view plugins/server/base_plugin.py @ 211:f7e78e36de50 alpha

Traipse Alpha 'OpenRPG' {100428-04} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:54:19 -0500
parents 4385a7d0efd1
children
line wrap: on
line source

import sys
import os

class BasePluginClass(object):
    def __init__(self):
        self.__name = ""
        self.__author = ""
        self.__help = ""
        self.__file = __file__
        self.__activated = False
        self.__inputpriority = -1 # -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first
        self.__outputpriority = -1# -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first
        self.__pollpriority = -1  # -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first


    def preParseIncoming(self, xml_dom, data):
        return xml_dom, data

    def postParseIncoming(self, data):
        return data

    def getPlayer(self):
        return None

    def setPlayer(self, playerData):
        return

    def preParseOutgoing(self):
        return []


    def _getName(self):
        return self.__name

    def _setName(self, val):
        if isinstance(val, basestring):
            self.__name = val
        else:
            self.__name = str(val)


    def _getAuthor(self):
        return self.__author

    def _setAuthor(self, val):
        if isinstance(val, basestring):
            self.__author = val
        else:
            self.__author = str(val)


    def _getHelp(self):
        return self.__help

    def _setHelp(self, val):
        if isinstance(val, basestring):
            self.__help = val
        else:
            self.__help = str(val)


    def _getFile(self):
        return self.__file

    def _setFile(self, val):
        if isinstance(val, basestring):
            self.__file = val
        else:
            self.__file = str(val)


    def _getActivated(self):
        return self.__activated

    def _setActivated(self, val):
        if isinstance(val, bool):
            self.__activated = val
        elif isinstance(val, int):
            if val <= 0:
                self.__activated = False
            else:
                self.__activated = True
        else:
            self.__activated = False


    def _getInputPriority(self):
        return self.__activated

    def _setInputPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__inputpriority = val
        else:
            self.__inputpriority = -1


    def _getOutputPriority(self):
        return self.__activated

    def _setOutputPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__outputpriority = val
        else:
            self.__outputpriority = -1


    def _getPollPriority(self):
        return self.__pollpriority

    def _setPollPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__pollpriority = val
        else:
            self.__pollpriority = -1

    Name = property(_getName, _setName)
    Author = property(_getAuthor, _setAuthor)
    Help = property(_getHelp, _setHelp)
    File = property(_getFile, _setFile)
    Activated = property(_getActivated, _setActivated)
    InputPriority = property(_getInputPriority, _setInputPriority)
    OutputPriority = property(_getOutputPriority, _setOutputPriority)
    PollPriority = property(_getPollPriority, _setPollPriority)