view orpg/gametree/nodehandlers/StarWarsd20.py @ 175:fd6415b8243e alpha

Traipse Alpha 'OpenRPG' {100112-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:51:39 -0600
parents 06f10429eedc
children dcae32e219f1
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: StarWarsd20.py
# Author: Chris Davis; Mark Twombley
# Maintainer: Mark Twombley
# Version:
#   $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $
#
# Description: The file contains code for the StarWarsd20 nodehanlers
#

__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $"

from core import *
from containers import *
from orpg.tools.orpg_log import debug
from xml.etree.ElementTree import parse

SWD20_EXPORT = wx.NewId()
############################
## StarWarsd20 character node handler
############################
##The whole look and easy of use redone by Digitalxero
class container_handler(node_handler):
    """ should not be used! only a base class!
    <nodehandler name='?'  module='core' class='container_handler'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.load_children()

    def load_children(self):
        children = self.xml.getchildren()
        for c in children:
            self.tree.load_xml(c,self.mytree_node)

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        #if self.is_my_child(self.mytree_node,drag_obj.mytree_node):
        #    return
        if drag_obj == self:
            return
        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
        if opt == wx.YES:
            xml_dom = self.tree.drag_obj.delete()
            xml_dom = self.xml.insertBefore(xml_dom,None)
            self.tree.load_xml(xml_dom, self.mytree_node)
            self.tree.Expand(self.mytree_node)
        elif opt == wx.NO:
            node_handler.on_drop(self,evt)

    def tohtml(self):
        cookie = 0
        html_str = "<table border=\"1\" ><tr><td>"
        html_str += "<b>"+self.xml.get("name") + "</b>"
        html_str += "</td></tr>\n"
        html_str += "<tr><td>"
        max = tree.GetChildrenCount(handler.mytree_node)
        try: (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie)
        except:  (child,cookie)=self.tree.GetFirstChild(self.mytree_node)
        obj = self.tree.GetPyData(child)
        for m in xrange(max):
            html_str += "<p>" + obj.tohtml()
            if m < max-1:
                child = self.tree.GetNextSibling(child)
                obj = self.tree.GetPyData(child)
        html_str += "</td></tr></table>"
        return html_str

    def get_size_constraint(self):
        return 1

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)


class SWd20char_handler(node_handler):
    """ Node handler for a SWd20 charactor
        <nodehandler name='?'  module='StarWarsd20' class='SWd20char_handler'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.frame = component.get('frame')
        self.child_handlers = {}
        self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note')
        self.new_child_handler('general','General Information',SWd20general,'gear')
        self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money')
        self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear')
        self.new_child_handler('classes','Classes',SWd20classes,'knight')
        self.new_child_handler('saves','Saves',SWd20saves,'skull')
        self.new_child_handler('skills','Skills',SWd20skill,'book')
        self.new_child_handler('feats','Feats',SWd20feats,'book')
        self.new_child_handler('wp','Wound Points',SWd20hp,'gear')
        self.new_child_handler('vp','Vitality Points',SWd20vp,'gear')
        self.new_child_handler('attacks','Attacks',SWd20attacks,'spears')
        self.new_child_handler('ac','Armor',SWd20armor,'spears')
        self.myeditor = None


    def on_version(self,old_version):
        node_handler.on_version(self,old_version)
        if old_version == "":
            tree = parse(dir_struct["nodes"]+"StarWars_d20character.xml")
            xml_dom = tree.getroot()
            ## add new nodes
            for tag in ("howtouse","inventory","powers","divine","pp"):
                node_list = xml_dom.findall(tag)
                self.xml.append(node_list[0])

            ## add new atts
            melee_attack = self.xml.findall('melee')[0]
            melee_attack.set("second","0")
            melee_attack.set("third","0")
            melee_attack.set("forth","0")
            melee_attack.set("fifth","0")
            melee_attack.set("sixth","0")
            range_attack = self.xml.findall('ranged')[0]
            range_attack.set("second","0")
            range_attack.set("third","0")
            range_attack.set("forth","0")
            range_attack.set("fifth","0")
            range_attack.set("sixth","0")
            gen_list = self.xml.findall('general')[0]

            for tag in ("currentxp","xptolevel"):
                node_list = xml_dom.findall(tag)
                gen_list.append(node_list[0])
        print old_version


    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)


    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.xml.findall(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)


    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)

    def tohtml(self):
        html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>"
        html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml()
        html_str += "<P>" + self.child_handlers['saves'].tohtml()
        html_str += "<P>" + self.child_handlers['attacks'].tohtml()
        html_str += "<P>" + self.child_handlers['ac'].tohtml()
        html_str += "<P>" + self.child_handlers['feats'].tohtml()
        html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>"
        html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml()
        html_str += "<P>" + self.child_handlers['wp'].tohtml()
        html_str += "<P>" + self.child_handlers['vp'].tohtml()
        html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>"
        html_str += "</tr></table>"
        return html_str

    def about(self):
        """html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
        return html_str"""
        text = 'd20 Character Tool 0.7 beta\n'
        text += 'by Chris Davis chris@rpgarchive.com'
        return text

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()
    def get_armor_class( self ):
        return self.child_handlers['ac'].get_armor_class()
    def get_max_hp( self ):
        return self.child_handlers['wp'].get_max_hp()
    def get_current_hp( self ):
        return self.child_handlers['wp'].get_current_hp()
    def get_max_vp( self ):
        return self.child_handlers['vp'].get_max_vp()
    def get_current_vp( self ):
        return self.child_handlers['vp'].get_current_vp()
    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)

""" Removed to use the supplied Tabbed Panel
class tabbed_panel(wx.Notebook):
    def __init__(self, parent, handler, mode):
        wx.Notebook.__init__(self, parent, -1, size=(1200,800))
        self.handler = handler
        self.parent = parent
        tree = self.handler.tree
        max = tree.GetChildrenCount(handler.mytree_node, False)
        cookie = 0
        try:
            (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie)
        except: # If this happens we probably have a newer version of wxPython
            (child,cookie)=tree.GetFirstChild(handler.mytree_node)
        obj = tree.GetPyData(child)
        for m in xrange(max):
    
            if mode == 1: panel = obj.get_design_panel(self)
            else: panel = obj.get_use_panel(self)
            name = obj.xml.get("name")
            if panel: self.AddPage(panel,name)
            if m < max-1: 
                child = tree.GetNextSibling(child)
                obj = tree.GetPyData(child)

    def about(self):
        html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
        return html_str

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)
"""

class SWd20_char_child(node_handler):
    """ Node Handler for skill.  This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        node_handler.__init__(self, xml_dom, tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = component.get('frame')
        self.myeditor = None

    def on_drop(self, evt):
        pass

    def on_rclick(self, evt):
        pass

    def on_ldclick(self, evt):
        return

    def on_html(self, evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.xml.get('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self, parent):
        pass

    def get_use_panel(self, parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass


class SWd20skill(SWd20_char_child):
    """ Node Handler for skill.  This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
        tree = self.tree
        icons = self.tree.icons
        node_list = self.xml.findall('skill')
        self.skills={}
        for n in node_list:
            name = n.get('name')
            self.skills[name] = n
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)

    def get_mod(self,name):
        skill = self.skills[name]
        stat = skill.get('stat')
        ac = int(skill.get('armorcheck'))
        if ac:
            ac = self.char_hander.child_handlers['ac'].get_check_pen()
        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
        rank = int(skill.get('rank'))
        misc = int(skill.get('misc'))
        total = stat_mod + rank + misc + ac
        return total

    def on_rclick(self,evt):
        #updated with code for untrained use check
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        skill = self.skills[name]
        rank = int(skill.get('rank'))
        untrained = int(skill.get('untrained'))
        chat = self.chat
        if item == self.mytree_node:
            SWd20_char_child.on_ldclick(self,evt)
        else:
            if rank == 0 and untrained == 0: chat.Post("Can't use untrained!",True,True)
            else:
                mod = self.get_mod(name)
                if mod >= 0: mod1 = "+"
                else: mod1 = ""
                txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod)
                chat.ParsePost(txt,True,True)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,skill_grid,"Skills")
        wnd.title = "Skills (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th>
                    <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>"""
        node_list = self.xml.findall('skill')
        for n in node_list:
            name = n.get('name')
            stat = n.get('stat')
            rank = n.get('rank')
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
            misc = n.get('misc')
            mod = str(self.get_mod(name))
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str


