view orpg/main.py @ 211:f7e78e36de50 alpha

Traipse Alpha 'OpenRPG' {100428-04} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:54:19 -0500
parents 5b1550e604d8
children 29cf1a17ca16
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: main.py
# Author: Chris Davis
# Maintainer:
# Version: Traipse 'Ornery-Orc'
#   $Id: main.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: This is the main entry point of the oprg application
#

__version__ = "$Id: main.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from orpg.orpg_wx import *
from orpg.orpgCore import *
from orpg_version import *
from orpg.orpg_windows import *

import wx.py

import orpg.player_list
import orpg.tools.pluginui as pluginUI
import orpg.tools.aliaslib
import orpg.tools.toolBars
import orpg.tools.orpg_sound
import orpg.tools.rgbhex
import orpg.gametree.gametree
import orpg.chat.chatwnd
import orpg.networking.gsclient
import orpg.networking.mplay_client
import orpg.mapper.map
import orpg.mapper.images

import orpg.dieroller.utils
import upmana.updatemana
from upmana.manifest import manifest

from orpg.dirpath import dir_struct
from orpg.tools.settings import settings
from orpg.tools.validate import validate
from orpg.tools.passtool import PassTool
from orpg.tools.orpg_log import logger, crash, debug
from orpg.tools.metamenus import MenuBarEx
from orpg.tools.InterParse import Parse

from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementTree import fromstring, tostring
from orpg.orpg_xml import xml #to be replaced by etree


####################################
## Main Frame
####################################


class orpgFrame(wx.Frame):

    def __init__(self, parent, id, title):
        wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE)
        self.validate = component.get("validate")
        logger.debug("Enter orpgFrame")
        self.rgb = orpg.tools.rgbhex.RGBHex()
        self._mgr = AUI.AuiManager(self)

        # Determine which icon format to use
        icon = None
        if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO)
        else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM)
        self.SetIcon( icon )

        # create session
        call_backs = {"on_receive":self.on_receive,
                "on_mplay_event":self.on_mplay_event,
                "on_group_event":self.on_group_event,
                "on_player_event":self.on_player_event,
                "on_status_event":self.on_status_event,
                "on_password_signal":self.on_password_signal,
                "orpgFrame":self}
        self.session = orpg.networking.mplay_client.mplay_client(settings.get("player"), call_backs)
        component.add("session", self.session)
        self.poll_timer = wx.Timer(self, wx.NewId())
        self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer)
        self.poll_timer.Start(100)
        self.ping_timer = wx.Timer(self, wx.NewId())
        self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer)

        # create roller manager
        self.DiceManager = orpg.dieroller.utils.roller_manager()
        self.DiceManager.setRoller(settings.get("dieroller"))
        component.add('DiceManager', self.DiceManager)

        #create password manager --SD 8/03
        self.password_manager = component.get('password_manager')

        # build frame windows
        component.add('frame', self)
        self.build_menu()
        self.build_gui()
        self.build_hotkeys()
        logger.debug("GUI Built")
        logger.debug("openrpg components all added")
        self.tree.load_tree(settings.get("gametree"))
        logger.debug("Tree Loaded")
        self.players.size_cols()

        #Load the Plugins This has to be after the chat component has been added
        component.add('pluginmenu', self.pluginMenu)
        self.pluginsFrame.Start()
        logger.debug("plugins reloaded and startup plugins launched")
        self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)

        tipotday_start = settings.get('tipotday_start')
        try: tipotday_start = int(tipotday_start)
        except TypeError: tipotday_start = 0

        self.TipOfTheDay = wx.CreateFileTipProvider(dir_struct['data']+'tips.txt', tipotday_start)
        #Load Update Manager
        component.add('updatemana', self.updateMana)
        logger.debug("update manager reloaded")
        self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)

        #Load Debug Console
        component.add('debugconsole', self.debugger)
        logger.debug("debugger window")
        self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)

    def ShowTipOfTheDay(self):
        if wx.ShowTip(self, self.TipOfTheDay, settings.get('tipotday_enabled') != '0'):
            settings.change('tipotday_enabled', '1')
        else: settings.change('tipotday_enabled', '0')
        settings.change('tipotday_start', str(self.TipOfTheDay.CurrentTip))
    
    def post_show_init(self):
        """Some Actions need to be done after the main frame is drawn"""
        self.players.size_cols()
        try:
            if settings.get('tipotday_enabled').lower() != '0': self.ShowTipOfTheDay()
        except: self.add_setting('Tip of the Day')

    def add_setting(self, setting):
        if setting == 'Tip of the Day':
            settings.add_tab('General', 'Tip of the Day', 'grid')
            settings.add('Tip of the Day', 'tipotday_start', '0', 'int', 'Current Tip of the Day')
            settings.add('Tip of the Day', 'tipotday_enabled', '1', '0|1', 'Show Tip of the Day on startup')
            logger.info('New Settings added', True)
            self.TraipseSuiteWarn('debug')

