view orpg/tools/rgbhex.py @ 113:f91b70c46908 alpha

Traipse Alpha 'OpenRPG' {091009-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core 01: Version Number
author sirebral
date Fri, 09 Oct 2009 23:28:33 -0500
parents 4385a7d0efd1
children dcae32e219f1
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: rgbhex.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: rgbhex.py,v 1.10 2007/02/19 16:33:20 digitalxero Exp $
#
# Description: rgb to hex utility

from orpg.orpg_wx import *


#####################
## RPGHex Tool
#####################

class RGBHex:
    "Tools for Converting from hex to rgb and versa vicea"

    def rgb_tuple(self,hexnum):
        red = self.c2rgb(hexnum[1:3])
        green = self.c2rgb(hexnum[3:5])
        blue = self.c2rgb(hexnum[5:7])
        #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue)
        return (red, green, blue)

    def hexstring(self, red, green, blue):
        hexcolor = "#" + self.c2hex(red)
        hexcolor = hexcolor + self.c2hex(green)
        hexcolor = hexcolor + self.c2hex(blue)
        return hexcolor

    def c2rgb(self,num):
        "Converts from hex to rgb"
        first = num[0]
        second = num[1]
        s = 0
        if first == 'a': s = 10 * 16
        elif first == 'b': s = 11 * 16
        elif first == 'c': s = 12 * 16
        elif first == 'd': s = 13 * 16
        elif first == 'e': s = 14 * 16
        elif first == 'f': s = 15 * 16
        else: s = s+ int(first) * 16
        if second == 'a': s = s + 10
        elif second == 'b': s = s + 11
        elif second == 'c': s = s + 12
        elif second == 'd': s = s + 13
        elif second == 'e': s = s + 14
        elif second == 'f': s = s + 15
        else: s = s + int(second)
        return s

    def c2hex(self,num):
        "Converts from RGB to Hex"
        first = num/16
        second = num%16
        s = ""
        if first == 10: s = s+"a"
        elif first == 11: s = s+"b"
        elif first == 12: s = s+"c"
        elif first == 13: s = s+"d"
        elif first == 14: s = s+"e"
        elif first == 15: s = s+"f"
        else: s = s+ str(first)
        if second == 10: s = s+"a"
        elif second == 11: s = s+"b"
        elif second == 12: s = s+"c"
        elif second == 13: s = s+"d"
        elif second == 14: s = s+"e"
        elif second == 15: s = s+"f"
        else: s = s+ str(second)
        return s

    def do_hex_color_dlg(self, parent):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(parent, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            (red,green,blue) = data.GetColour().Get()
            hexcolor = self.hexstring(red, green, blue)
            dlg.Destroy()
            return hexcolor
        else:
            dlg.Destroy()
            return None