view orpg/pluginhandler.py @ 235:f6aca9a7370b alpha

Traipse Alpha 'OpenRPG' {100616-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:01:22 -0500
parents 4dc11df853bf
children
line wrap: on
line source

from orpg.orpg_wx import *
from orpg.orpgCore import component
from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementTree import fromstring, tostring

class PluginHandler:
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        self.session = component.get("session")
        self.chat = component.get("chat")
        self.settings = component.get("settings")
        self.gametree = component.get("tree")
        self.startplugs = component.get("startplugs")
        self.xml = component.get("xml")
        self.validate = component.get("validate")
        self.topframe = component.get("frame")
        self.plugindb = plugindb
        self.parent = parent
        self.shortcmdlist = self.chat.chat_cmds.shortcmdlist
        self.cmdlist = self.chat.chat_cmds.cmdlist

    def plugin_enabled(self):
        pass

    def plugin_disabled(self):
        pass

    def menu_start(self):
        rootMenu = component.get("pluginmenu")
        try:
            self.plugin_menu()
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)
        except:
            self.menu = wx.Menu()
            empty = wx.MenuItem(self.menu, wx.ID_ANY, 'Empty')
            self.menu.AppendItem(empty)
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)

    def menu_cleanup(self):
        self.settings.save()
        rootMenu = component.get("pluginmenu")
        menus = rootMenu.MenuItems
        for mi in menus:
            if mi.GetText() == self.name:
                rootMenu.RemoveItem(mi)
		del self.menu

    def plugin_addcommand(self, cmd, function, helptext, show_msg=True):
        self.chat.chat_cmds.addcommand(cmd, function, helptext)
        if(show_msg):
            msg = '<br /><b>New Command added</b><br />'
            msg += '<b><font color="#000000">%s</font></b>  %s' % (cmd, helptext)
            self.chat.InfoPost(msg)

    def plugin_commandalias(self, shortcmd, longcmd, show_msg=True):
        self.chat.chat_cmds.addshortcmd(shortcmd, longcmd)
        if(show_msg):
            msg = '<br /><b>New Command Alias added:</b><br />'
            msg += '<b><font color="#0000CC">%s</font></b> is short for <font color="#000000">%s</font>' % (shortcmd, longcmd)
            self.chat.InfoPost(msg)

    def plugin_removecmd(self, cmd):
        self.chat.chat_cmds.removecmd(cmd)
        msg = '<br /><b>Command Removed:</b> %s' % (cmd)
        self.chat.InfoPost(msg)

    def plugin_add_nodehandler(self, nodehandler, nodeclass):
        self.gametree.add_nodehandler(nodehandler, nodeclass)

    def plugin_remove_nodehandler(self, nodehandler):
        self.gametree.remove_nodehandler(nodehandler)

    def plugin_add_msg_handler(self, tag, function):
        self.session.add_msg_handler(tag, function)

    def plugin_delete_msg_handler(self, tag):
        self.session.remove_msg_handler(tag)

    def plugin_add_setting(self, setting, value, options, help):
        self.settings.add_tab('Plugins', self.name, 'grid')
        self.settings.add_setting(self.name, setting, value, options, help)

    def plugin_send_msg(self, to, plugin_msg):
        xml_dom = fromstring(plugin_msg)
        #xml_dom = xml_dom.getroot()
        xml_dom.set('from', str(self.session.id))
        xml_dom.set('to', str(to))
        xml_dom.set('group_id', str(self.session.group_id))
        tag_name = xml_dom.tag
        if not tag_name in self.session.core_msg_handlers:
            xml_msg = '<plugin to="' + str(to)
            xml_msg += '" from="' + str(self.session.id)
            xml_msg += '" group_id="' + str(self.session.group_id)
            xml_msg += '" />' + tostring(xml_dom)
            self.session.outbox.put(xml_msg)
        else:
            #Spoofing attempt
            pass
        #xml_dom.unlink()

    def message(self, text):
        return text

    def pre_parse(self, text):
        return text

    def send_msg(self, text, send):
        return text, send

    def plugin_incoming_msg(self, text, type, name, player):
        return text, type, name

    def post_msg(self, text, myself):
        return text

    def refresh_counter(self):
        pass

    def close_module(self):
        #This is called when OpenRPG shuts down
        pass