    def get_activeplugins(self):
        try: tmp = self.pluginsFrame.get_activeplugins()
        except: tmp = {}
        return tmp
    
    def get_startplugins(self):
        try: tmp = self.pluginsFrame.get_startplugins()
        except: tmp = {}
        return tmp
    
    def on_password_signal(self,signal,type,id,data):
        try:
            msg = ["DEBUG: password response= ",
                   str(signal),
                   " (T:",
                   str(type),
                   "  #",
                   str(id),
                   ")"]
            logger.debug("".join(msg))
            id = int(id)
            type = str(type)
            data = str(data)
            signal = str(signal)
            if signal == "fail":
                if type == "server": self.password_manager.ClearPassword("server", 0)
                elif type == "admin": self.password_manager.ClearPassword("admin", int(id))
                elif type == "room": self.password_manager.ClearPassword("room", int(id))
                else: pass
        except: traceback.print_exc()

    def build_menu(self):
        menu = \
                [[
                    ['&OpenRPG'],
                    ['  &Settings\tCtrl-S'],
                    ['  -'],
                    ['  Tab Styles'],
                    ['    Slanted'],
                    ['      Colorful', "check"],
                    ['      Black and White', "check"],
                    ['      Aqua', "check"],
                    ['      Custom', "check"],
                    ['    Flat'],
                    ['      Black and White', "check"],
                    ['      Aqua', "check"],
                    ['      Custom', "check"],
                    ['  NewMap'],
                    ['  -'],
                    ['  &Exit']
                ],
                [
                    ['&Game Server'],
                    ['  &Browse Servers\tCtrl-B'],
                    ['  -'],
                    ['  Server Heartbeat', "check"],
                    ['  -'],
                    ['  &Start Server']
                ],
                [
                    ['&Tools'],
                    ['  Logging Level'],
                    ['    Debug', "check"],
                    ['    Note', "check"],
                    ['    Info', "check"],
                    ['    General', "check"],
                    ['  -'],
                    ['  Password Manager', "check"],
                    ['  -'],
                    ['  Sound Toolbar', "check"],
                    ['  Dice Bar\tCtrl-D', "check"],
                    ['  Map Bar', "check"],
                    ['  Status Bar\tCtrl-T', "check"],
                ],
                [
                    ['&Help'],
                    ['  &About'],
                    ['  Online User Guide'],
                    ['  Change Log'],
                    ['  Report a Bug'],
                    ['  Tip of the Day']
                ]]

        self.mainmenu = MenuBarEx(self, menu)
        if settings.get('Heartbeat') == '1':
            self.mainmenu.SetMenuState("GameServerServerHeartbeat", True)

        self.mainmenu.SetMenuState('ToolsPasswordManager', True if settings.get('PWMannager') == 'On' else False)
        tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat')

        lvl = int(settings.get('LoggingLevel'))
        if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True)
        if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True)
        if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True)
        if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True)

        self.pluginMenu = wx.Menu()
        item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel")
        self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item)

        self.pluginMenu.AppendItem(item)
        self.pluginMenu.AppendSeparator()
        self.mainmenu.Insert(2, self.pluginMenu, "&Plugins")

        # Traipse Suite of Additions.
        self.traipseSuite = wx.Menu()
        self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite")

        #Update Manager
        mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager")
        self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana)
        self.traipseSuite.AppendItem(mana)

        self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console")
        self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole)
        self.traipseSuite.AppendItem(self.debugConsole)

    def TraipseSuiteWarn(self, menuitem):
        ### Allows for the reuse of the 'Attention' menu.
        ### component.get('frame').TraipseSuiteWarn('item') ### Portable
        self.mainmenu.Remove(8)
        self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite!")
        if menuitem == 'debug':
            if self.debugger.IsShown() == True:
                self.mainmenu.Remove(8)
                self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite")
            else:
                self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png'))
                self.traipseSuite.RemoveItem(self.debugConsole)
                self.traipseSuite.AppendItem(self.debugConsole)

    def TraipseSuiteWarnCleanup(self, menuitem):
        ### Allows for portable cleanup of the 'Attention' menu.
        ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable
        self.mainmenu.Remove(8)
        self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite")        
        if menuitem == 'debug':
            self.traipseSuite.RemoveItem(self.debugConsole)
            self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif'))
            self.traipseSuite.AppendItem(self.debugConsole)
       

    #################################
    ## All Menu Events
    #################################
    #Tab Styles Menus
    
    def SetTabStyles(self, *args, **kwargs):

        tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua')
        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant')
        self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat')

        if kwargs.has_key('style'): newstyle = kwargs['style']
        else:
            try: newstyle = args[1]
            except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return
        if kwargs.has_key('menu'): menu = kwargs['menu']
        else:
            try: menu = args[0]
            except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return

        if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo']
        else: graidentTo = None
        if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom']
        else: graidentFrom = None
        if kwargs.has_key('textColor'): textColor = kwargs['textColor']
        else: textColor = None

        #Run though the current tabbed window list and remove those that have been closed
        tabbedwindows = component.get("tabbedWindows")
        new = []
        for wnd in tabbedwindows:
            try: style = wnd.GetWindowStyleFlag(); new.append(wnd)
            except:  pass
        tabbedwindows = new
        component.add("tabbedWindows", tabbedwindows)

        #Run though the new list and set the proper styles
        tabbg = settings.get('TabBackgroundGradient')
        (red, green, blue) = self.rgb.rgb_tuple(tabbg)

        for wnd in tabbedwindows:
            style = wnd.GetWindowStyleFlag()
            # remove old tabs style
            mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
            style &= mirror
            style |= newstyle
            wnd.SetWindowStyleFlag(style)
            wnd.SetTabAreaColour(wx.Color(red, green, blue))
            if graidentTo != None: wnd.SetGradientColourTo(graidentTo)
            if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom)
            if textColor != None: wnd.SetNonActiveTabTextColour(textColor)
            wnd.Refresh()

    def OnMB_OpenRPGNewMap(self):
        pass #Not Implemented yet!

    def OnMB_OpenRPGTabStylesSlantedColorful(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"):
            settings.change('TabTheme', 'slanted&colorful')
            self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS)
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True)

    def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"):
            settings.change('TabTheme', 'slanted&bw')
            self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", 
                FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK)
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True)

    def OnMB_OpenRPGTabStylesSlantedAqua(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"):
            settings.change('TabTheme', 'slanted&aqua')
            self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, 
                graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK)
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True)

    def OnMB_OpenRPGTabStylesSlantedCustom(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"):
            settings.change('TabTheme', 'customslant')
            gfrom = settings.get('TabGradientFrom')
            (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom)
            gto = settings.get('TabGradientTo')
            (tored, togreen, toblue) = self.rgb.rgb_tuple(gto)
            tabtext = settings.get('TabTextColor')
            (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext)
            tabbg = settings.get('TabBackgroundGradient')
            (red, green, blue) = self.rgb.rgb_tuple(tabbg)
            self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, 
                graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), 
                textColor=wx.Color(tred, tgreen, tblue))
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True)

    def OnMB_OpenRPGTabStylesFlatBlackandWhite(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"):
            settings.change('TabTheme', 'flat&bw')
            self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, 
                graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK)
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True)

    def OnMB_OpenRPGTabStylesFlatAqua(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"):
            settings.change('TabTheme', 'flat&aqua')
            self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, 
                graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK)
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True)

    def OnMB_OpenRPGTabStylesFlatCustom(self):
        if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"):
            settings.change('TabTheme', 'customflat')
            gfrom = settings.get('TabGradientFrom')
            (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom)
            gto = settings.get('TabGradientTo')
            (tored, togreen, toblue) = self.rgb.rgb_tuple(gto)
            tabtext = settings.get('TabTextColor')
            (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext)
            tabbg = settings.get('TabBackgroundGradient')
            (red, green, blue) = self.rgb.rgb_tuple(tabbg)
            self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, 
                graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), 
                textColor=wx.Color(tred, tgreen, tblue))
        else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True)

    #Window Menu
    def OnMB_WindowsMenu(self, event):
        menuid = event.GetId()
        name = self.mainwindows[menuid]
        if name == 'Alias Lib':
            if self.aliaslib.IsShown(): self.aliaslib.Hide()
            else: self.aliaslib.Show()
        else:
            if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide()
            else: self._mgr.GetPane(name).Show()
            self._mgr.Update()

    #OpenRPG Menu
    def OnMB_OpenRPGSettings(self):
        dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self)
        dlg.Centre()
        dlg.ShowModal()

    def OnMB_OpenRPGExit(self):
        self.OnCloseWindow(0)

    #Game Server Menu
    def OnMB_GameServerBrowseServers(self):
        if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide()
        else: self._mgr.GetPane("Browse Server Window").Show()
        self._mgr.Update()

    def OnMB_GameServerServerHeartbeat(self):
        if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.change('Heartbeat', '1')
        else: settings.change('Heartbeat', '0')

    def OnMB_GameServerStartServer(self):
        start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self )
        # Spawn the new process and close the stdout handle from it
        start_dialog.Update( 0 )
        # Adjusted following code to work with win32, can't test for Unix
        # as per reported bug 586227
        if wx.Platform == "__WXMSW__":
            arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"'
            args = ( sys.executable, arg )
        else:
            arg = dir_struct["home"] + 'start_server_gui.py'
            args = (arg,arg)
        os.spawnv( os.P_NOWAIT, sys.executable, args )
        start_dialog.Update( 1 )
        start_dialog.Show(False)
        start_dialog.Destroy()

