Mercurial > traipse_dev
view orpg/mapper/grid_handler.py @ 202:f1a67667d78b alpha
Traipse Alpha 'OpenRPG' {100427-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Daily: I was having problems with Chat tabs. All fixed now.
author | sirebral |
---|---|
date | Tue, 27 Apr 2010 06:56:52 -0500 |
parents | b633f4c64aae |
children | cd4ac7e46d3c |
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# # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg/mapper/grid_handler.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: grid_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: grid layer handler # __version__ = "$Id: grid_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from grid import * from base_handler import * class grid_handler(base_layer_handler): def __init__(self, parent, id, canvas): base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): base_layer_handler.build_ctrls(self) self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ]) self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"]) self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap") self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT) self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) self.color_button.SetBackgroundColour(wx.BLACK) self.color_button.SetForegroundColour(wx.WHITE) self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button) self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) self.update_info() def update_info(self): layer = self.canvas.layers['grid'] self.grid_size.SetValue(str(layer.get_unit_size())) self.grid_ratio.SetValue(str(layer.get_iso_ratio())) self.grid_mode.SetSelection(layer.get_mode()) self.line_type.SetSelection(layer.get_line_type()) self.color_button.SetBackgroundColour(layer.get_color()) self.grid_snap.SetValue(layer.is_snap()) layer.isUpdated = True def build_menu(self,label = "Grid"): base_layer_handler.build_menu(self,label) def on_bg_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.color_button.SetBackgroundColour(color) dlg.Destroy() def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(), self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(), self.line_type.GetSelection(),float(self.grid_ratio.GetValue())) self.update_info() self.canvas.send_map_data() self.canvas.Refresh()