Mercurial > traipse_dev
view plugins/xxgsc.py @ 197:fcd6aafbe232 alpha
Traipse Alpha 'OpenRPG' {100426-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
author | sirebral |
---|---|
date | Mon, 26 Apr 2010 14:30:16 -0500 |
parents | b633f4c64aae |
children |
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import os, wx import random import orpg.pluginhandler ID_ROLL = wx.NewId() class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = 'Game Status Controller' self.author = 'Woody, updated by mDuo13 and Calchexas' self.help = 'This plugin lets you quickly and easily manage a status that includes \n' self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' self.help += 'window, and from there just change the values as necessary and the changes\n' self.help += 'will be reflected in your status. To revert to your regular status, close\n' self.help += 'the GSC window.' self.frame = None def plugin_enabled(self): self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self) self.frame.Hide() def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window') self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle) self.toggle.Check(False) def plugin_disabled(self): self.plugin_removecmd('/gsc') try: self.frame.TimeToQuit(1) except: pass def on_gsc(self, cmdargs): item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) item.Check(True) self.frame.Show() self.frame.Raise() #Events def _toggleWindow(self, evt): if self.frame.IsShown(): self.frame.Hide() self.toggle.Check(False) else: self.frame.Show() self.toggle.Check(True) class RollerFrame(wx.Frame): def __init__(self, parent, ID, title, plugin): wx.Frame.__init__(self, parent, ID, title, wx.DefaultPosition, wx.Size(250, 110)) self.settings = plugin.settings self.session = plugin.session self.plugin = plugin self.panel = wx.Panel(self,-1) sizer = wx.GridBagSizer(1, 2) self.panel.SetSizer(sizer) menu = wx.Menu() menu.AppendSeparator() menu.Append(wx.ID_EXIT, "&Close", "Close this window") menuBar = wx.MenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.old_idle = self.settings.get_setting('IdleStatusAlias') ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ac.SetValue(10) touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25)) self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.touch.SetValue(10) ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25)) self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ff.SetValue(10) max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5)) self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.max_hp.SetValue(10) hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5)) self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.hp.SetValue(10) sizer.Add(ac_text, (1,0), span=(1,1)) sizer.Add(self.ac, (1,1), span=(1,1)) sizer.Add(touch_text, (1,2), span=(1,1)) sizer.Add(self.touch, (1,3), span=(1,1)) sizer.Add(ff_text, (1,4), span=(1,1)) sizer.Add(self.ff, (1,5), span=(1,1)) sizer.Add(hp_text, (0,0), span=(1,1)) sizer.Add(self.hp, (0,1), span=(1,1)) sizer.Add(max_hp_text, (0,2), span=(1,1)) sizer.Add(self.max_hp, (0,3), span=(1,1)) self.SetMinSize((350,100)) self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) self.Bind(wx.EVT_CLOSE, self._close) self.SetStatus(None) def SetStatus(self, evt): new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) self.settings.set_setting('IdleStatusAlias',new_status) self.session.set_text_status(new_status) def TimeToQuit(self, event): self.settings.set_setting('IdleStatusAlias',self.old_idle) self.session.set_text_status(self.old_idle) self.frame = None self.Destroy() def _close(self, evt): self.Hide() item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) item.Check(False)