Mercurial > traipse_dev
view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 197:fcd6aafbe232 alpha
Traipse Alpha 'OpenRPG' {100426-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
author | sirebral |
---|---|
date | Mon, 26 Apr 2010 14:30:16 -0500 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet "> <group_atts border="1" cols="1"/> <nodehandler class="static_handler" module="core" name="<b><u>Main</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals"> <grid border="1"> <row> <cell>Name</cell> <cell/> </row> <row> <cell>Character</cell> <cell/> </row> <row> <cell>Race</cell> <cell/> </row> <row> <cell>Class</cell> <cell/> </row> <row> <cell>Sex</cell> <cell/> </row> <row> <cell>Level</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="Statistics"> <group_atts border="0" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>HP</cell> <cell>0</cell> <cell>0</cell> </row> <row> <cell>XP</cell> <cell>0</cell> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>AC </cell> <cell/> </row> <row> <cell>Thaco (base)</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Stats</b></u>"> <group_atts border="0" cols="4"/> <nodehandler class="static_handler" module="core" name="<b>Basic stat</b> "> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats"> <grid border="0"> <row> <cell>Str</cell> </row> <row> <cell>Dex</cell> </row> <row> <cell>Con</cell> </row> <row> <cell>Int</cell> </row> <row> <cell>Wis</cell> </row> <row> <cell>Cha</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##"> <grid border="1"> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength"> <grid border="1"> <row> <cell size="119">Hit Prob</cell> <cell size="39"/> </row> <row> <cell>Dmg Adj</cell> <cell/> </row> <row> <cell>Wght Allow</cell> <cell/> </row> <row> <cell>Max Press</cell> <cell/> </row> <row> <cell>opn Drs</cell> <cell/> </row> <row> <cell>bb/lg</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution"> <grid border="1"> <row> <cell>HP Adj.</cell> <cell/> </row> <row> <cell>Sys Shock</cell> <cell/> </row> <row> <cell>Res Surv.</cell> <cell/> </row> <row> <cell>Pois Save</cell> <cell/> </row> <row> <cell>Regen.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence"> <grid border="1"> <row> <cell># of Lang</cell> <cell/> </row> <row> <cell>Spell lvl.</cell> <cell/> </row> <row> <cell>Learn Spl</cell> <cell/> </row> <row> <cell>Spells / lvl</cell> <cell/> </row> <row> <cell>Immun.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name=" "> <group_atts border="0" cols="3"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity"> <grid border="1"> <row> <cell>React Adj.</cell> <cell/> </row> <row> <cell>Missile Adj.</cell> <cell/> </row> <row> <cell>Defense Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma"> <grid border="1"> <row> <cell># of Henchmen</cell> <cell/> </row> <row> <cell>Loyalty Base</cell> <cell/> </row> <row> <cell>React Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom"> <grid border="1"> <row> <cell>Magic Def.</cell> <cell/> </row> <row> <cell>Bonus Spls.</cell> <cell/> </row> <row> <cell>Spl Fail</cell> <cell/> </row> <row> <cell>Immune.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Weapon Proficiencies</b></u>"> <group_atts border="1" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons"> <grid border="1"> <row> <cell>Weapon</cell> <cell>Thaco</cell> <cell>To Hit/Dmg</cell> <cell>Dmg S/M</cell> <cell>Dmg L</cell> <cell>spd</cell> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>NonWeapon Proficiencies, Saves, etc</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies"> <grid border="1"> <row> <cell>Proficiency</cell> <cell>modifier</cell> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="<b>Saving Throws</b>"> <group_atts border="0" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="0"> <row> <cell><b>Save</b></cell> </row> <row> <cell>Para/Pois/Death</cell> </row> <row> <cell>Rod/Staff/Wand</cell> </row> <row> <cell>Petri/Poly</cell> </row> <row> <cell>Breath Wpn</cell> </row> <row> <cell>Spell</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##"> <grid border="1"> <row> <cell>Roll</cell> <cell>mod</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Equipment</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money"> <grid border="1"> <row> <cell>Platinum</cell> <cell/> </row> <row> <cell>Gold</cell> <cell/> </row> <row> <cell>Silver</cell> <cell/> </row> <row> <cell>Copper</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Magic</b></u>"> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level"> <grid border="1"> <row> <cell>1st lev</cell> <cell/> <cell>2nd lev</cell> <cell/> <cell>3rd lev</cell> <cell/> <cell>4th lev</cell> <cell/> <cell>5th lev</cell> <cell/> </row> <row> <cell>6th lev</cell> <cell/> <cell>7th lev</cell> <cell/> <cell>8th lev</cell> <cell/> <cell>9th lev</cell> <cell/> <cell>///</cell> <cell>///</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile Sleep Bigby's Poking Finger</nodehandler> <group_atts border="1" cols="2"/> </nodehandler> </nodehandler>