view orpg/mapper/map_handler.py @ 197:fcd6aafbe232 alpha

Traipse Alpha 'OpenRPG' {100426-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues
author sirebral
date Mon, 26 Apr 2010 14:30:16 -0500
parents b633f4c64aae
children
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#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg/mapper/map_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: map layer handler
#
__version__ = "$Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from base_handler import *

class map_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.width = wx.TextCtrl(self, wx.ID_ANY)
        self.height = wx.TextCtrl(self, wx.ID_ANY)
        self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
        self.load_default = wx.Button(self, wx.ID_ANY, "Default Map", style=wx.BU_EXACTFIT)
        self.sizer.Add(wx.StaticText(self, -1, "Width: "),0, wx.ALIGN_CENTER)
        self.sizer.Add(self.width, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(wx.StaticText(self, -1, "Height: "),0, wx.ALIGN_CENTER)
        self.sizer.Add(self.height, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.load_default, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.Bind(wx.EVT_BUTTON, self.on_load_default, self.load_default)
        self.update_info()

    def update_info(self):
        size = self.canvas.get_size()
        self.width.SetValue(str(size[0]))
        self.height.SetValue(str(size[1]))

    def build_menu(self,label = "Grid"):
        base_layer_handler.build_menu(self,label)

    def on_load_default(self, evt):
        self.map_frame.load_default()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        try: size = (int(self.width.GetValue()),int(self.height.GetValue()))
        except: wx.MessageBox("Invalid Map Size!","Map Properties"); return
        self.canvas.set_size(size)
        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh()