Mercurial > traipse_dev
view orpg/tools/inputValidator.py @ 166:eef2463cd441 alpha
Traipse Alpha 'OpenRPG' {091203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Thu, 03 Dec 2009 00:50:44 -0600 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: inputValidator.py # Author: Greg Copeland # Maintainer: # # Description: Contains simple input validators to help reduce the amount of # user input generated text. # __version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $" ## ## Module Loading ## from orpg.orpg_wx import * import string ## ## Text Only input (no numbers allowed) ## class TextOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return TextOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.letters: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.letters: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Number Only input (no text allowed) ## class NumberOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NumberOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.digits: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.digits: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Math Only input (no text allowed, only numbers of math symbols) ## class MathOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = "0123456789()*/+-<>" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return MathOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) ## class NoHTMLValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NoHTMLValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return