class SWd20ability(SWd20_char_child):
    """ Node Handler for ability.   This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
        self.abilities = {}
        node_list = self.xml.findall('stat')
        tree = self.tree
        icons = tree.icons
        for n in node_list:
            name = n.get('abbr')
            self.abilities[name] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if item == self.mytree_node:
            SWd20_char_child.on_ldclick( self, evt )
        else:
            mod = self.get_mod( name )
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            chat = self.chat
            txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
            chat.ParsePost( txt, True, True )

    def get_mod(self,abbr):
        score = int(self.abilities[abbr].get('base'))
        mod = (score - 10) / 2
        return mod

    def set_score(self,abbr,score):
        if score >= 0:
            self.abilities[abbr].set("base",str(score))

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,abil_grid,"Abilities")
        wnd.title = "Abilities (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th>
                    <th>Base</th><th>Modifier</th></tr>"""
        node_list = self.xml.findall('stat')
        for n in node_list:
            name = n.get('name')
            abbr = n.get('abbr')
            base = n.get('base')
            mod = str(self.get_mod(abbr))
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str

class SWd20saves(SWd20_char_child):
    """ Node Handler for saves.   This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
        tree = self.tree
        icons = self.tree.icons
        node_list = self.xml.findall('save')
        self.saves={}
        for n in node_list:
            name = n.get('name')
            self.saves[name] = n
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)

    def get_mod(self,name):
        save = self.saves[name]
        stat = save.get('stat')
        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
        base = int(save.get('base'))
        miscmod = int(save.get('miscmod'))
        total = stat_mod + base + miscmod
        return total

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            SWd20_char_child.on_ldclick(self,evt)
            #wnd = save_grid(self.frame.note,self)
            #wnd.title = "Saves"
            #self.frame.add_panel(wnd)
        else:
            mod = self.get_mod(name)
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            chat = self.chat
            txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
            chat.ParsePost( txt, True, True )

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,save_grid,"Saves")
        wnd.title = "Saves"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th>
                    <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th>
                    <th>Misc</th><th>Total</th></tr>"""
        node_list = self.xml.findall('save')
        for n in node_list:
            name = n.get('name')
            stat = n.get('stat')
            base = n.get('base')
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
            mag = n.get('magmod')
            misc = n.get('miscmod')
            mod = str(self.get_mod(name))
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>"
            html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str


class SWd20general(SWd20_char_child):
    """ Node Handler for general information.   This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,gen_grid,"General Information")
        wnd.title = "General Info"
        return wnd

    def tohtml(self):
        n_list = self.xml.getchildren()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
        for n in n_list:
            html_str += "<B>"+n.tag.capitalize() +":</B> "
            html_str += n.text + ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def on_name_change(self,name):
        self.char_hander.rename(name)

    def get_char_name( self ):
        node = self.xml.findall( 'name' )[0]
        return node.text


class SWd20classes(SWd20_char_child):
    """ Node Handler for classes.  This handler will be
        created by SWd20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,class_panel,"Classes")
        wnd.title = "Classes"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
        n_list = self.xml.getchildren()
        for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        node_list = self.xml.findall('class')
        for n in node_list:
            lvl = n.get('level')
            type = n.get('name')
            if attr == "level": return lvl
            elif attr == "class": return type


class SWd20feats(SWd20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,feat_panel,"Feats")
        wnd.title = "Feats"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>"
        n_list = self.xml.getchildren()
        for n in n_list: html_str += n.get('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

class SWd20howto(SWd20_char_child):
    """ Node Handler for hit points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,howto_panel,"How To")
        wnd.title = "How To"
        return wnd

class SWd20inventory(SWd20_char_child):
    """ Node Handler for general information.   This handler will be
        created by d20char_handler.
    """
    def __init__(self, xml_dom, tree_node, parent):
        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,inventory_grid,"Inventory")
        wnd.title = "General Info"
        return wnd

    def tohtml(self):
        n_list = self.xml.getchildren()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
        for n in n_list:
            html_str += "<B>"+n.tag.capitalize() +":</B> "
            html_str += n.text + "<br />"
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def on_name_change(self,name):
        self.char_hander.rename(name)

    def get_char_name( self ):
        node = self.xml.findall( 'name' )[0]
        return node.text

class SWd20hp(SWd20_char_child):
    """ Node Handler for hit points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,hp_panel,"Wound Points")
        wnd.title = "Wound Points"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Wound Points</th></tr>"
        html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>"
        html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>"
        html_str += "</tr></table>"
        return html_str

    def get_max_hp( self ):
        try: return eval( self.xml.get( 'max' ) )
        except: return 0
    def get_current_hp( self ):
        try: return eval( self.xml.get( 'current' ) )
        except: return 0

class SWd20vp(SWd20_char_child):
    """ Node Handler for hit points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,vp_panel,"Vitality Points")
        wnd.title = "Vitality Points"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Vitality Points</th></tr>"
        html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>"
        html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>"
        html_str += "</tr></table>"
        return html_str

    def get_max_vp( self ):
        try: return eval( self.xml.get( 'max' ) )
        except: return 0
    def get_current_vp( self ):
        try: return eval( self.xml.get( 'current' ) )
        except: return 0

class SWd20attacks(SWd20_char_child):
    """ Node Handler for attacks.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
        node_list = self.xml.findall('melee')
        self.melee = node_list[0]
        node_list = self.xml.findall('ranged')
        self.ranged = node_list[0]
        self.refresh_weapons()

    def refresh_weapons(self):
        self.weapons = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.xml.findall('weapon')
        for n in node_list:
            name = n.get('name')
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword'])
            tree.SetPyData(new_tree_node,self)
            self.weapons[name]=n

    def get_mod(self,type='m'):
        (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(type)
        return base + misc + stat_mod

    def get_attack_data(self,type='m'):
        if type=='m' or type=='0':
            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')
            temp = self.melee
        else:
            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
            temp = self.ranged
        base = int(temp.get('base'))
        base2 = int(temp.get('second'))
        base3 = int(temp.get('third'))
        base4 = int(temp.get('forth'))
        base5 = int(temp.get('fifth'))
        base6 = int(temp.get('sixth'))
        misc = int(temp.get('misc'))
        return (base, base2, base3, base4, base5, base6, stat_mod ,misc)

    def on_rclick(self,evt):
        #removed the DnD specific code
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            SWd20_char_child.on_ldclick(self,evt)
            #self.frame.add_panel(self.get_design_panel(self.frame.note))
        else:
            mod = int(self.weapons[name].get('mod'))
            if self.weapons[name].get('range') == '0':
                mod = mod + self.get_mod('m')
                if mod >= 0: mod1 = "+"
                else: mod1 = ""
            else:
                mod = mod + self.get_mod('r')
                if mod >= 0: mod1 = "+"
                else: mod1 = ""
            chat = self.chat
            dmg = self.weapons[name].get('damage')
            lvl = self.get_char_lvl('level')
            cname = self.char_hander.get_char_name()
            txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod)
            chat.ParsePost( txt, True, False )
            temp = self.melee
            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,attack_panel,"Attacks")
        wnd.title = "Attacks"
        return wnd

    def get_char_lvl( self, attr ):
        return self.char_hander.get_char_lvl(attr)

    def tohtml(self):
        melee = self.get_attack_data('m')
        ranged = self.get_attack_data('r')
        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Attack</th>
                    <th>Total</th><th >Base</th><th>Abil</th><th>Misc</th></tr>"""
        html_str += "<tr ALIGN='center' ><th >Melee:</th>"
        html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>"
        html_str += "<td>"+str(melee[0])+"</td>"
        html_str += "<td>"+str(melee[1])+"</td>"
        html_str += "<td>"+str(melee[2])+"</td></tr>"

        html_str += "<tr ALIGN='center' ><th >Ranged:</th>"
        html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>"
        html_str += "<td>"+str(ranged[0])+"</td>"
        html_str += "<td>"+str(ranged[1])+"</td>"
        html_str += "<td>"+str(ranged[2])+"</td></tr></table>"

        n_list = self.xml.findall('weapon')
        for n in n_list:
            mod = n.get('mod')
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            ran = n.get('range')
            total = str(int(mod) + self.get_mod(ran))
            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=2>Weapon</th>
                    <th>Attack</th><th >Damage</th><th>Critical</th></tr>"""
            html_str += "<tr ALIGN='center' ><td  colspan=2>"+n.get('name')+"</td><td>"+total+"</td>"
            html_str += "<td>"+n.get('damage')+"</td><td>"+n.get('critical')+"</td></tr>"
            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th>
                        <th>Type</th><th>Size</th><th>Misc Mod</th></tr>"""
            html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.get('weight')+"</td>"
            html_str += "<td>"+n.get('type')+"</td><td>"+n.get('size')+"</td>"
            html_str += '<td>%s%s</td></tr></table>' % (mod1, mod)
        return html_str

class SWd20armor(SWd20_char_child):
    """ Node Handler for ac.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_total_weight(self):
        return self.get_total('weight')

    def get_check_pen(self):
        return self.get_total('checkpenalty')

    def get_armor_class(self):
        ac_total = 10
        ac_total += self.get_total('bonus')
        dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
        max_dex = self.get_max_dex()
        if dex_mod < max_dex: ac_total += dex_mod
        else: ac_total += max_dex
        return ac_total

    def get_max_dex(self):
        armor_list = self.xml.findall('armor')
        dex = 10
        for a in armor_list:
            temp = int(a.get("maxdex"))
            if temp < dex: dex = temp
        return dex

    def get_total(self,attr):
        armor_list = self.xml.findall('armor')
        total = 0
        for a in armor_list: total += int(a.get(attr))
        return total

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,ac_panel,"Armor")
        wnd.title = "Armor"
        return wnd

    def tohtml(self):
        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th>
                    <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>"""
        html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>"
        html_str += "<td>"+str(self.get_check_pen())+"</td>"
        html_str += "<td>"+str(self.get_spell_failure())+"</td>"
        html_str += "<td>"+str(self.get_max_dex())+"</td>"
        html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>"
        n_list = self.xml.getchildren()
        for n in n_list:
            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th>
                    <th>Type</th><th >Bonus</th></tr>"""
            html_str += "<tr ALIGN='center' ><td  colspan=3>"+n.get('name')+"</td>"
            html_str += "<td>"+n.get('type')+"</td>"
            html_str += "<td>"+n.get('bonus')+"</td></tr>"
            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th>
                        <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>"""
            html_str += "<tr ALIGN='center'><td>"+n.get('checkpenalty')+"</td>"
            html_str += "<td>"+n.get('maxdex')+"</td>"
            html_str += "<td>"+n.get('speed')+"</td>"
            html_str += "<td>"+n.get('weight')+"</td></tr></table>"
        return html_str


########################
##  d20 char windows
########################

class base_panel(wx.Panel):
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, -1)

        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()

class outline_panel(wx.Panel):
    def __init__(self, parent, handler, wnd, txt,):
        wx.Panel.__init__(self, parent, -1)
        self.panel = wnd(self,handler)
        self.outline = wx.StaticBox(self,-1,txt)
        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.panel.SetDimensions(20,20,s[0]-40,s[1]-40)
        self.outline.SetDimensions(5,5,s[0]-10,s[1]-10)

class char_panel(wx.ScrolledWindow):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'TWO')
        wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER  )
        self.height = 1200
        self.SetScrollbars(10, 10,80, self.height/10)
        self.main_sizer = wx.BoxSizer(wx.HORIZONTAL)
        self.panels = {}
        keys = handler.child_handlers.keys()
        for k in keys: self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k])
        self.sub_sizer = wx.BoxSizer(wx.VERTICAL)
        self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL)
        self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND)
        self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND)

        self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND)
        self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND)

        self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND)

        self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND)

        self.main_sizer.Add(self.sub_sizer,   1, wx.EXPAND)
        self.main_sizer.Add(self.sub_sizer2,   1, wx.EXPAND)
        self.panels['abilities'].panel.char_wnd = self
        self.SetSizer(self.main_sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)


    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.SetScrollbars(10, 10,s[0]/10, self.height/10)
        dc = wx.ClientDC(self)
        x = dc.DeviceToLogicalX(0)
        y = dc.DeviceToLogicalY(0)
        self.main_sizer.SetDimension(x,y,s[0],self.height)
        evt.Skip()

    def refresh_data(self):
        self.panels['saves'].panel.refresh_data()
        self.panels['skills'].panel.refresh_data()
        self.panels['attacks'].panel.refresh_data()