    # Tools Menu
    def OnMB_PluginControlPanel(self, evt):
        if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide()
        else: self.pluginsFrame.Show()

    def OnMB_UpdateManagerPanel(self, evt):
        if self.updateMana.IsShown() == True: self.updateMana.Hide()
        else: self.updateMana.Show()

    def OnMB_DebugConsole(self, evt):
        self.TraipseSuiteWarnCleanup('debug')
        if self.debugger.IsShown() == True: self.debugger.Hide()
        else: self.debugger.Show()

    def OnMB_ToolsLoggingLevelDebug(self):
        lvl = logger.log_level
        if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG
        else: lvl &= ~ORPG_DEBUG
        logger.log_level = lvl
        settings.change('LoggingLevel', lvl)

    def OnMB_ToolsLoggingLevelNote(self):
        lvl = logger.log_level
        if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG
        else: lvl &= ~ORPG_DEBUG
        logger.log_level = lvl
        settings.change('LoggingLevel', lvl)

    def OnMB_ToolsLoggingLevelInfo(self):
        lvl = logger.log_level
        if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO
        else: lvl &= ~ORPG_INFO
        logger.log_level = lvl
        settings.change('LoggingLevel', lvl)

    def OnMB_ToolsLoggingLevelGeneral(self):
        lvl = logger.log_level
        if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL
        else: lvl &= ~ORPG_GENERAL
        logger.log_level = lvl
        settings.change('LoggingLevel', lvl)

    def OnMB_ToolsPasswordManager(self):
        if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable()
        else: self.password_manager.Disable()

    def OnMB_ToolsStatusBar(self):
        if self._mgr.GetPane("Status Window").IsShown() == True:
            self.mainmenu.SetMenuState("ToolsStatusBar", False)
            self._mgr.GetPane("Status Window").Hide()
        else:
            self.mainmenu.SetMenuState("ToolsStatusBar", True)
            self._mgr.GetPane("Status Window").Show()
        self._mgr.Update()

    def OnMB_ToolsSoundToolbar(self):
        if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True:
            self.mainmenu.SetMenuState("ToolsSoundToolbar", False)
            self._mgr.GetPane("Sound Control Toolbar").Hide()
        else:
            self.mainmenu.SetMenuState("ToolsSoundToolbar", True)
            self._mgr.GetPane("Sound Control Toolbar").Show()
        self._mgr.Update()

    def OnMB_ToolsDiceBar(self):
        if self._mgr.GetPane("Dice Tool Bar").IsShown() == True:
            self.mainmenu.SetMenuState("ToolsDiceBar", False)
            self._mgr.GetPane("Dice Tool Bar").Hide()
        else:
            self.mainmenu.SetMenuState("ToolsDiceBar", True)
            self._mgr.GetPane("Dice Tool Bar").Show()
        self._mgr.Update()

    def OnMB_ToolsMapBar(self):
        if self._mgr.GetPane("Map Tool Bar").IsShown() == True:
            self.mainmenu.SetMenuState("ToolsMapBar", False)
            self._mgr.GetPane("Map Tool Bar").Hide()
        else:
            self.mainmenu.SetMenuState("ToolsMapBar", True)
            self._mgr.GetPane("Map Tool Bar").Show()
        self._mgr.Update()

    def OnMB_HelpAbout(self):
        if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide()
        else: self.AboutORPG.Show()

    def OnMB_HelpOnlineUserGuide(self):
        wb = webbrowser.get()
        wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual")

    def OnMB_HelpChangeLog(self):
        wb = webbrowser.get()
        wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones")

    def OnMB_HelpReportaBug(self):
        wb = webbrowser.get()
        wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets")

    def OnMB_HelpTipoftheDay(self):
        self.ShowTipOfTheDay()


    #################################
    ##    Build the GUI
    #################################
    
    def build_gui(self):
        self.Freeze()
        self.validate.config_file("layout.xml","default_layout.xml")

        layout = parse(dir_struct["user"] + "layout.xml")
        xml_dom = layout.getroot()

        self.windowsmenu = wx.Menu()
        self.mainwindows = {}

        # About Window
        self.AboutORPG = AboutORPG(self)

        #Plugins Window
        self.pluginsFrame = pluginUI.PluginFrame(self)
        component.add("plugins", self.get_activeplugins())
        component.add("startplugs", self.get_startplugins())
        logger.debug("Menu Created")
        h = int(xml_dom.get("height"))
        w = int(xml_dom.get("width"))
        posx = int(xml_dom.get("posx"))
        posy = int(xml_dom.get("posy"))
        maximized = int(xml_dom.get("maximized"))
        self.SetDimensions(posx, posy, w, h)
        logger.debug("Dimensions Set")

