view orpg/dieroller/rollers/wodex.py @ 211:f7e78e36de50 alpha

Traipse Alpha 'OpenRPG' {100428-04} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:54:19 -0500
parents b633f4c64aae
children
line wrap: on
line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wodex.py
# Original Author: Darloth
# Maintainer:
# Original Version: 1.0
#
# Description: A modified form of the World of Darkness die roller to
#              conform to ShadowRun rules-sets, then modified back to the WoD for
#              the new WoD system. Thanks to the ORPG team
#              for the original die rollers.
#              Much thanks to whoever wrote the original shadowrun roller (akoman I believe)


from std import std
from orpg.dieroller.base import *

__version__ = "$Id: wodex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

class wodex(std):
    name = "wodex"

    def __init__(self,source=[]):
        std.__init__(self,source)

    def vs(self,actualtarget=6):
        return oldwodVs(self,actualtarget,(6))

    def wod(self,actualtarget=8):
        return newwodVs(self,actualtarget,(8))

    def exalt(self, actualtarget=7):
        return exaltVs(self, actualtarget)

    def exaltDmg(self, actualtarget=7):
        return exaltDmg(self, actualtarget)

    def vswide(self,actualtarget=6,maxtarget=10):    #wide simply means it reports TNs from 2 to a specified max.
        return oldwodVs(self,actualtarget,2,maxtarget)

die_rollers.register(wodex)

class oldwodVs(std):
    def __init__(self,source=[],actualtarget=6,mintn=2,maxtn=10):
        std.__init__(self, source)
        if actualtarget > 10:
            actualtarget = 10
        if mintn > 10:
            mintn = 10
        if maxtn > 10:
            maxtn = 10
        if actualtarget < 2:
            self.target = 2
        else:
            self.target = actualtarget
        #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
        if actualtarget > maxtn:
            maxtn = actualtarget
        if actualtarget < mintn:
            mintn = actualtarget
        #store minimum for later use as well, also in result printing section.
        if mintn < 2:
            self.mintn = 2
        else:
            self.mintn = mintn
        self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)

        # WoD etc uses d10 but i've left it so it can roll anything openended
        # self.openended(self[0].sides)

    #count successes, by looping through each die, and checking it against the currently set TN
    #1's subtract successes.
    def __sum__(self):
        s = 0
        for r in self.data:
            if r >= self.target:
                s += 1
            elif r == 1:
                s -= 1
        return s

    #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
    #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
    #easily be lost. 1s subtract successes from everything.
    def xsum(self,curtarget):
        s = 0
        for r in self.data:
            if r >= curtarget:
                s += 1
            elif r == 1:
                s -= 1
        return s


    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            myStr += "] Results: "
            #cycle through from mintn to maxtn, summing successes for each separate TN
            for targ in range(self.mintn,self.maxtn+1):
                if (targ == self.target):
                    myStr += "<b>"
                myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
                if (targ == self.target):
                    myStr += "</b>"
        else:
            myStr = "[] = (0)"

        return myStr

class newwodVs(std):
    def __init__(self,source=[],actualtarget=8,mintn=8,maxtn=8):
        std.__init__(self, source)
        if actualtarget > 30:
            actualtarget = 30
        if mintn > 10:
            mintn = 10
        if maxtn > 10:
            maxtn = 10
        if actualtarget < 2:
            self.target = 2
        else:
            self.target = actualtarget
        #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
        if actualtarget > maxtn:
            maxtn = actualtarget
        if actualtarget < mintn:
            mintn = actualtarget
        #store minimum for later use as well, also in result printing section.
        if mintn < 2:
            self.mintn = 2
        else:
            self.mintn = mintn
        self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)

        # WoD etc uses d10 but i've left it so it can roll anything openended
        # self.openended(self[0].sides)

    #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
    #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
    #easily be lost. 1s subtract successes from original but not re-rolls.
    def xsum(self,curtarget,subones=1):
        s = 0
        done = 1
        for r in self.data:
            if r >= curtarget:
                s += 1
            elif ((r == 1) and (subones == 1)):
                s -= 1
        if r == 10:
            done = 0
            subones = 0
            self.append(di(10))
        if done == 1:
            return s
        else:
            return self.xsum(0)

    def openended(self,num):
        if num <= 1:
            self
        done = 1
        for i in range(len(self.data)):
            if self.data[i].lastroll() == num:
                self.data[i].extraroll()
                done = 0
        if done:
            return self
        else:
            return self.openended(num)


    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            myStr += "] Results: "
            #cycle through from mintn to maxtn, summing successes for each separate TN
            for targ in range(self.mintn,self.maxtn+1):
                if (targ == self.target):
                    myStr += "<b>"
                myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
                if (targ == self.target):
                    myStr += "</b>"
        else:
            myStr = "[] = (0)"

        return myStr

class exaltVs(std):
    def __init__(self, source=[], actualtarget=7):
        std.__init__(self, source)

        if actualtarget > 10:
            actualtarget = 10

        if actualtarget < 2:
            self.target = 2
        else:
            self.target = actualtarget


    def xsum(self, target):
        s = 0

        for r in self.data:
            if r >= target:
                s += 1
            if r == 10:
                s += 1

        return s


    def __str__(self):
        if len(self.data) > 0:
            myStr = str(self.data)
            myStr += " Results: "

            succ = self.xsum(self.target)
            if succ == 0 and 1 in self.data:
                myStr += 'BOTCH!'
            elif succ == 0:
                myStr += str(succ) + " Failure"
            elif succ == 1:
                myStr += str(succ) + " Success"
            else:
                myStr += str(succ) + " Successes"

            return myStr

class exaltDmg(std):
    def __init__(self, source=[], actualtarget=7):
        std.__init__(self, source)
        if actualtarget > 10:
            actualtarget = 10

        if actualtarget < 2:
            self.target = 2
        else:
            self.target = actualtarget

    def xsum(self, target):
        s = 0

        for r in self.data:
            if r >= target:
                s += 1
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = str(self.data)
            myStr += " Results: "

            succ = self.xsum(self.target)

            if succ == 0 and 1 in self.data:
                myStr += 'BOTCH!'
            elif succ == 0:
                myStr += str(succ) + " Failure"
            elif succ == 1:
                myStr += str(succ) + " Success"
            else:
                myStr += str(succ) + " Successes"

            return myStr