Mercurial > traipse_dev
view orpg/gametree/gametree.py @ 202:f1a67667d78b alpha
Traipse Alpha 'OpenRPG' {100427-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Daily: I was having problems with Chat tabs. All fixed now.
author | sirebral |
---|---|
date | Tue, 27 Apr 2010 06:56:52 -0500 |
parents | 0bc44a57ae6c |
children | 4dc11df853bf |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gametree.py # Author: Chris Davis # Maintainer: # Version: # $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code fore the game tree shell # # Traipse EZ_Tree Reference System (TaS - Prof.Ebral): # # The new EZ_Tree Reference System being implemented takes full advantage of # Python's OOP Language. The entire tree code is being reused, but a new ID is # being created which 'shuts off' some of the features of the tree and adds new ones. # This new feature will allow users to quickly add a Reference button to new node # handlers. The button will show a faximile of the tree and users can then create a # node reference with ease! # from __future__ import with_statement __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from nodehandlers import core import string, urllib, time, os from orpg.orpg_xml import xml from orpg.tools.validate import validate from orpg.tools.orpg_log import logger, debug from orpg.tools.orpg_settings import settings from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro from orpg.gametree.nodehandlers import map_miniature_nodehandler from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat from gametree_version import GAMETREE_VERSION from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring, XML, iselement from xml.parsers.expat import ExpatError STD_MENU_DELETE = wx.NewId() STD_MENU_DESIGN = wx.NewId() STD_MENU_USE = wx.NewId() STD_MENU_PP = wx.NewId() STD_MENU_RENAME = wx.NewId() STD_MENU_SEND = wx.NewId() STD_MENU_SAVE = wx.NewId() STD_MENU_ICON = wx.NewId() STD_MENU_CLONE = wx.NewId() STD_MENU_ABOUT = wx.NewId() STD_MENU_HTML = wx.NewId() STD_MENU_EMAIL = wx.NewId() STD_MENU_CHAT = wx.NewId() STD_MENU_WHISPER = wx.NewId() STD_MENU_WIZARD = wx.NewId() STD_MENU_NODE_SUBMENU = wx.NewId() STD_MENU_NODE_USEFUL = wx.NewId() STD_MENU_NODE_USELESS = wx.NewId() STD_MENU_NODE_INDIFFERENT = wx.NewId() STD_MENU_MAP = wx.NewId() TOP_IFILE = wx.NewId() TOP_INSERT_URL = wx.NewId() TOP_NEW_TREE = wx.NewId() TOP_SAVE_TREE = wx.NewId() TOP_SAVE_TREE_AS = wx.NewId() TOP_TREE_PROP = wx.NewId() TOP_FEATURES = wx.NewId() EZ_REF = wx.NewId() class game_tree(wx.TreeCtrl): def __init__(self, parent, id): wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS) self.chat = component.get('chat') self.session = component.get('session') self.mainframe = component.get('frame') self.ez_ref = True if id == EZ_REF else False self.build_img_list() if not self.ez_ref: self.build_std_menu() self.nodehandlers = {} self.nodes = {} self.init_nodehandlers() if not self.ez_ref: self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick) self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId()) self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId()) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_KEY_UP, self.on_key_up) self.id = 1 self.dragging = False self.last_save_dir = dir_struct["user"] self.tree_map = {} #Create tree from default if it does not exist validate.config_file("tree.xml","default_tree.xml") ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the ## tree wont parse fully without adding the component, and when a dupplicate component is created ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe if not self.ez_ref: component.add("tree", self); component.add('tree_fs', self) ## Fail Safe component.add('tree', self) #build tree self.root = self.AddRoot("Game Tree", self.icons['gear']) self.was_labeling = 0 self.rename_flag = 0 self.image_cache = {} logger.debug("Exit game_tree") def add_nodehandler(self, nodehandler, nodeclass): if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: logger.debug("Nodehandler for " + nodehandler + " already exists!") def remove_nodehandler(self, nodehandler): if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: logger.debug("No nodehandler for " + nodehandler + " exists!") def init_nodehandlers(self): self.add_nodehandler('group_handler', containers.group_handler) self.add_nodehandler('tabber_handler', containers.tabber_handler) self.add_nodehandler('splitter_handler', containers.splitter_handler) self.add_nodehandler('form_handler', forms.form_handler) self.add_nodehandler('textctrl_handler', forms.textctrl_handler) self.add_nodehandler('listbox_handler', forms.listbox_handler) self.add_nodehandler('link_handler', forms.link_handler) self.add_nodehandler('webimg_handler', forms.webimg_handler) self.add_nodehandler('dnd3echar_handler', dnd3e.dnd3echar_handler) self.add_nodehandler('dnd35char_handler', dnd35.dnd35char_handler) self.add_nodehandler('macro_handler', chatmacro.macro_handler) self.add_nodehandler('map_miniature_handler', map_miniature_nodehandler.map_miniature_handler) self.add_nodehandler('minilib_handler', minilib.minilib_handler) self.add_nodehandler('mini_handler', minilib.mini_handler) self.add_nodehandler('rpg_grid_handler', rpg_grid.rpg_grid_handler) self.add_nodehandler('d20char_handler', d20.d20char_handler) self.add_nodehandler('SWd20char_handler', StarWarsd20.SWd20char_handler) self.add_nodehandler('voxchat_handler', voxchat.voxchat_handler) self.add_nodehandler('file_loader', core.file_loader) self.add_nodehandler('node_loader', core.node_loader) self.add_nodehandler('url_loader', core.url_loader) self.add_nodehandler('min_map', core.min_map) def