<font>",
                        "arial" : "<font>",
                        "c" : "<font face='Courier New, Courier, monospace'>",
                        "courier" : "<font face='Courier New, Courier, monospace'>",
                        "t" : "<font face='Times New Roman, Times, serif'>",
                        "times" : "<font face='Times New Roman, Times, serif'>",
                        "tempus" : "<font face='Tempus Sans ITC'>",
                        "westminster" : "<font face='Westminster' size=+1>",
                        "mistral" : "<font face='Mistral' size=+2>",
                        "lucida sans" : "<font face='Lucida Sans'>",
                        "lucida handwriting" : "<font face='Lucida Handwriting'>",
                        "western" : "<font face='Rockwell'>",
                        "rockwell" : "<font face='Rockwell'>"}

    def plugin_disabled(self):
        self.plugin_removecmd('/myfont')

    def on_myfont(self, cmdargs):
        args = cmdargs.split(None,1)

        if len(args) == 0 or args[0] == 'list':
            the_list = ''
            for entry in self.fontlist.keys():
                the_list += '<br />' + self.fontlist[entry] + entry + '</font>'
            the_list += '<br />custom *anyfont*'
            self.chat.InfoPost(the_list)
        elif args[0] == 'custom':
            self.fontstring = '<font face="' + args[1] + '">'
        elif self.fontlist.has_key(args[0]):
            self.fontstring = self.fontlist[args[0]]
            self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>")
            self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring)
        else:
            self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name")

    def pre_parse(self, text):
        #This is called just before a message is parsed by openrpg
        cmdsearch = text.split(None,1)
        if len(cmdsearch) == 0:
            return text
        cmd = cmdsearch[0].lower()
        start = len(cmd)
        end = len(text)
        cmdargs = text[start:end]

        if cmd == "/whisper" or cmd == "/w":
            text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>'
        elif cmd == "/me" or cmd == "/he" or cmd == "/she":
            text = cmd + ' ' + self.fontstring + cmdargs + '</font>'
        elif cmd[0] != '/':
            text = self.fontstring + text + '</font>'
        return text

    def send_msg(self, text, send):
        if self.fontstring.find("<font") > -1:
            text = self.fontstring + text + '</font>'
        return text, send