        # Update Manager 
        #self.manifest = manifest.ManifestChanges()
        self.updateMana = upmana.updatemana.updaterFrame(self, 
            "OpenRPG Update Manager 1.2", component, manifest, True)
        component.add('upmana-win', self.updateMana)
        logger.debug("Menu Created")
        h = int(xml_dom.get("height"))
        w = int(xml_dom.get("width"))
        posx = int(xml_dom.get("posx"))
        posy = int(xml_dom.get("posy"))
        maximized = int(xml_dom.get("maximized"))
        self.SetDimensions(posx, posy, w, h)
        logger.debug("Dimensions Set")

        # Debug Console
        self.debugger = orpg.tools.orpg_log.DebugConsole(self)
        logger.debug("Menu Created")
        h = int(xml_dom.get("height"))
        w = int(xml_dom.get("width"))
        posx = int(xml_dom.get("posx"))
        posy = int(xml_dom.get("posy"))
        maximized = int(xml_dom.get("maximized"))
        self.SetDimensions(posx, posy, w, h)
        logger.debug("Dimensions Set")

        # Sound Manager
        self.sound_player = orpg.tools.orpg_sound.orpgSound(self)
        component.add("sound", self.sound_player)
        wndinfo = AUI.AuiPaneInfo()
        menuid = wx.NewId()
        self.mainwindows[menuid] = "Sound Control Toolbar"
        wndinfo.DestroyOnClose(False)
        wndinfo.Name("Sound Control Toolbar")
        wndinfo.Caption("Sound Control Toolbar")
        wndinfo.Float()
        wndinfo.ToolbarPane()
        wndinfo.Hide()
        self._mgr.AddPane(self.sound_player, wndinfo)
        children = xml_dom.getchildren()
        for c in children: self.build_window(c, self)

        # status window
        self.status = status_bar(self)
        wndinfo = AUI.AuiPaneInfo()
        menuid = wx.NewId()
        self.mainwindows[menuid] = "Status Window"
        wndinfo.DestroyOnClose(False)
        wndinfo.Name("Status Window")
        wndinfo.Caption("Status Window")
        wndinfo.Float()
        wndinfo.ToolbarPane()
        wndinfo.Hide()
        self._mgr.AddPane(self.status, wndinfo)
        logger.debug("Status Window Created")

        # Create and show the floating dice toolbar
        self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = Parse.Post)
        wndinfo = AUI.AuiPaneInfo()
        menuid = wx.NewId()
        self.mainwindows[menuid] = "Dice Tool Bar"
        wndinfo.DestroyOnClose(False)
        wndinfo.Name("Dice Tool Bar")
        wndinfo.Caption("Dice Tool Bar")
        wndinfo.Float()
        wndinfo.ToolbarPane()
        wndinfo.Hide()
        self._mgr.AddPane(self.dieToolBar, wndinfo)
        logger.debug("Dice Tool Bar Created")

        #Create the Map tool bar
        self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar)
        wndinfo = AUI.AuiPaneInfo()
        menuid = wx.NewId()
        self.mainwindows[menuid] = "Map Tool Bar"
        wndinfo.DestroyOnClose(False)
        wndinfo.Name("Map Tool Bar")
        wndinfo.Caption("Map Tool Bar")
        wndinfo.Float()
        wndinfo.ToolbarPane()
        wndinfo.Hide()
        self._mgr.AddPane(self.mapToolBar, wndinfo)
        logger.debug("Map Tool Bar Created")

        #Create the Browse Server Window #Turn into frame, as with others.
        self.gs = orpg.networking.gsclient.game_server_panel(self)
        wndinfo = AUI.AuiPaneInfo()
        wndinfo.DestroyOnClose(False)
        wndinfo.Name("Browse Server Window")
        wndinfo.Caption("Game Server")
        wndinfo.Float()
        wndinfo.FloatingPosition((50,50))
        wndinfo.Dockable(False)
        wndinfo.MinSize(wx.Size(640,480))
        wndinfo.Hide()
        self._mgr.AddPane(self.gs, wndinfo)
        logger.debug("Game Server Window Created")

        #Create the Alias Lib Window
        self.aliaslib = orpg.tools.aliaslib.AliasLib()
        component.add("alias", self.aliaslib)
        self.aliaslib.Hide()
        logger.debug("Alias Window Created")
        menuid = wx.NewId()
        self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK)
        self.windowsmenu.Check(menuid, False)
        self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid)
        self.mainwindows[menuid] = "Alias Lib"
        self.mainmenu.Insert(3, self.windowsmenu, 'Windows')
        logger.debug("Windows Menu Done")
        self._mgr.Update()
        if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose)
        else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose)
        logger.debug("AUI Bindings Done")