HOWTO_MAX = wx.NewId()

class howto_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.xml.set("name", 'How To')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.xml = handler.xml
        n_list = self.xml.getchildren()
        for n in n_list:
            self.sizer.AddMany([ (wx.StaticText(self, -1, n.text), 0, wx.ALIGN_CENTER_VERTICAL),
                 ])
        self.sizer.AddGrowableCol(1)
        self.SetSizer(self.sizer)


WP_CUR = wx.NewId()
WP_MAX = wx.NewId()

class hp_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.xml.set("name", 'WoundPoints')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.xml = handler.xml
        self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, WP_CUR, self.xml.get('current')),   0, wx.EXPAND),
                 (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, WP_MAX, self.xml.get('max')),  0, wx.EXPAND),
                 ])
        self.sizer.AddGrowableCol(1)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_MAX)
        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_CUR)
        self.SetSizer(self.sizer)

    def on_text(self,evt):
        id = evt.GetId()
        if id == WP_CUR:
            self.xml.set('current',evt.GetString())
        elif id == WP_MAX:
            self.xml.set('max',evt.GetString())

    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

VP_CUR = wx.NewId()
VP_MAX = wx.NewId()

class vp_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.xml.set("name", 'VitalityPoints')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.xml = handler.xml
        self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, VP_CUR, self.xml.get('current')),   0, wx.EXPAND),
                 (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, VP_MAX, self.xml.get('max')),  0, wx.EXPAND),
                 ])
        self.sizer.AddGrowableCol(1)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_MAX)
        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_CUR)
        self.SetSizer(self.sizer)

    def on_text(self,evt):
        id = evt.GetId()
        if id == VP_CUR: self.xml.set('current',evt.GetString())
        elif id == VP_MAX: self.xml.set('max',evt.GetString())

    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])


class gen_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'General')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        n_list = handler.xml.getchildren()
        self.CreateGrid(len(n_list),2)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.n_list = n_list
        i = 0
        for i in range(len(n_list)): self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        self.n_list[row].text = value
        if row==0: self.handler.on_name_change(value)

    def refresh_row(self,rowi):
        self.SetCellValue(rowi,0,self.n_list[rowi].tag)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,self.n_list[rowi].text)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class inventory_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Money and Inventory')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        n_list = handler.xml.getchildren()
        self.CreateGrid(len(n_list),2)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.n_list = n_list
        i = 0
        for i in range(len(n_list)): self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        self.n_list[row].text = value
        if row==0: self.handler.on_name_change(value)

    def refresh_row(self,rowi):
        self.SetCellValue(rowi,0, self.n_list[rowi].tag)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,self.n_list[rowi].text)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class abil_grid(wx.grid.Grid):
    """grid for abilities"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Stats')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        stats = handler.xml.findall('stat')
        self.CreateGrid(len(stats),3)
        self.SetRowLabelSize(0)
        col_names = ['Ability','Score','Modifier']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.stats = stats
        i = 0
        for i in range(len(stats)): self.refresh_row(i)
        self.char_wnd = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            self.stats[row].set('base',value)
            self.refresh_row(row)
        except: self.SetCellValue(row,col,"0")
        if self.char_wnd: self.char_wnd.refresh_data()

    def refresh_row(self,rowi):
        s = self.stats[rowi]
        name = s.get('name')
        abbr = s.get('abbr')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,s.get('base'))
        self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
        self.SetReadOnly(rowi,2)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()-1): self.refresh_row(r)


class save_grid(wx.grid.Grid):
    """grid for saves"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Saves')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        saves = handler.xml.findall('save')
        self.stats = handler.char_hander.child_handlers['abilities']
        self.CreateGrid(len(saves),7)
        self.SetRowLabelSize(0)
        col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.saves = saves
        i = 0
        for i in range(len(saves)):self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col == 2: self.saves[row].set('base',value)
            elif col == 4:self.saves[row].set('magmod',value)
            elif col == 4: self.saves[row].set('miscmod',value)
            self.refresh_row(row)
        except: self.SetCellValue(row,col,"0")

