Mercurial > traipse_dev
view orpg/dirpath/__init__.py @ 211:f7e78e36de50 alpha
Traipse Alpha 'OpenRPG' {100428-04}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
---|---|
date | Wed, 28 Apr 2010 07:54:19 -0500 |
parents | bf799efe7a8a |
children |
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# Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic # checking on directory structure at dirpath import without requiring alteration # of almost every openrpg1 python file # # This module is functionally identical to the dirpath.py file it replaces. # All directory locations are now handled by the load_paths() function # in the dirpath_tools.py file -- Snowdog 3-8-05 # CHANGE LOG # ----------------------------- # * Reworked path verification process to attempt to fall back on the # current working directory if approot fails to verify before # asking the user to locate the root directory -- Snowdog 12-20-05 # ----------------------------- # * Removed reference to approot. It was a superflous creation that carried an object # that dirpath_tools already creates. It wasted system resources by creating a files # and by referencing a file to fill an object that was already created. -- SirEbral 07-19-09 import sys import os from dirpath_tools import * root_dir = None t = __file__.split(os.sep) if len(t) > 2: root_dir = os.sep.join(t[:-3]) else: root_dir = os.getcwd() #default ORPG root dir dir_struct = {} if not verify_home_path(root_dir): root_dir = os.getcwd() if not verify_home_path(root_dir): root_dir = get_user_located_root() while not verify_home_path(root_dir): root_dir = get_user_located_root() #switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters) clean = str(root_dir) clean = str.replace(clean,'\\','/') print "Rooting OpenRPG at: " + clean load_paths(dir_struct, root_dir)