on_key_up(self, evt): key_code = evt.GetKeyCode() if self.dragging and (key_code == wx.WXK_SHIFT): curSelection = self.GetSelection() cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None evt.Skip() def on_char(self, evt): key_code = evt.GetKeyCode() curSelection = self.GetSelection() # Get the current selection if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging: curSelection = self.GetSelection() obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj elif key_code == wx.WXK_LEFT: self.Collapse(curSelection) elif key_code == wx.WXK_DELETE: # Handle the delete key if curSelection: nextSelect = self.GetItemParent(curSelection) self.on_del(evt) try: if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect) except: pass elif key_code == wx.WXK_F2: self.rename_flag = 1 self.EditLabel(curSelection) evt.Skip() def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 """prompts the user to locate a new tree file or create a new one""" response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) if response == wx.YES: file = None dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], filename[ ((filename.rfind(os.sep))+len(os.sep)):], "Gametree (*.xml)|*.xml|All files (*.*)|*.*", wx.OPEN | wx.CHANGE_DIR) if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath() dlg.Destroy() if not file: self.load_tree(error=1) else: self.load_tree(file) return else: validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) return def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): settings.change("gametree", filename) if not os.path.exists(filename): emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ "Would you like to locate it?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Gametree Error", emsg) return try: tree = parse(filename) self.xml_root = tree.getroot() except: self.xml_root = None if not self.xml_root: os.rename(filename,filename+".corrupt") emsg = "Your gametree is being regenerated.\n\n"\ "To salvage a recent version of your gametree\n"\ "exit OpenRPG and copy the lastgood.xml file in\n"\ "your myfiles directory to "+filename+ "\n"\ "in your myfiles directory.\n\n"\ "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Corrupt Gametree!", emsg) return if self.xml_root.tag != "gametree": emsg = filename+" does not appear to be a valid gametree file.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Invalid Gametree!", emsg) return try: # version = self.xml_root.get("version") # see if we should load the gametree loadfeatures = int(settings.get_setting("LoadGameTreeFeatures")) if loadfeatures: features_tree = parse(orpg.dirpath.dir_struct["template"]+"feature.xml") self.xml_root.append(features_tree.getroot()) settings.change("LoadGameTreeFeatures","0") ## load tree logger.debug("Features loaded (if required)") self.CollapseAndReset(self.root) logger.note("Parsing Gametree Nodes ", True) for xml_child in self.xml_root: logger.note('.', True) self.load_xml(xml_child,self.root) logger.note("done", True) self.Expand(self.root) self.SetPyData(self.root,self.xml_root) if error != 1: with open(filename, "rb") as infile: with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile: outfile.write(infile.read()) else: logger.info("Not overwriting lastgood.xml file.", True) except Exception, e: logger.exception(traceback.format_exc()) wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") os.rename(filename,filename+".corrupt") validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) def build_std_menu(self, obj=None): # build useful menu useful_menu = wx.Menu() useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less") useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") # build standard menu self.std_menu = wx.Menu() self.std_menu.SetTitle("game tree") self.std_menu.Append(STD_MENU_USE,"&Use") self.std_menu.Append(STD_MENU_DESIGN,"&Design") self.std_menu.Append(STD_MENU_PP,"&Pretty Print") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SEND,"Send To Player") self.std_menu.Append(STD_MENU_MAP,"Send To Map") self.std_menu.Append(STD_MENU_CHAT,"Send To Chat") self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ICON,"Change &Icon") self.std_menu.Append(STD_MENU_DELETE,"D&elete") self.std_menu.Append(STD_MENU_CLONE,"&Clone") self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu) self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SAVE,"&Save Node") self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ABOUT,"&About") self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND) self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT) self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL) self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS) self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE) self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP) self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN) self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE) self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP) self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE) self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON) self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE) self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT) self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) self.top_menu = wx.Menu() self.top_menu.SetTitle("game tree") self.top_menu.Append(TOP_IFILE,"&Insert Node File") self.top_menu.Append(TOP_INSERT_URL,"Insert Node &URL") self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE) self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL) self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS) self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE) self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE) self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP) self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES) def do_std_menu(self, evt, obj): try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu()) except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware()) self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone()) self.PopupMenu(self.std_menu) def strip_html(self, player): ret_string = "" x = 0 in_tag = 0 for x in xrange(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<" : in_tag = 1 elif player[0][x] == ">" : in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] logger.debug(ret_string) return ret_string def on_receive_data(self, data): self.insert_xml(data) def on_send_to_chat(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) def on_whisper_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) if len(opts): dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) selections = dlg.get_selections() if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True) else: player_ids = [] for s in selections: player_ids.append(players[s][2]) self.chat.whisper_to_players(obj.tohtml(),player_ids) def on_export_html(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE) if f.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) type = f.GetFilterIndex() with open(f.GetPath(),"w") as f: data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" data += "<body bgcolor='#FFFFFF' >"+obj.tohtml()+"</body></html>" for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): data = data.replace(tag,tag+"\n") f.write(data) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def indifferent(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("indifferent") def useful(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useful") def useless(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useless") def on_email(self,evt): pass def on_send_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) xmldata = "<tree>" + tostring(obj.xml) + "</tree>" selections = dlg.get_selections() if len(selections) == len(opts): self.session.send(xmldata) else: for s in selections: self.session.send(xmldata,players[s][2]) dlg.Destroy() def on_icon(self, evt): icons = self.icons.keys() icons.sort() dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons) if dlg.ShowModal() == wx.ID_OK: key = dlg.GetStringSelection() item = self.GetSelection() obj = self.GetPyData(item) obj.change_icon(key) dlg.Destroy() def on_wizard(self, evt): item = self.GetSelection() obj = self.GetPyData(item) name = "New " + obj.xml_root.get("name") icon = obj.xml_root.get("icon") xml_data = "<nodehandler name='"+name+"' icon='" + icon + "' module='core' class='node_loader' >" xml_data += xml.toxml(obj) xml_data += "</nodehandler>" self.insert_xml(xml_data) logger.debug(xml_data) def on_clone(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if obj.can_clone(): parent_node = self.GetItemParent(item) prev_sib = self.GetPrevSibling(item) if not prev_sib.IsOk(): prev_sib = parent_node clone_xml = XML(tostring(obj.xml)) if parent_node == self.root: parent_xml = self.GetPyData(parent_node) else: parent_xml = self.GetPyData(parent_node).xml for i in range(len(parent_xml)): if parent_xml[i] is obj.xml: name = self.clone_renaming(parent_xml, parent_xml[i].get('name')) clone_xml.set('name', name) parent_xml.insert(i, clone_xml) break self.load_xml(clone_xml, parent_node, prev_sib) def clone_renaming(self, node, name): node_list = node.getchildren() parent = node append = name.split('_') try: append_d = int(append[len(append)-1]); del append[len(append)-1] except: append_d = False if append_d: append_d += 1; name = '' for a in append: name += a+'_' name = name+str(append_d) if not append_d: append_d = 1; name = '' for a in append: name += a+'_' name = name+str(append_d) for n in node_list: if n.get('name') == name: name = self.clone_renaming(parent, name) return name def on_save(self, evt): """save node to a xml file""" item = self.GetSelection() obj = self.GetPyData(item) obj.on_save(evt) os.chdir(dir_struct["home"]) def on_save_tree_as(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: self.save_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_save_tree(self, evt=None): filename = settings.get_setting("gametree") self.save_tree(filename) def save_tree(self, filename=dir_struct["user"]+'tree.xml'): self.xml_root.set("version", GAMETREE_VERSION) settings.change("gametree", filename) ElementTree(self.xml_root).write(filename) def