Mercurial > traipse_dev
view orpg/networking/gsclient.py @ 113:f91b70c46908 alpha
Traipse Alpha 'OpenRPG' {091009-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
01:
Version Number
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:28:33 -0500 |
parents | 5eac6e0308df |
children | bd6ca89e4cbb |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ # # Description: The file contains code for the game server browser # __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" from orpg.dirpath import dir_struct from orpg.orpg_windows import * import meta_server_lib import orpg.tools.orpg_settings from orpg.tools.orpg_settings import settings import orpg.tools.rgbhex from orpg.orpgCore import component import traceback from orpg.tools.validate import validate from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring gs_host = 1 gs_join = 2 # constants class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" ### Alpha ### makes changes from core. DEV_SERVER = "OpenRPG DEV" xname = x.name xuser = int(x.user) yname = y.name yuser = int(y.user) who_name = cmp(yname, xname) who_user = cmp(yuser, xuser) if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if not who_name: return who_user else: return who_name else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif not who_user: return who_name else: return who_user def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') self.frame = component.get('frame') self.session = component.get('session') #self.xml = component.get('xml') #Not used?? self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.bookmarks() self.refresh_server_list() self.refresh_room_list() self.build_bookmark_menu() ## Not yet implemented #self.refresh_server_list() #self.refresh_room_list() def build_ctrls(self): ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons['gs_pwd'],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} # Create Book Mark Image List self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) def bookmarks(self): validate.config_file('server_bookmarks.xml', 'default_server_bookmarks.xml') self.bookmarks = ElementTree() self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') def build_bookmark_menu(self): gsm = self.frame.mainmenu.GetMenu( self.frame.mainmenu.FindMenu('Game Server')) self.bookmarks_menu = wx.Menu() x = 0 for server in self.bookmarks.findall('server'): for svr in self.svrList: name = svr.name if server.get('name') == name: self.server_list.SetItemImage(x, 1) x += 1 #self.server_list.SetItemImage( self.server_list.FindItem(0, server.get('name')), 1 ) item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, server.get('name'), server.get('name')) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") def on_bookmarks_menu(self, evt): id = evt.GetId() menu = self.bookmarks_menu.FindItemById(id) for server in self.bookmarks.findall('server'): if server.get('name') == menu.GetLabel(): address = server.get('address') self.cur_server_index = 999 self.name = server.get('name') if self.session.is_connected(): if self.session.host_server == address : return else: self.frame.kill_mplay_session() self.do_connect(address) break def bookmark(self, item, flag): name = self.svrList[item].name address = self.svrList[item].addy port = self.svrList[item].port self.server_list.SetItemImage(item, 1) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.bookmarks_menu.Remove( self.bookmarks_menu.FindItem(server.get('name'))) self.bookmarks.getroot().remove(server) self.server_list.SetItemImage(item, 0) break else: server = Element('server') server.set('name', name) server.set('address', address + ':' + port) self.bookmarks.getroot().append(server) item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) self.save_bookmarks() def save_bookmarks(self): with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: self.bookmarks.write(f) def on_server_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : #currently connected to address. Do nothing. return else: #address differs, disconnect. self.frame.kill_mplay_session() self.do_connect(address) def on_room_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) def on_room_select(self,evt): self.cur_room_index = evt.m_itemIndex def on_hit(self, evt): pos = wx.Point( evt.GetX(), evt.GetY() ) (item, flag) = self.server_list.HitTest( pos ) ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## if flag == 32: self.bookmark(item, flag) evt.Skip() def on_server_select(self,evt): self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address + ":" + str(port)) self.refresh_room_list() def on_text(self,evt): id = evt.GetId() if (id == ADDRESS) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() def add_room(self,data): i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() def del_room(self, data): i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() def update_room(self,data): i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() def set_cur_room_text(self,name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self,allow): self.buttons['gs_join_lobby'].Enable(allow) def set_connected(self,connected): self.buttons['gs_connect'].Enable(not connected) self.buttons['gs_disconnect'].Enable(connected) self.buttons['gs_join_room'].Enable(connected) self.buttons['gs_create_room'].Enable(connected) if not connected: self.buttons['gs_join_lobby'].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: #data = self.session.get_my_group() self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") def gs_connect(self, evt): address = self.texts['address'].GetValue() try: dummy = self.name except: self.name = `address` self.do_connect(address) def gs_disconnect(self, evt): self.frame.kill_mplay_session() def gs_create_room(self, evt): self.do_create_group() def gs_join(self, evt): print 'here' self.do_join_group() def gs_join_lobby(self, evt): self.do_join_lobby() def gs_server_refresh(self, evt): self.refresh_server_list() def gs_pwd(self, evt): self.texts['room_pwd'].Enable(evt.Checked()) def close_orpg(self, evt): dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() def gs_close(self, evt): self.parent.OnMB_GameServerBrowseServers() def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) def autosizeRooms(self): self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) def refresh_server_list(self): try: self.svrList = [] self.server_list.DeleteAllItems() xml_dom = meta_server_lib.get_server_list(["2"]); node_list = xml_dom.getElementsByTagName('server') hex = orpg.tools.rgbhex.RGBHex() color1 = settings.get_setting("RoomColor_Active") color2 = settings.get_setting("RoomColor_Locked") color3 = settings.get_setting("RoomColor_Empty") color4 = settings.get_setting("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'), n.getAttribute('port'))) address = n.getAttribute('address') + ':' + n.getAttribute('port') self.rmList[address] = [] rooms = n.getElementsByTagName('room') for room in rooms: pwd = room.getAttribute("pwd") id = room.getAttribute("id") name = room.getAttribute("name") nump = room.getAttribute("num_users") self.rmList[address].append((id, name, pwd, nump)) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertImageStringItem(i, '', 0) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.server_list.SetItemImage(i, 1) self.server_list.SetStringItem(i,1,players) self.server_list.SetStringItem(i,2,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass # Allow xml_dom to be collected try: xml_dom.unlink() except: pass except Exception, e: print "Server List not available." traceback.print_exc() def failed_connection(self): if(self.cur_server_index >= 0): id = self.servers[self.cur_server_index].getAttribute('id') meta = self.servers[self.cur_server_index].getAttribute('meta') address = self.servers[self.cur_server_index].getAttribute('address') port = self.servers[self.cur_server_index].getAttribute('port') # post_failed_connection will return a non-zero if the server # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): self.refresh_server_list() def do_connect(self, address): chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() def do_join_lobby(self): self.cur_room_index = 0 self.session.send_join_group("0","") self.set_lobbybutton(0); def do_join_group(self): if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd==None means the user clicked "Cancel" self.session.send_join_group(group_id,pwd) def do_create_group(self): name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send( msg ) self.session.send_create_group(name,pwd,boot_pwd,minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def on_size(self,evt): # set column widths for room list # set column widths for server list pass #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def colorize_group_list(self, groups): try: hex = orpg.tools.rgbhex.RGBHex() for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) elif gr[3] <> "0": if gr[2] == "True" or gr[2] == "1": r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) else: r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) else: r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc()