view plugins/xxgsc.py @ 197:fcd6aafbe232 alpha

Traipse Alpha 'OpenRPG' {100426-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues
author sirebral
date Mon, 26 Apr 2010 14:30:16 -0500
parents b633f4c64aae
children
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import os, wx
import random
import orpg.pluginhandler

ID_ROLL = wx.NewId()

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        self.name = 'Game Status Controller'
        self.author = 'Woody, updated by mDuo13 and Calchexas'
        self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
        self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
        self.help += 'window, and from there just change the values as necessary and the changes\n'
        self.help += 'will be reflected in your status. To revert to your regular status, close\n'
        self.help += 'the GSC window.'

        self.frame = None

    def plugin_enabled(self):
        self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
        self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self)
        self.frame.Hide()

    def plugin_menu(self):
        self.menu = wx.Menu()
        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window')
        self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle)
        self.toggle.Check(False)

    def plugin_disabled(self):
        self.plugin_removecmd('/gsc')
        try:
            self.frame.TimeToQuit(1)
        except:
            pass

    def on_gsc(self, cmdargs):
        item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
        item.Check(True)
        self.frame.Show()
        self.frame.Raise()

    #Events
    def _toggleWindow(self, evt):
        if self.frame.IsShown():
            self.frame.Hide()
            self.toggle.Check(False)
        else:
            self.frame.Show()
            self.toggle.Check(True)


class RollerFrame(wx.Frame):
    def __init__(self, parent, ID, title, plugin):
        wx.Frame.__init__(self, parent, ID, title,
                         wx.DefaultPosition, wx.Size(250, 110))

        self.settings = plugin.settings
        self.session = plugin.session
        self.plugin = plugin

        self.panel = wx.Panel(self,-1)
        sizer = wx.GridBagSizer(1, 2)
        self.panel.SetSizer(sizer)
        menu = wx.Menu()
        menu.AppendSeparator()
        menu.Append(wx.ID_EXIT, "&Close", "Close this window")
        menuBar = wx.MenuBar()
        menuBar.Append(menu, "&File");
        self.SetMenuBar(menuBar)

        self.old_idle = self.settings.get_setting('IdleStatusAlias')

        ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
        self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.ac.SetValue(10)

        touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25))
        self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.touch.SetValue(10)

        ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25))
        self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.ff.SetValue(10)
        
        max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5))
        self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.max_hp.SetValue(10)

        hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5))
        self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.hp.SetValue(10)

        sizer.Add(ac_text, (1,0), span=(1,1))
        sizer.Add(self.ac, (1,1), span=(1,1))
        sizer.Add(touch_text, (1,2), span=(1,1))
        sizer.Add(self.touch, (1,3), span=(1,1))
        sizer.Add(ff_text, (1,4), span=(1,1))
        sizer.Add(self.ff, (1,5), span=(1,1))
        sizer.Add(hp_text, (0,0), span=(1,1))
        sizer.Add(self.hp, (0,1), span=(1,1))
        sizer.Add(max_hp_text, (0,2), span=(1,1))
        sizer.Add(self.max_hp, (0,3), span=(1,1))
        self.SetMinSize((350,100))
        self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
        self.Bind(wx.EVT_CLOSE, self._close)
        self.SetStatus(None)

    def SetStatus(self, evt):
        new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
        self.settings.set_setting('IdleStatusAlias',new_status)
        self.session.set_text_status(new_status)

    def TimeToQuit(self, event):
        self.settings.set_setting('IdleStatusAlias',self.old_idle)
        self.session.set_text_status(self.old_idle)
        self.frame = None
        self.Destroy()

    def _close(self, evt):
        self.Hide()
        item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
        item.Check(False)