view orpg/orpgCore.py @ 166:eef2463cd441 alpha

Traipse Alpha 'OpenRPG' {091203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 03 Dec 2009 00:50:44 -0600
parents d1aff41c031b
children fa18af3e04b9
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2006 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: main.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $
#
# Description: This is the core functionality that is used by both the client and server.
#               As well as everything in here should be global to every file
#

__version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $"

import time
from string import *
import os
import os.path
import thread
import traceback
import sys
import systempath
import re
import string
import urllib
import webbrowser
import random

#########################
## Error Types
#########################
ORPG_CRITICAL       = 1
ORPG_GENERAL        = 2
ORPG_INFO           = 4
ORPG_NOTE           = 8
ORPG_DEBUG          = 16

########################
## openrpg object
########################

class ORPGStorage(object):
    __components = {}

    def add(self, key, com):
        self.__components[key] = com

    def get(self, key):
        if self.__components.has_key(key): return self.__components[key]
        else: return None

    def delete(self, key):
        if self.__components.has_key(key): del self.__components[key]
        else: return

    ###Grumpy to Ornery###
    def add_component(self, key, com):
        return self.add(key, com)

    def get_component(self, key):
        return self.get(key)

def singleton(cls):
    instances = {}
    def getinstance():
        if cls not in instances:
            instances[cls] = cls()
        return instances[cls]
    return getinstance

ORPGStorage = singleton(ORPGStorage)
component = ORPGStorage()

###Grumpy to Ornery###
open_rpg = ORPGStorage()