        #Load the layout if one exists
        try:
            layout = xml_dom.find("DockLayout")
            self._mgr.LoadPerspective(layout.text)
            logger.debug("Perspective Loaded")
        except: pass
        self._mgr.GetPane("Browse Server Window").Hide()
        self._mgr.Update()
        self.Maximize(maximized)
        logger.debug("GUI is all created")
        self.Thaw()

    def do_tab_window(self, xml_dom, parent_wnd):
        # if container window loop through childern and do a recursive call
        temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND)

        children = xml_dom.getchildren()
        for c in children:
            wnd = self.build_window(c,temp_wnd)
            name = c.get("name")
            temp_wnd.AddPage(wnd, name, False)
        return temp_wnd

    def build_window(self, xml_dom, parent_wnd):
        name = xml_dom.tag
        if name == "DockLayout" or name == "dock": return
        dirc = xml_dom.get("direction") #should NOT use dir, it is a built in function.
        pos = xml_dom.get("pos")
        height = xml_dom.get("height")
        width = xml_dom.get("width")
        cap = xml_dom.get("caption")
        dockable = xml_dom.get("dockable")
        layer = xml_dom.get("layer")

        try: layer = int(layer); dockable = int(dockable)
        except: layer = 0; dockable = 1

        if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd)
        elif name == "map":
            temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1)
            self.map = temp_wnd
            component.add("map",self.map)

        elif name == "tree":
            temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1)
            self.tree = temp_wnd
            if settings.get('ColorTree') == '1':
                self.tree.SetBackgroundColour(settings.get('bgcolor'))
                self.tree.SetForegroundColour(settings.get('textcolor'))
            else:
                self.tree.SetBackgroundColour('white')
                self.tree.SetForegroundColour('black')

        elif name == "chat":
            temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize)
            self.chattabs = temp_wnd
            self.chat = temp_wnd.MainChatPanel
            component.add("chat", self.chat)

        elif name == "player":
            temp_wnd = orpg.player_list.player_list(parent_wnd)
            self.players = temp_wnd
            if settings.get('ColorTree') == '1':
                self.players.SetBackgroundColour(settings.get('bgcolor'))
                self.players.SetForegroundColour(settings.get('textcolor'))
            else:
                self.players.SetBackgroundColour('white')
                self.players.SetForegroundColour('black')

        if parent_wnd != self: return temp_wnd
        menuid = wx.NewId()
        self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK)
        self.windowsmenu.Check(menuid, True)
        self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid)
        self.mainwindows[menuid] = cap
        wndinfo = AUI.AuiPaneInfo()
        wndinfo.DestroyOnClose(False)
        wndinfo.Name(cap)
        wndinfo.FloatingSize(wx.Size(int(width), int(height)))
        wndinfo.BestSize(wx.Size(int(width), int(height)))
        wndinfo.Layer(int(layer))
        wndinfo.Caption(cap)

        # Lambda here should work! (future dev)
        if dirc.lower() == 'top': wndinfo.Top()
        elif dirc.lower() == 'bottom': wndinfo.Bottom()
        elif dirc.lower() == 'left': wndinfo.Left()
        elif dirc.lower() == 'right': wndinfo.Right()
        elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False)

        if dockable != 1:
            wndinfo.Dockable(False)
            wndinfo.Floatable(False)
        if pos != '' or pos != '0' or pos != None:
            wndinfo.Position(int(pos))
        wndinfo.Show()
        self._mgr.AddPane(temp_wnd, wndinfo)
        return temp_wnd

    def onPaneClose(self, evt):
        pane = evt.GetPane()
        #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration.
        #Adding ID also fixed docking. Go figure.
        if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) 
        elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) 
        elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) 
        elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) 
        else: 
            for wndid, wname in self.mainwindows.iteritems():
                if pane.name == wname: self.windowsmenu.Check(wndid, False); break
        evt.Skip()
        self._mgr.Update()

    def saveLayout(self):
        filename = dir_struct["user"] + "layout.xml"
        layout = parse(filename)
        xml_dom = layout.getroot()
        (x_size,y_size) = self.GetClientSize()
        (x_pos,y_pos) = self.GetPositionTuple()
        if self.IsMaximized(): max = 1
        else: max = 0
        xml_dom.set("height", str(y_size))
        xml_dom.set("width", str(x_size))
        xml_dom.set("posx", str(x_pos))
        xml_dom.set("posy", str(y_pos))
        xml_dom.set("maximized", str(max))
        try: xml_dom.find("DockLayout").text = str(self._mgr.SavePerspective())
        except:
            elem = Element('DockLayout')
            elem.set("DO_NO_EDIT","True")
            elem.text = str(self._mgr.SavePerspective())
            xml_dom.append(elem)
        layout.write(filename)

    def build_hotkeys(self):
        self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys())
        self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys())

    def start_timer(self):
        self.poll_timer.Start(100)
        if settings.get("Heartbeat") == "1":
            self.ping_timer.Start(1000*60)
            logger.debug("starting heartbeat...", True)

    def kill_mplay_session(self):
        self.game_name = ""
        self.session.start_disconnect()

    def quit_game(self, evt):
        dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO)
        if dlg.ShowModal() == wx.ID_YES:
            self.session.exitCondition.notifyAll()
            dlg.Destroy()
            self.kill_mplay_session()

    def on_status_event(self, evt):
        id = evt.get_id()
        status = evt.get_data()
        if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status)

    def on_player_event(self, evt):
        id = evt.get_id()
        player = evt.get_data()
        display_name = self.chat.chat_display_name(player)
        time_str = time.strftime("%H:%M", time.localtime())
        if id == orpg.networking.mplay_client.PLAYER_NEW:
            self.players.add_player(player)
            self.chat.InfoPost(display_name + " (enter): " + time_str)
        elif id == orpg.networking.mplay_client.PLAYER_DEL:
            self.players.del_player(player)
            self.chat.InfoPost(display_name + " (exit): " + time_str)
        elif id == orpg.networking.mplay_client.PLAYER_UPDATE:
            self.players.update_player(player)
        self.players.Refresh()

    def on_group_event(self, evt):
        id = evt.get_id()
        data = evt.get_data()
        if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data)
        elif id == orpg.networking.mplay_client.GROUP_DEL:
            # self.password_manager.RemoveGroupData(data) #Removed for debugging.
            self.gs.del_room(data)
        elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data)

    def on_receive(self, data, player):
        # see if we are ignoring this user
        (ignore_id, ignore_name) = self.session.get_ignore_list()
        for m in ignore_id:
            if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return

        # ok we are not ignoring this message
        #recvSound = "RecvSound"     #  this will be the default sound.  Whisper will change this below

        etreeEl = Element('msg')
        try: etreeEl.append(fromstring(data))
        except: etreeEl.text = data
        if player: display_name = self.chat.chat_display_name(player)
        else: display_name = "Server Administrator"

        if etreeEl.text: self.chat.Post(etreeEl.text)

        for child in etreeEl.getchildren():
            if child.tag == 'tree':
                dlg = wx.MessageDialog(None, component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 'Question', 
                    wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                if dlg.ShowModal() == wx.ID_YES:
                  dlg.Destroy()
                  self.tree.on_receive_data(tostring(child))
                  self.chat.InfoPost(display_name + " has sent you a tree node...")
            elif child.tag == 'map':
                #TODO: Fix map to accepts elements
                self.map.new_data(tostring(child))
            elif child.tag == 'chat':
                msg = orpg.chat.chat_msg.chat_msg(tostring(child))
                self.chat.post_incoming_msg(msg, player)
    
    def on_mplay_event(self, evt):
        id = evt.get_id()
        if id == orpg.networking.mplay_client.MPLAY_CONNECTED:
            self.chat.InfoPost("Game connected!")
            self.gs.set_connected(1)
            self.password_manager.ClearPassword("ALL")

        elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED:
            self.poll_timer.Stop()
            self.ping_timer.Stop()
            self.chat.SystemPost("Game disconnected!")
            self.players.reset()
            self.gs.set_connected(0)
            self.status.set_connect_status("Not Connected")

        ####Begin changes for Custom Exit Message by mDuo13######
        elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING:
            custom_msg = settings.get("dcmsg")
            custom_msg=custom_msg[:80]
            if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3)
            else: self.chat.system_message(custom_msg)
        #####End Changes for Custom Exit Message by mDuo13

        elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE:
            group = evt.get_data()
            self.chat.InfoPost("Moving to room '"+group[1]+"'..")
            if self.gs : self.gs.set_cur_room_text(group[1])
            self.players.reset()
        elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F:
            self.chat.SystemPost("Room access denied!")

    def OnCloseWindow(self, event):
        dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO)
        if dlg.ShowModal() == wx.ID_YES:
            dlg.Destroy()
            self.closed_confirmed()

    def closed_confirmed(self):
        self.activeplugins = component.get('plugins')
        self.aliaslib.OnMB_FileSave(None)

        #following lines added by mDuo13
        #########plugin_disabled()#########
        for plugin_fname in self.activeplugins.keys():
            plugin = self.activeplugins[plugin_fname]
            try: plugin.plugin_disabled()
            except Exception, e:
                    traceback.print_exc()
        #end mDuo13 added code
        self.saveLayout()
        try: settings.save()
        except Exception:
            logger.general("[WARNING] Error saving 'settings' component", True)
        try: self.map.pre_exit_cleanup()
        except Exception:
            logger.general("[WARNING] Map error pre_exit_cleanup()", True)
        try:
            save_tree = string.upper(settings.get("SaveGameTreeOnExit"))
            if  (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"):
                self.tree.save_tree(settings.get("gametree"))
        except Exception:
            logger.general("[WARNING] Error saving gametree", True)

        if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session()

        try:
            #Kill all the damn timers
            self.sound_player.timer.Stop()
            del self.sound_player.timer
        except Exception:
            logger.general("sound didn't die properly.", True)

        try:
            self.poll_timer.Stop()
            self.ping_timer.Stop()
            self.chat.parent.chat_timer.Stop()
            self.map.canvas.zoom_display_timer.Stop()
            self.map.canvas.image_timer.Stop()
            self.status.timer.Stop()
            del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer
            del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer
        except Exception:
            logger.general("some timer didn't die properly.", True)

        self._mgr.UnInit()
        mainapp = wx.GetApp()
        mainapp.ExitMainLoop()
        self.Destroy()

        try:
            if self.server_pipe != None:
                dlg = wx.ProgressDialog("Exit","Stoping server",2,self)
                dlg.Update(2)
                dlg.Show(True)
                self.server_pipe.write("\nkill\n")
                logger.general("Killing Server process:", True)
                time.sleep(5)
                self.server_stop()
                self.server_pipe.close()
                self.std_out.close()
                self.server_thread.exit()
                dlg.Destroy()
                logger.general("Server killed:", True)
        except Exception:
            pass

########################################
## About Dialog class
########################################
class AboutORPG(wx.Frame):
    def __init__(self, parent, description=''):
        super(AboutORPG, self).__init__(parent, -1, "About 'Traipse' OpenRPG")
        icon = None
        icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO)
        self.SetIcon( icon )
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        height = 425; width = 350
        self.About = wx.TextCtrl(self, -1, size=wx.DefaultSize, style=wx.TE_MULTILINE | wx.TE_READONLY)
        img = wx.Image(dir_struct['icon']+'splash.gif', wx.BITMAP_TYPE_ANY).ConvertToBitmap()
        image = wx.StaticBitmap(self, -1, img, size=wx.DefaultSize)
        sizer.Add(image, (0,0), flag=wx.ALIGN_CENTER_HORIZONTAL|wx.ALL|wx.ADJUST_MINSIZE)
        sizer.Add(self.About, (1,0), flag=wx.EXPAND)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.SetSize((width, height))
        sizer.AddGrowableCol(0)
        sizer.AddGrowableCol(1)
        sizer.AddGrowableRow(1)
        self.Bind(wx.EVT_CLOSE, self.Min) 
        self.Min(None)

        description += "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table "
        description += "top games with friends.  'Traipse' is an OpenRPG distro that is easy to setup and provides superb "
        description += "functionality.  OpenRPG is originally designed by Chris Davis."

        license = "OpenRPG is free software; you can redistribute it and/or modify it "
        license += "under the terms of the GNU General Public License as published by the Free Software Foundation; "
        license += "either version 2 of the License, or (at your option) any later version.\n\n"
        license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY "
        license += "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
        license += "See the GNU General Public License for more details. You should have received a copy of "
        license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to "
        license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA \n\n"
        license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories."

        self.About.AppendText(description+'\n\n')
        self.About.AppendText(license+'\n\n')
        self.About.AppendText('OpenRPG Developers:\n')
        orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg',
		'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland',
		'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease',
        'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', 
		'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain',
        'David Vrabel']
        for dev in orpg_devs:
            self.About.AppendText(dev+'\n')

    def Min(self, evt):
        self.Hide()

########################################
## Application class
########################################
class orpgSplashScreen(wx.SplashScreen):
    
    def __init__(self, parent, bitmapfile, duration, callback):
        wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), 
            wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1)
        self.callback = callback
        self.closing = False
        self.Bind(wx.EVT_CLOSE, self.callback)

class orpgApp(wx.App):
    
    def OnInit(self):
        component.add('log', logger)
        component.add('xml', xml)
        component.add('settings', settings)
        component.add('validate', validate)
        component.add("tabbedWindows", [])

        self.called = False
        wx.InitAllImageHandlers()
        self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress)
        self._crust = None
        wx.Yield()
        return True

    def OnKeyPress(self, evt):
        #Event handler
        if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell()
        else: evt.Skip()

    def ShowShell(self):
        #Show the PyCrust window.
        if not self._crust:
            self._crust = wx.py.crust.CrustFrame(self.GetTopWindow())
            self._crust.shell.interp.locals['app'] = self
        win = wx.FindWindowAtPointer()
        self._crust.shell.interp.locals['win'] = win
        self._crust.Show()

    def AfterSplash(self,evt):
        if not self.called:
            self.splash.Hide()
            self.called = True
            self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE)
            self.frame.Raise()
            self.frame.Refresh()
            self.frame.Show(True)
            self.SetTopWindow(self.frame)
            #self.frame.show_dlgs()
            self.frame.post_show_init()
            wx.CallAfter(self.splash.Close)
            return True

    def OnExit_CleanUp(self):
        logger.debug("Preforming cleanup\n")
        try: del os.environ["OPENRPG_BASE"]
        except: pass
        try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py')
        except: pass
        try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc')
        except: pass

    def OnExit(self):
        self.OnExit_CleanUp()
        #Exit
        logger.debug("Main Application Exit\n\n")