on_load_new_tree(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.load_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_insert_file(self, evt): """loads xml file into the tree""" if self.last_save_dir == ".": self.last_save_dir = dir_struct["user"] f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.insert_xml(open(f.GetPath(),"r").read()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_insert_url(self, evt): """loads xml url into the tree""" dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://") if dlg.ShowModal() == wx.ID_OK: path = dlg.GetValue() file = urllib.urlopen(path) self.insert_xml(file.read()) dlg.Destroy() def on_insert_features(self, evt): self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read()) def on_tree_prop(self, evt): dlg = gametree_prop_dlg(self, settings) if dlg.ShowModal() == wx.ID_OK: pass dlg.Destroy() def on_node_design(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_design(evt) def on_node_use(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_use(evt) def on_node_pp(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_html_view(evt) def on_del(self, evt): status_value = "none" try: item = self.GetSelection() if item: handler = self.GetPyData(item) status_value = handler.xml.get('status') name = handler.xml.get('name') parent_item = self.GetItemParent(item) while parent_item.IsOk() and status_value!="useful" and status_value!="useless": try: parent_handler = self.GetPyData(parent_item) status_value = parent_handler.get('status') name = parent_handler.get('name') if status_value == "useless": break elif status_value == "useful": break except: status_value = "none" parent_item = self.GetItemParent(parent_item) if status_value == "useful": dlg = wx.MessageDialog(self, `name` + " And everything beneath it are considered useful. \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: handler.delete() else: handler.delete() except: if self.GetSelection() == self.GetRootItem(): msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK) else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK) msg.ShowModal() msg.Destroy() def on_about(self, evt): item = self.GetSelection() obj = self.GetPyData(item) text = str(obj.about()) #about = MyAboutBox(self, obj.about()) wx.MessageBox(text, 'About')#.ShowModal() #about.ShowModal() #about.Destroy() def on_send_to_map(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt) def insert_xml(self, txt): #Updated to allow safe merging of gametree files #without leaving an unusable and undeletable node. # -- Snowdog 8/03 if not txt: wx.MessageBox("Import Failed: Invalid or missing node data") logger.general("Import Failed: Invalid or missing node data") return try: new_xml = XML(txt) except ExpatError: wx.MessageBox("Error Importing Node or Tree") logger.general("Error Importing Node or Tree") return if new_xml.tag == "gametree": for xml_child in new_xml: self.load_xml(xml_child, self.root) return if new_xml.tag == "tree": self.xml_root.append(new_xml.find('nodehandler')) for xml_child in new_xml: self.load_xml(xml_child, self.root) return self.xml_root.append(new_xml) self.load_xml(new_xml, self.root, self.root) def build_img_list(self): """make image list""" helper = img_helper() self.icons = { } self._imageList= wx.ImageList(16,16,False) icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml") for icon in icons_xml.getroot(): key = icon.get("name") path = orpg.dirpath.dir_struct["icon"] + icon.get("file") img = helper.load_file(path) self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) def get_tree_map(self, parent): ## Could be a little cleaner ## family_tree = [] test = parent while test != self.root: parent = self.GetItemText(test) test = self.GetItemParent(test) family_tree.append(parent) return family_tree def load_xml(self, xml_element, parent_node, prev_node=None): if parent_node == self.root: self.tree_map[xml_element.get('name')] = {} self.tree_map[xml_element.get('name')]['node'] = xml_element xml_element.set('map', '') if parent_node != self.root: ## Loading XML seems to lag on Grids and Images need a cache for load speed ## family_tree = self.get_tree_map(parent_node) family_tree.reverse() map_str = '' #'!@' for member in family_tree: map_str += member +'::' map_str = map_str[:len(map_str)-2] #+'@!' xml_element.set('map', map_str) #add the first tree node i = 0 name = xml_element.get("name") icon = xml_element.get("icon") if self.icons.has_key(icon): i = self.icons[icon] if prev_node: if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) else: new_tree_node = self.AppendItem(parent_node, name, i, i) logger.debug("Node Added to tree") #create a nodehandler or continue loading xml into tree if xml_element.tag == "nodehandler": try: py_class = xml_element.get("class") logger.debug("nodehandler class: " + py_class) if not self.nodehandlers.has_key(py_class): raise Exception("Unknown Nodehandler for " + py_class) self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node) self.SetPyData(new_tree_node, self.nodes[self.id]) logger.debug("Node Data set") bmp = self.nodes[self.id].get_scaled_bitmap(16,16) if bmp: self.cached_load_of_image(bmp,new_tree_node,) logger.debug("Node Icon loaded") self.id = self.id + 1 except Exception, er: logger.exception(traceback.format_exc()) # was deleted -- should we delete non-nodehandler nodes then? #self.Delete(new_tree_node) #parent = xml_dom._get_parentNode() #parent.removeChild(xml_dom) return new_tree_node def cached_load_of_image(self, bmp_in, new_tree_node): image_list = self.GetImageList() img = wx.ImageFromBitmap(bmp_in) img_data = img.GetData() image_index = None for key in self.image_cache.keys(): if self.image_cache[key] == str(img_data): image_index = key break if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data self.SetItemImage(new_tree_node,image_index) self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) return image_index def on_rclick(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_rclick(evt) else: self.PopupMenu(self.top_menu) else: self.PopupMenu(self.top_menu,pt) def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): if not obj.on_ldclick(evt): action = settings.get_setting("treedclick") if action == "use": obj.on_use(evt) elif action == "design": obj.on_design(evt) elif action == "print": obj.on_html_view(evt) elif action == "chat": self.on_send_to_chat(evt) def on_left_down(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk() and self.was_labeling: self.SelectItem(item) self.rename_flag = 0 self.was_labeling = 0 elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item): # this next if tests to ensure that the mouse up occurred over a label, and not the icon self.rename_flag = 1 else: self.SelectItem(item) evt.Skip() def on_left_up(self, evt): if self.dragging: cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None def traverse(self, root, function, data=None, recurse=True): child, cookie = self.GetFirstChild(root) while child.IsOk(): function(child, data) if recurse: self.traverse(child, function, data) child, cookie = self.GetNextChild(root, cookie) def on_label_change(self, evt): item = evt.GetItem() txt = evt.GetLabel() self.was_labeling = 0 self.rename_flag = 0 if txt != "": obj = self.GetPyData(item) obj.xml_root.set('name',txt) else: evt.Veto() def on_label_begin(self, evt): if not self.rename_flag: evt.Veto() else: self.was_labeling = 1 item = evt.GetItem() if item == self.GetRootItem(): evt.Veto() def on_drag(self, evt): self.rename_flag = 0 item = self.GetSelection() obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler) and obj.drag): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj def is_parent_node(self, node, compare_node): parent_node = self.GetItemParent(node) if compare_node == parent_node: logger.debug("parent node") return 1 elif parent_node == self.root: logger.debug("not parent") return 0 else: return self.is_parent_node(parent_node, compare_node) CTRL_TREE_FILE = wx.NewId() CTRL_YES = wx.NewId() CTRL_NO = wx.NewId() CTRL_USE = wx.NewId() CTRL_DESIGN = wx.NewId() CTRL_CHAT = wx.NewId() CTRL_PRINT = wx.NewId() class gametree_prop_dlg(wx.Dialog): def __init__(self, parent, settings): wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties") #sizers sizers = {} sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) sizers['main'] = wx.BoxSizer(wx.VERTICAL) #box sizers box_sizers = {} box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL) box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL) box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL) self.ctrls = { CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY, labelText="" ) , CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP), CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"), CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP), CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"), CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"), CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print") } self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree")) opt = settings.get_setting("SaveGameTreeOnExit") self.ctrls[CTRL_YES].SetValue(opt=="1") self.ctrls[CTRL_NO].SetValue(opt=="0") opt = settings.get_setting("treedclick") self.ctrls[CTRL_DESIGN].SetValue(opt=="design") self.ctrls[CTRL_USE].SetValue(opt=="use") self.ctrls[CTRL_CHAT].SetValue(opt=="chat") self.ctrls[CTRL_PRINT].SetValue(opt=="print") box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND) box_sizers['save'].Add(wx.Size(10,10)) box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND) box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND) box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND) # buttons sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND) sizers['but'].Add(wx.Size(10,10)) sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND) sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM ) #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20) self.SetSizer(sizers['main']) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): settings.change("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) settings.change("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) if self.ctrls[CTRL_USE].GetValue(): settings.change("treedclick","use") elif self.ctrls[CTRL_DESIGN].GetValue(): settings.change("treedclick","design") elif self.ctrls[CTRL_PRINT].GetValue(): settings.change("treedclick","print") elif self.ctrls[CTRL_CHAT].GetValue(): settings.change("treedclick","chat") self.EndModal(wx.ID_OK)