view orpg/map/_object.py @ 61:f3d8101211c4 ornery-dev

Traipse Dev 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author sirebral
date Thu, 13 Aug 2009 04:25:10 -0500
parents 4385a7d0efd1
children
line wrap: on
line source

from math import sqrt

import wx

import orpg.dirpath
from orpg.orpgCore import *
from orpg.tools.rgbhex import RGBHex

wxEVT_ENTER_OBJECT = wx.NewEventType()
wxEVT_LEAVE_OBJECT = wx.NewEventType()
wxEVT_SELECT_OBJECT = wx.NewEventType()
wxEVT_DESELECT_OBJECT = wx.NewEventType()
EVT_ENTER_OBJECT = wx.PyEventBinder(wxEVT_ENTER_OBJECT)
EVT_LEAVE_OBJECT = wx.PyEventBinder(wxEVT_LEAVE_OBJECT)
EVT_SELECT_OBJECT = wx.PyEventBinder(wxEVT_SELECT_OBJECT)
EVT_DESELECT_OBJECT = wx.PyEventBinder(wxEVT_DESELECT_OBJECT)

class ObjectEvent(wx.PyCommandEvent):
    def __init__(self, eventType, object):
        wx.PyCommandEvent.__init__(self, eventType)

        self._object = object

        self._eventType = eventType
        self.notify = wx.NotifyEvent(eventType, -1)

    def GetNotifyEvent(self):
        return self.notify

    def GetObject(self):
        return self._object

    def GetId(self):
        return self._object.GetId()

class MapObject:
    def __init__(self, **kwargs):
        self.id = -1
        self.start = wx.Point(0,0)
        self.color = "#000000"
        self.hcolor = "#ffffff"
        self.lineWidth = 1
        self.zOrder = 'front'
        self.selected = False
        self.inObject = False
        self.highlighed = False
        self.isshown = True
        self.canvas = None
        self.RGBHex = RGBHex()
        self.trans = 1

        for atter, value in kwargs.iteritems():
            setattr(self, atter, value)

        try:
            if self.id == wx.ID_ANY:
                self.id = wx.NewId()
        except:
            self.id = wx.NewId()

    #Public Methods
    def HitTest(self, pos):
        if self.InObject(pos) and not self.inObject and not self.selected:
            self.inObject = True
            evt = ObjectEvent(wxEVT_ENTER_OBJECT, self)
            self.canvas.GetEventHandler().ProcessEvent(evt)
        elif not self.InObject(pos) and self.inObject and not self.selected:
            self.inObject = False
            evt = ObjectEvent(wxEVT_LEAVE_OBJECT, self)
            self.canvas.GetEventHandler().ProcessEvent(evt)

    def GetId(self):
        return self.id

    def IsShown(self):
        return self.isshown

    def Show(self, event=None, show=True):
        self.isshown = show
        self.Update(send=True, action="update")

    def Hide(self, event=None):
        self.isshown = False
        self.Update(send=True, action="update")

    def IsSelected(self):
        return self.selected

    def Select(self, select=True):
        self.selected = select

        if select:
            evt = ObjectEvent(wxEVT_SELECT_OBJECT, self)
        else:
            evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self)

        self.canvas.GetEventHandler().ProcessEvent(evt)

    def Deselect(self):
        self.selected = False
        evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self)
        self.canvas.GetEventHandler().ProcessEvent(evt)

    def Update(self, send=False, action="update"):
        self.canvas.UpdateMap()
        if send:
            self.canvas.session.send(self._toxml(action))

    def GetName(self):
        return 'ID: ' + str(self.id) + ' Color: ' + self.color

    def InObject(self, pos):
        pass

    def Draw(self, dc):
        if self.selected:
            self.DrawSelected(dc)

    def DrawSelected(self, dc):
        pass

    def Highlight(self):
        self.highlighed = True
        self.Update()

    def UnHighlight(self):
        self.highlighed = False
        self.Update()

    def OnLeftDown(self, pos):
        if self.inObject and self.selected:
            self.start = pos
            self.Deselect()

        elif self.inObject and not self.selected:
            self.Select()

        else:
            self.start = pos

        self.Update()

    def OnMotion(self, pos):
        cdc = wx.ClientDC(self.canvas)
        self.canvas.PrepareDC(cdc)
        dc = wx.GraphicsContext.Create(cdc)

        if self.selected:
            self.start = pos
            self.Draw(dc)

    def OnLeftUp(self, pos):
        pass

    def OnRightDown(self, pos):
        pass

    def OnLeftDClick(self, pos):
        pass

    def ShowProperties(self, event):
        pass

    def _toxml(self, action="update"):
        return ''