Mercurial > traipse_dev
view orpg/templates/default_gui.xml @ 113:f91b70c46908 alpha
Traipse Alpha 'OpenRPG' {091009-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
01:
Version Number
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:28:33 -0500 |
parents | 4385a7d0efd1 |
children |
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<!-- Window Container Options <tab> <splitter pos="?" type="v or h" > <dialog width="?" height="?" posx="?" posy="?" stayontop="1 or 0" > OpenRPG Window Tags <map enable="1" /> <chat enable="1" /> <tree enable="1" /> <player enable="1" /> --> <!-- STANDARD LAYOUT --> <orpg_gui width="1" height="1" posx="10" posy="10" > <splitter pos="300" type="v" > <splitter pos="400" type="h" > <tree enable="1" name="Tree" /> <player enable="1" name="Player"/> </splitter> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> </orpg_gui> <!-- Tree and Player list in Tab. Chat and Map in a splitter <orpg_gui width="1" height="1" posx="1" posy="1" > <splitter pos="300" type="v" > <tab pos="400" type="h" > <tree enable="1" name="Tree" /> <player enable="1" name="Player"/> </tab> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> </orpg_gui> --> <!-- Tree Map, Chat in splitters. Player list in dialog. <orpg_gui width="1" height="1" posx="1" posy="1" > <splitter pos="300" type="v" > <tree enable="1" name="Tree" /> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> <dialog width="200" height="200" posx="10" posy="10" stayontop="1" > <player enable="1" name="Player"/> </dialog> </orpg_gui> --> <!-- Map main window. Tree, players, and chat in dialogs. <orpg_gui width="1" height="1" posx="1" posy="1" > <map enable="1" name="Map" /> <dialog width="250" height="400" posx="10" posy="10" stayontop="1" > <tree enable="1" name="Tree" /> </dialog> <dialog width="250" height="200" posx="10" posy="350" stayontop="1" > <player enable="1" name="Player"/> </dialog> <dialog width="600" height="250" posx="200" posy="10" stayontop="1" > <chat enable="1" name="Chat" /> </dialog> </orpg_gui> -->