Mercurial > traipse_dev
view data/dnd3e/dnd3earmor.xml @ 175:fd6415b8243e alpha
Traipse Alpha 'OpenRPG' {100112-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Tue, 12 Jan 2010 19:51:39 -0600 |
parents | bf799efe7a8a |
children |
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<ac> <armor name="Banded mail" cost="250" type="Heavy" maxdex="1" bonus="6" spellfailure="35" checkpenalty="-6" weight="35" speed="20" speed20="15" speed30="20" > <description >This armor is made of overlapping strips of metal sewn to a backing of leather and chainmail. The strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Straps and buckles distribute the weight evenly. It includes gauntlets. </description > </armor> <armor name="Breastplate" cost="200" type="Medium" maxdex="3" bonus="5" spellfailure="25" checkpenalty="-4" weight="30" speed="20" speed20="15" speed30="20" > <description >A breastplate covers the front and back. It comes with a helmet and matching greaves (plates to cover the lower legs). A light suit or skirt of studded leather beneath the breastplate protects limbs without restricting movement much. </description > </armor> <armor name="Buckler" cost="15" type="Shield" maxdex="100" bonus="1" spellfailure="5" checkpenalty="-1" weight="5" speed="30" speed20="20" speed30="30" > <description >This small metal shield is strapped to the forearm, allowing it to be worn and still use the hand. A bow or crossbow can be used without penalty. An off-hand weapon can be used, but a -1 penalty on attack rolls is imposed because of the extra weight on your arm. This penalty stacks with those for fighting with the off hand and, if appropriate, for fighting with two weapons. In any case, if a weapon is used in the off-hand, the character doesn't get the buckler's AC bonus for the rest of the round. </description > </armor> <armor name="Chainmail" cost="150" type="Medium" maxdex="2" bonus="5" spellfailure="30" checkpenalty="-5" weight="40" speed="20" speed20="15" speed30="20" > <description >This armor is made of interlocking metal rings. It includes a layer of quilted fabric underneath it to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armor's weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time. It includes gauntlets. </description > </armor> <armor name="Chainshirt" cost="100" type="Light" maxdex="4" bonus="4" spellfailure="20" checkpenalty="-2" weight="25" speed="30" speed20="20" speed30="30" > <description >A shirt of chainmail protects the torso while leaving the limbs free and mobile. A layer of quilted fabric underneath it prevents chafing and cushions the impact of blows. It comes with a steel cap. </description > </armor> <armor name="Full Plate" cost="1500" type="Heavy" maxdex="1" bonus="8" spellfailure="35" checkpenalty="-6" weight="50" speed="20" speed20="15" speed30="20" > <description >This armor consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. It includes gauntlets, heavy leather boots, and a visored helmet. </description > </armor> <armor name="Half-Plate" cost="600" type="Heavy" maxdex="0" bonus="7" spellfailure="40" checkpenalty="-7" weight="50" speed="20" speed20="15" speed30="20" > <description >This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. It includes gauntlets. </description > </armor> <armor name="Hide" cost="15" type="Medium" maxdex="4" bonus="3" spellfailure="20" checkpenalty="-3" weight="25" speed="20" speed20="15" speed30="20" > <description >This armor is prepared from multiple layers of leather and animal hides. It is stiff and hard to move in. </description > </armor> <armor name="Large SteelShield" cost="20" type="Shield" maxdex="100" bonus="2" spellfailure="15" checkpenalty="-2" weight="15" speed="30" speed20="20" speed30="30" > <description >A large shield is too heavy to use the shield hand for anything else. </description > </armor> <armor name="Large Wooden Shield" cost="7" type="Shield" maxdex="100" bonus="2" spellfailure="15" checkpenalty="-2" weight="10" speed="30" speed20="20" speed30="30" > <description >A large shield is too heavy to use the shield hand for anything else. </description > </armor> <armor name="Leather" cost="10" type="Light" maxdex="6" bonus="2" spellfailure="10" checkpenalty="0" weight="10" speed="30" speed20="20" speed30="30" > <description >The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by boiling in oil. The rest of the armor is softer and more flexible leather. </description > </armor> <armor name="Padded" cost="5" type="Light" maxdex="8" bonus="1" spellfailure="5" checkpenalty="0" weight="10" speed="30" speed20="20" speed30="30" > <description >Padded armor features quilted layers of cloth and batting. </description > </armor> <armor name="Samll Steel Shield" cost="9" type="Shield" maxdex="100" bonus="1" spellfailure="5" checkpenalty="-1" weight="6" speed="30" speed20="20" speed30="30" > <description >A small shield's light weight lets a character carry other items in that hand (although the character cannot use weapons). </description > </armor> <armor name="Scale Mail" cost="50" type="Medium" maxdex="3" bonus="4" spellfailure="25" checkpenalty="-4" weight="30" speed="20" speed20="15" speed30="20" > <description >This is a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. It includes gauntlets. </description > </armor> <armor name="Small Wooden Shield" cost="300" type="Shield" maxdex="100" bonus="1" spellfailure="5" checkpenalty="-1" weight="5" speed="30" speed20="20" speed30="30" > <description >A small shield's light weight lets a character carry other items in that hand (although the character cannot use weapons). </description > </armor> <armor name="Splint mail" cost="200" type="Heavy" maxdex="0" bonus="6" spellfailure="40" checkpenalty="-7" weight="45" speed="20" speed20="15" speed30="20" > <description >This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chainmail protects the joints. It includes gauntlets. </description > </armor> <armor name="Studded Leather" cost="25" type="Light" maxdex="5" bonus="3" spellfailure="15" checkpenalty="-1" weight="20" speed="30" speed20="20" speed30="30" > <description >This armor is made from tough but flexible leather (not hardened leather as with normal leather armor) reinforced with close-set metal rivets. </description > </armor> <armor name="Tower Shield" cost="30" type="Shield" maxdex="100" bonus="0" spellfailure="50" checkpenalty="-10" weight="45" speed="30" speed20="20" speed30="30" > <description >This massive wooden shield is nearly as tall as the wielder. Basically, it is a portable wall meant to provide cover. It can provide up to total cover, depending on how far a character comes out from behind it. A tower shield, however, does not provide cover against targeted spells; a spellcaster can cast a spell on a character by targeting the shield. A tower shield cannot be used for the shield bash action. </description > </armor> <armor name="Ring of Protection +1" cost="xx" type="Ring" maxdex="100" bonus="1" spellfailure="0" checkpenalty="0" weight="0" speed="30" speed20="20" speed30="30" > <description >A ring that gives Plus 1 AC </description > </armor> <armor name="Monk Wisdom Bonus" cost="xx" type="NA" maxdex="100" bonus="4" spellfailure="0" checkpenalty="0" weight="0" speed="30" speed20="20" speed30="30" > <description >Bonus is Based on wisdom Bonus, and can not be removed unless I am uncontius </description > </armor> <armor name="Inertial Armor Feat" cost="xx" type="NA" maxdex="100" bonus="4" spellfailure="0" checkpenalty="0" weight="0" speed="30" speed20="20" speed30="30" > <description >Armor Bonus based on the feat </description > </armor> </ac>