Mercurial > traipse_dev
view orpg/tools/decorators.py @ 192:fb08f5731b5e beta
Traipse Beta 'OpenRPG' {100201-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 11:56:37 -0600 |
parents | 37a11fea3304 |
children |
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import warnings import functools from orpg.orpgCore import * def deprecated(msg=None): """ This is a decorator which can be used to mark functions as deprecated. It will result in a warning being emitted when the function is used. """ def wrap(func): @functools.wraps(func) def new_func(*args, **kwargs): out = msg if not out: out = "Call to deprecated function %s." else: out = "Call to deprecated function %s.\n" + out warnings.warn_explicit( out % (func.__name__), category=DeprecationWarning, filename=func.func_code.co_filename, lineno=func.func_code.co_firstlineno + 1 ) return func(*args, **kwargs) return new_func return wrap def pending_deprecation(msg=None): """ This is a decorator which can be used to mark functions as deprecated. It will result in a warning being emitted when the function is used. """ def wrap(func): @functools.wraps(func) def new_func(*args, **kwargs): out = msg if not out: out = "%s is Pending Deprecation." else: out = "%s is Pending Deprecation.\n" + out warnings.warn_explicit( out % (func.__name__), category=PendingDeprecationWarning, filename=func.func_code.co_filename, lineno=func.func_code.co_firstlineno + 1 ) return func(*args, **kwargs) return new_func return wrap def synchronized(lock): """ Synchronization decorator. """ @functools.wraps(func) def new_func(*args, **kwargs): lock.acquire() try: return func(*args, **kwargs) finally: lock.release() return new_func class memoized(object): """ Decorator that caches a function's return value each time it is called. If called later with the same arguments, the cached value is returned, and not re-evaluated. """ def __init__(self, func): self.func = func self.cache = {} def __call__(self, *args, **kwargs): try: return self.cache[args + kwargs.values()] except KeyError: self.cache[args] = value = self.func(*args, **kwargs) return value except TypeError: # uncachable -- for instance, passing a list as an argument. # Better to not cache than to blow up entirely. return self.func(*args) def __repr__(self): """ Return the function's docstring. """ return self.func.__doc__ def debugging(func): """ Decorator to print Enter/Exit debugging info """ @functools.wraps(func) def new_func(*args, **kwargs): from orpg_log import logger if not ORPG_DEBUG & logger.log_level: return func(*args, **kwargs) if str(args[0].__class__).startswith('<class'): cls = args[0].__class__.__name__ args_s = "self" if len(args) > 1: args_s += ', ' + ', '.join([str(attr) for attr in args[1:]]) kwargs_s = "" for k,v in kwargs.iteritems(): kwargs_s += ', ' + k + '=' + str(v) call_str = '%(cls)s->%(fnc)s(%(args)s%(kwargs)s)' % { 'cls':cls, 'fnc':func.__name__, 'args':args_s, 'kwargs':kwargs_s} try: logger.debug("Enter " + call_str) return func(*args, **kwargs) finally: logger.debug("Exit " + call_str) else: try: logger.debug("Enter " + func.__name__) return func(*args, **kwargs) finally: logger.debug("Exit " + func.__name__) return new_func """ Cannot use this decorator till we stop supporting py2.5 as class decorators did not land till py2.6 I am just adding it here So when we do we can convert all singleton classes to use it """ def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance