view orpg/gametree/nodehandlers/containers.py @ 175:fd6415b8243e alpha

Traipse Alpha 'OpenRPG' {100112-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:51:39 -0600
parents 0dde29a41614
children fa18af3e04b9
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: containers.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: containers.py,v 1.43 2007/08/08 19:17:17 digitalxero Exp $
#
# Description: The file contains code for the container nodehandlers
#


from core import *
from wx.lib.splitter import MultiSplitterWindow
from orpg.tools.orpg_log import logger
from orpg.orpgCore import component

##########################
##  base container
##########################

class container_handler(node_handler):
    """ should not be used! only a base class!
    <nodehandler name='?'  module='core' class='container_handler'  />
    """
    def __init__(self, xml, tree_node):
        node_handler.__init__(self, xml, tree_node)
        self.load_children()

    def load_children(self):
        for child_xml in self.xml: self.tree.load_xml(child_xml,self.mytree_node)

    def check_map_aware(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if hasattr(node,"map_aware") and node.map_aware(): node.on_send_to_map(evt)

    def on_send_to_map(self, evt):
        self.tree.traverse(self.mytree_node, self.check_map_aware, evt) 

    def checkChildToMap(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if hasattr(node,"map_aware") and node.map_aware(): self.mapcheck = True

    def checkToMapMenu(self):
        self.mapcheck = False
        self.tree.traverse(self.mytree_node, self.checkChildToMap)
        return self.mapcheck

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return
        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
        if opt == wx.YES:
            drop_xml = self.tree.drag_obj.delete()
            self.xml.insert(0, drop_xml)
            self.tree.load_xml(drop_xml, self.mytree_node)
            self.tree.Expand(self.mytree_node)
        elif opt == wx.NO: node_handler.on_drop(self,evt)

    def gen_html(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        self.html_str += "<p>" + node.tohtml()
        
    def tohtml(self):
        self.html_str = "<table border='1' ><tr><td>"
        self.html_str += "<b>"+self.xml.get("name") + "</b>"
        self.html_str += "</td></tr>\n"
        self.html_str += "<tr><td>"
        self.tree.traverse(self.mytree_node, self.gen_html, recurse=False)
        self.html_str += "</td></tr></table>"
        return self.html_str

    def get_size_constraint(self):
        return 2


##########################
## group node handler
##########################
class group_handler(container_handler):
    """ group nodehandler to be used as a placeholder for other nodehandlers.
        This handler will continue parsing child xml data.
        <nodehandler name='?'  module='core' class='group_handler'  />
    """
    def __init__(self, xml, tree_node):
        container_handler.__init__(self, xml, tree_node)

    def load_children(self):
        self.atts = None
        for child_xml in self.xml:
            if child_xml.tag == "group_atts": #having the group attributes as a child is bad!
                self.xml.remove(child_xml)
            elif child_xml: self.tree.load_xml(child_xml, self.mytree_node)
        if not self.xml.get('cols'): self.xml.set('cols', '1')
        if not self.xml.get('border'): self.xml.set('border', '1')

    def get_design_panel(self,parent):
        return group_edit_panel(parent,self)

    def on_use(self,evt):
        return

    def gen_html(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if self.i  not in self.tdatas: self.tdatas[self.i] = ''
        self.tdatas[self.i] += "<P>" + node.tohtml()
        self.i += 1
        if self.i >= self.cols: self.i = 0

    def tohtml(self):
        cols = self.xml.get("cols")
        border = self.xml.get("border")
        self.html_str = "<table border='"+border+"' ><tr><td colspan='"+cols+"'>"
        self.html_str += "<font size=4>"+self.xml.get("name") + "</font>"
        self.html_str += "</td></tr>\n<tr>"
        self.cols = int(cols)
        self.i = 0
        self.tdatas = {}
        self.tree.traverse(self.mytree_node, self.gen_html, recurse=False)
        for td in self.tdatas: self.html_str += "<td valign='top' >" + self.tdatas[td] + "</td>\n";
        self.html_str += "</tr></table>"
        return self.html_str

GROUP_COLS = wx.NewId()
GROUP_BOR = wx.NewId()

class group_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        self.outline = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Group"), wx.VERTICAL)

        sizer = wx.BoxSizer(wx.VERTICAL)
        self.text = {P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')) }
        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))

        radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"])
        cols = handler.xml.get("cols")
        if cols != "": radio_c.SetSelection(int(cols)-1)

        radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"])
        border = handler.xml.get("border")
        if border != "": radio_b.SetSelection(int(border))

        sizer.Add(radio_c, 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(radio_b, 0, wx.EXPAND)

        self.outline.Add(sizer, 0)
        self.sizer = self.outline
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()
        parent.SetSize(self.GetBestSize())
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS)

    def on_radio_box(self,evt):
        id = evt.GetId()
        index = evt.GetInt()
        if id == GROUP_COLS: self.handler.xml.set("cols",str(index+1))
        elif id == GROUP_BOR: self.handler.xml.set("border",str(index))

    def on_text(self,evt):
        id = evt.GetId()
        if id == P_TITLE:
            txt = self.text[id].GetValue()
            if txt != "":
                self.handler.xml.set('name',txt)
                self.handler.rename(txt)



##########################
## tabber node handler
##########################
class tabber_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='tabber_handler'  />"""

    def __init__(self, xml, tree_node):
        container_handler.__init__(self, xml, tree_node)

    def get_design_panel(self,parent):
        return tabbed_panel(parent, self, 1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent, self, 0)


class tabbed_panel(orpgTabberWnd):
    def __init__(self, parent, handler, mode):
        orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON)
        self.handler = handler
        self.parent = parent
        handler.tree.traverse(handler.mytree_node, self.pick_panel, mode, False)
        parent.SetSize(self.GetBestSize())

    def pick_panel(self, treenode, mode):
        node = self.handler.tree.GetPyData(treenode)

        if mode == 1: panel = node.get_design_panel(self)
        else: panel = node.get_use_panel(self)
        name = node.xml.get("name")
        if name == None: ## Fixes broken 3e Inventory child
            if node.xml.tag == 'inventory':
                node.xml.set('name', 'Inventory')
                name = "Inventory"
                logger.info('A corrective action was take to a 3e PC Sheet', True)
                component.get('frame').TraipseSuiteWarn('item')
        if panel: self.AddPage(panel, name, False)

class tabbed_edit_panel(orpgTabberWnd):
    def __init__(self, parent, handler):
        orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON)
        self.handler = handler
        self.parent = parent
        main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Tabber"), wx.VERTICAL)
        self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))
        main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        main_sizer.Add(self.title, 0, wx.EXPAND)
        self.SetSizer(main_sizer)
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_TEXT, self.on_text, id=1)

    def on_text(self,evt):
        txt = self.title.GetValue()
        if txt != "":
            self.handler.xml.set('name',txt)
            self.handler.rename(txt)


#################################
## Splitter container
#################################

class splitter_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='splitter_handler'  />"""

    def __init__(self,xml,tree_node):
        container_handler.__init__(self,xml,tree_node)

    def load_children(self):
        self.atts = None
        for child_xml in self.xml:
            if child_xml.tag == "splitter_atts": print 'splitter_atts exist!'; self.xml.remove(child_xml) #Same here!
            elif child_xml: self.tree.load_xml(child_xml,self.mytree_node)
        if not self.xml.get('horizontal'): self.xml.set('horizontal', '0')

    def get_design_panel(self,parent):
        return self.build_splitter_wnd(parent, 1)

    def get_use_panel(self,parent):
        return self.build_splitter_wnd(parent, 0)

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        container_handler.on_drop(self,evt)

    def build_splitter_wnd(self, parent, mode):
        self.split = self.xml.get("horizontal")
        self.pane = splitter_panel(parent, self)
        self.splitter = MultiSplitterWindow(self.pane, -1, 
                        style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME)
        if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL)
        else: self.splitter.SetOrientation(wx.HORIZONTAL)
        self.bestSizex = -1
        self.bestSizey = -1
        self.tree.traverse(self.mytree_node, self.doSplit, mode, False) 
        self.pane.sizer.Add(self.splitter, 1, wx.EXPAND)
        if mode != 1: self.pane.hozCheck.Hide()
        self.pane.SetSize((self.bestSizex, self.bestSizey))
        self.pane.Layout()
        parent.SetSize(self.pane.GetSize())
        return self.pane

    def doSplit(self, treenode, mode):
        node = self.tree.GetPyData(treenode)
        if mode == 1: tmp = node.get_design_panel(self.splitter)
        else: tmp = node.get_use_panel(self.splitter)
        if self.split == '1':
            sash = tmp.GetBestSize()[1]+1
            self.bestSizey += sash+11
            if self.bestSizex < tmp.GetBestSize()[0]: self.bestSizex = tmp.GetBestSize()[0]+10
        else:
            sash = tmp.GetBestSize()[0]+1
            self.bestSizex += sash
            if self.bestSizey < tmp.GetBestSize()[1]: self.bestSizey = tmp.GetBestSize()[1]+31
        self.splitter.AppendWindow(tmp, sash)
    def get_size_constraint(self):
        return 1

class splitter_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        sizer = wx.BoxSizer(wx.VERTICAL)
        self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))

        self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split")
        hoz = self.handler.xml.get("horizontal")

        if hoz == '1': self.hozCheck.SetValue(True)
        else: self.hozCheck.SetValue(False)

        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.title, 0)
        sizer.Add(self.hozCheck, 0, wx.EXPAND)
        sizer.Add(wx.Size(10,0))

        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Bind(wx.EVT_TEXT, self.on_text, id=1)
        self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId())

    def on_check_box(self,evt):
        state = self.hozCheck.GetValue()
        if state: self.handler.xml.set("horizontal", "1")
        else: self.handler.xml.set("horizontal", "0")

    def on_text(self,evt):
        txt = self.title.GetValue()
        if txt != "":
            self.handler.xml.set('name',txt)
            self.handler.rename(txt)