    def refresh_row(self,rowi):
        s = self.saves[rowi]
        name = s.get('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        stat = s.get('stat')
        self.SetCellValue(rowi,1,stat)
        self.SetReadOnly(rowi,1)
        self.SetCellValue(rowi,2,s.get('base'))
        self.SetCellValue(rowi,3,str(self.stats.get_mod(stat)))
        self.SetReadOnly(rowi,3)
        self.SetCellValue(rowi,4,s.get('magmod'))
        self.SetCellValue(rowi,5,s.get('miscmod'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,6,mod)
        self.SetReadOnly(rowi,6)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()): self.refresh_row(r)


class skill_grid(wx.grid.Grid):
    """ panel for skills """
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Skills')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        skills = handler.xml.findall('skill')
        self.stats = handler.char_hander.child_handlers['abilities']
        self.CreateGrid(len(skills),7)
        self.SetRowLabelSize(0)
        col_names = ['Skill','Key','Rank','Abil','Misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        rowi = 0
        self.skills = skills
        for i in range(len(skills)):
            self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        #print value
        try:
            int(value)
            if col == 3: self.skills[row].set('rank',value)
            elif col == 5: self.skills[row].set('misc',value)
            elif col == 1: self.skills[row].set('untrained',value)
            self.refresh_row(row)
        except: self.SetCellValue(row,col,"0")

    def refresh_row(self,rowi):
        s = self.skills[rowi]
        name = s.get('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,s.get('untrained'))
        stat = s.get('stat')
        self.SetCellValue(rowi,2,stat)
        self.SetReadOnly(rowi,2)
        self.SetCellValue(rowi,3,s.get('rank'))
        self.SetCellValue(rowi,4,str(self.stats.get_mod(stat)))
        self.SetReadOnly(rowi,4)
        self.SetCellValue(rowi,5,s.get('misc'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,6,mod)
        self.SetReadOnly(rowi,6)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()): self.refresh_row(r)


class feat_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Feats')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        remove_btn = wx.Button(self, wx.ID_ANY, "Remove Feat")
        add_btn = wx.Button(self, wx.ID_ANY, "Add Feat")
        sizer.Add(remove_btn, 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(add_btn, 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)

        n_list = handler.xml.getchildren()
        self.n_list = n_list
        self.xml = handler.xml
        self.grid.CreateGrid(len(n_list),2,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Feat")
        self.grid.SetColLabelValue(1,"Type")
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None

    def refresh_row(self,i):
        feat = self.n_list[i]
        name = feat.get('name')
        type = feat.get('type')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,type)
        self.grid.SetReadOnly(i,1)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["SWd20"]+"d20feats.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('feat')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()


    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.grid.SetColSize(i,col_w)

class attack_grid(wx.grid.Grid):
    """grid for attacks"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Melee')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.parent = parent
        self.handler = handler
        self.rows = (self.handler.melee,self.handler.ranged)
        self.CreateGrid(2,10)
        self.SetRowLabelSize(0)
        col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.SetCellValue(0,0,"Melee")
        self.SetCellValue(1,0,"Ranged")
        self.refresh_data()
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col== 1: self.rows[row].set('base',value)
            elif col== 2: self.rows[row].set('second',value)
            elif col== 3: self.rows[row].set('third',value)
            elif col== 4: self.rows[row].set('forth',value)
            elif col== 5: self.rows[row].set('fifth',value)
            elif col== 6: self.rows[row].set('sixth',value)
            elif col== 8: self.rows[row].set('misc',value)
            self.parent.refresh_data()
        except: self.SetCellValue(row,col,"0")

    def refresh_data(self):
        melee = self.handler.get_attack_data('m')
        ranged = self.handler.get_attack_data('r')
        for i in range(0,7):
            self.SetCellValue(0,i+1,str(melee[i]))
            self.SetCellValue(1,i+1,str(ranged[i]))
        self.SetCellValue(0,9,str(melee[0]+melee[6]+melee[7]))
        self.SetCellValue(1,9,str(ranged[0]+ranged[6]+ranged[7]))
        self.SetReadOnly(0,0)
        self.SetReadOnly(1,0)
        self.SetReadOnly(0,7)
        self.SetReadOnly(1,7)
        self.SetReadOnly(0,9)
        self.SetReadOnly(1,9)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+1)
        self.SetColSize(0,col_w*2)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class weapon_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Weapons')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        remove_btn = wx.Button(self, 10, "Remove Weapon")
        add_btn = wx.Button(self, 20, "Add Weapon")
        sizer.Add(remove_btn, 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(add_btn, 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        n_list = handler.xml.findall('weapon')
        self.n_list = n_list
        self.xml = handler.xml
        self.handler = handler
        self.grid.CreateGrid(len(n_list),9,1)
        self.grid.SetRowLabelSize(0)
        col_names = ['Name','damage','mod','critical','type','weight','range','size','Total']
        for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i])
        self.refresh_data()
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col == 0: self.n_list[row].set('name',value)
        elif col == 2:
            try:
                int(value)
                self.n_list[row].set('mod',value)
                self.refresh_row(row)
            except: self.grid.SetCellValue(row,col,"1")
        else: self.n_list[row].set(self.grid.GetColLabelValue(col),value)

    def refresh_row(self,i):
        n = self.n_list[i]
        name = n.get('name')
        mod = n.get('mod')
        ran = n.get('range')
        total = str(int(mod) + self.handler.get_mod(ran))
        self.grid.SetCellValue(i,0,name)
        self.grid.SetCellValue(i,1,n.get('damage'))
        self.grid.SetCellValue(i,2,mod)
        self.grid.SetCellValue(i,3,n.get('critical'))
        self.grid.SetCellValue(i,4,n.get('type'))
        self.grid.SetCellValue(i,5,n.get('weight'))
        self.grid.SetCellValue(i,6,ran)
        self.grid.SetCellValue(i,7,n.get('size') )
        self.grid.SetCellValue(i,8,total)
        self.grid.SetReadOnly(i,8)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])
                self.n_list = self.xml.findall('weapon')
                self.handler.refresh_weapons()

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["SWd20"]+"d20weapons.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('weapon')
        opts = []
        for f in f_list:
            opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.n_list = self.xml.findall('weapon')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_weapons()
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+1)
        self.grid.SetColSize(0,col_w*2)
        for i in range(1,cols): self.grid.SetColSize(i,col_w)

    def refresh_data(self):
        for i in range(len(self.n_list)): self.refresh_row(i)


class attack_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Melee')
        wx.Panel.__init__(self, parent, -1)
        self.a_grid = attack_grid(self, handler)
        self.w_panel = weapon_panel(self, handler)
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        self.sizer.Add(self.a_grid, 1, wx.EXPAND)
        self.sizer.Add(self.w_panel, 2, wx.EXPAND)
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

    def refresh_data(self):
        self.w_panel.refresh_data()
        self.a_grid.refresh_data()


class ac_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Armor')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        remove_btn = wx.Button(self, 10, "Remove Armor")
        add_btn = wx.Button(self, 20, "Add Armor")
        sizer.Add(remove_btn, 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(add_btn, 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.xml = handler.xml
        n_list = handler.xml.getchildren()
        self.n_list = n_list
        col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type']
        self.grid.CreateGrid(len(n_list),len(col_names),1)
        self.grid.SetRowLabelSize(0)
        for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i])
        self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type']
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None


    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col >= 1 and col <= 5:
            try:
                int(value)
                self.n_list[row].set(self.atts[col],value)
            except: self.grid.SetCellValue(row,col,"0")
        else: self.n_list[row].set(self.atts[col],value)

    def refresh_row(self,i):
        n = self.n_list[i]
        for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y]))

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["SWd20"]+"d20armor.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('armor')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+2)
        self.grid.SetColSize(0,col_w*3)
        for i in range(1,cols): self.grid.SetColSize(i,col_w)


class class_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Class')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        remove_btn = wx.Button(self, wx.ID_ANY, "Remove Class")
        add_btn = wx.Button(self, wx.ID_ANY, "Add Class")
        sizer.Add(remove_btn, 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(add_btn, 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)

        n_list = handler.xml.getchildren()
        self.n_list = n_list
        self.xml = handler.xml
        self.grid.CreateGrid(len(n_list),2,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Class")
        self.grid.SetColLabelValue(1,"Level")
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        try:
            int(value)
            self.n_list[row].set('level',value)
        except: self.grid.SetCellValue(row,col,"1")


    def refresh_row(self,i):
        n = self.n_list[i]
        name = n.get('name')
        level = n.get('level')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,level)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["SWd20"]+"SWd20classes.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('class')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()


    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.grid.SetColSize(i,col_w)