Mercurial > traipse_dev
view orpg/player_list.py @ 53:ebe281aeb63a traipse_dev
I forgot the Update Manager /tmp/ folder. Integral part of the Manifest.
Final Testing.
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 14:32:36 -0500 |
parents | 65c5cb9be59c |
children | f3d8101211c4 |
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#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: player_list.py # Author: Chris Davis # Maintainer: # Version: # $Id: player_list.py,v 1.29 2007/03/30 19:12:06 digitalxero Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: player_list.py,v 1.29 2007/03/30 19:12:06 digitalxero Exp $" from orpg.orpg_windows import * import orpg.dirpath # global definitions global ROLE_GM; ROLE_GM = "GM" global ROLE_PLAYER; ROLE_PLAYER = "PLAYER" global ROLE_LURKER; ROLE_LURKER = "LURKER" ######################### #player frame window ######################### PLAYER_BOOT = wx.NewId() PLAYER_WHISPER = wx.NewId() PLAYER_IGNORE = wx.NewId() PLAYER_ROLE_MENU = wx.NewId() PLAYER_ROLE_LURKER = wx.NewId() PLAYER_ROLE_PLAYER = wx.NewId() PLAYER_ROLE_GM = wx.NewId() PLAYER_MODERATE_MENU = wx.NewId() PLAYER_MODERATE_ROOM_ON = wx.NewId() PLAYER_MODERATE_ROOM_OFF = wx.NewId() PLAYER_MODERATE_GIVE_VOICE = wx.NewId() PLAYER_MODERATE_TAKE_VOICE = wx.NewId() PLAYER_SHOW_VERSION = wx.NewId() WG_LIST = {} #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- PLAYER_WG_MENU = wx.NewId() PLAYER_WG_CREATE = wx.NewId() PLAYER_WG_CLEAR_ALL = wx.NewId() WG_MENU_LIST = {} #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- PLAYER_COMMAND_MENU = wx.NewId() PLAYER_COMMAND_PASSWORD_ALTER = wx.NewId() PLAYER_COMMAND_ROOM_RENAME = wx.NewId() #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- class player_list(wx.ListCtrl): def __init__( self, parent): ##wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND ) wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) self.session = open_rpg.get_component("session") self.settings = open_rpg.get_component('settings') self.chat = open_rpg.get_component('chat') self.password_manager = open_rpg.get_component("password_manager") # Create in image list -- for whatever reason...guess it will be nice when we can tell which is a bot self.whisperCount = 0 self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Create our column headers self.InsertColumn( 0, "ID" ) self.InsertColumn( 1, "Player" ) self.InsertColumn( 2, "Status" ) #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- ##Main Menu self.wgMenu = wx.Menu() #Add the Base Menu items, so they are always at the bottom self.wgMenu.Append(PLAYER_WG_CREATE, "Create") self.wgMenu.Append(PLAYER_WG_CLEAR_ALL, "Delete All Groups") #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- # Create the role menu self.roleMenu = wx.Menu() self.roleMenu.SetTitle( "Assign Role" ) self.roleMenu.Append( PLAYER_ROLE_LURKER, "Lurker" ) self.roleMenu.Append( PLAYER_ROLE_PLAYER, "Player" ) self.roleMenu.Append( PLAYER_ROLE_GM, "GM" ) # Create the moderation menu self.moderateMenu = wx.Menu() self.moderateMenu.SetTitle( "Moderate" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_ON, "Room Moderation ON" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_OFF, "Room Moderation OFF" ) self.moderateMenu.AppendSeparator() self.moderateMenu.Append( PLAYER_MODERATE_GIVE_VOICE, "Give Voice" ) self.moderateMenu.Append( PLAYER_MODERATE_TAKE_VOICE, "Take Voice" ) #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- # Create the room control menu self.commandMenu = wx.Menu() self.commandMenu.SetTitle( "Room Controls" ) self.commandMenu.Append( PLAYER_COMMAND_PASSWORD_ALTER, "Password" ) self.commandMenu.Append( PLAYER_COMMAND_ROOM_RENAME, "Room Name" ) self.commandMenu.AppendSeparator() #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- # Create the pop up menu self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( PLAYER_BOOT, "Boot" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_IGNORE, "Toggle &Ignore" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_WHISPER, "Whisper" ) #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.menu.AppendMenu(PLAYER_WG_MENU, "Whisper Groups", self.wgMenu) #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_MODERATE_MENU, "Moderate", self.moderateMenu ) self.menu.AppendMenu( PLAYER_COMMAND_MENU, "Room Control", self.commandMenu ) self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_ROLE_MENU, "Assign Role", self.roleMenu ) self.menu.AppendSeparator() self.menu.Append( PLAYER_SHOW_VERSION, "Version" ) # Event processing for our menu self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_BOOT) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_IGNORE) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_WHISPER) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_ON) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_OFF) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_GIVE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_TAKE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_LURKER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_PLAYER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_GM) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_SHOW_VERSION) #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CREATE) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CLEAR_ALL) #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- self.Bind(wx.EVT_MENU, self.on_menu_password, id=PLAYER_COMMAND_PASSWORD_ALTER) self.Bind(wx.EVT_MENU, self.on_menu_room_rename, id=PLAYER_COMMAND_ROOM_RENAME) #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- self.Bind(wx.EVT_LEFT_DCLICK, self.on_d_lclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_menu) self.sized = 1 #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 # # Revised 8/03 to add support for password manager #--------------------------------------------------------- def on_menu_password( self, evt ): id = evt.GetId() self.session = open_rpg.get_component("session") self.password_manager = open_rpg.get_component("password_manager") self.chat = open_rpg.get_component("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_pwd_dialog = wx.TextEntryDialog(self, "Enter new room password: (blank for no password)","Alter Room Password") if alter_pwd_dialog.ShowModal() == wx.ID_OK: new_pass = alter_pwd_dialog.GetValue() self.chat.InfoPost( "Requesting password change on server..." ) self.session.set_room_pass(new_pass, boot_pwd) def on_menu_room_rename( self, evt ): id = evt.GetId() self.session = open_rpg.get_component("session") self.password_manager = open_rpg.get_component("password_manager") self.chat = open_rpg.get_component("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_name_dialog = wx.TextEntryDialog(self,"Enter new room name: ","Change Room Name") if alter_name_dialog.ShowModal() == wx.ID_OK: new_name = alter_name_dialog.GetValue() self.chat.InfoPost( "Requesting room name change on server..." ) loc = new_name.find("&") oldloc=0 while loc > -1: loc = new_name.find("&",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "&" + e oldloc = loc +1 loc = new_name.find("'") oldloc=0 while loc > -1: loc = new_name.find("'",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "'" + e oldloc = loc +1 loc = new_name.find('"') oldloc=0 while loc > -1: loc = new_name.find('"',oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + ""e" + e oldloc = loc +1 self.session.set_room_name(new_name, boot_pwd) #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- def clean_sub_menus(self): for mid in WG_MENU_LIST: try: self.wgMenu.Remove(WG_MENU_LIST[mid]["menuid"]) WG_MENU_LIST[mid]["menu"].Destroy() except: self.wgMenu.UpdateUI() if self.wgMenu.GetMenuItemCount() == 2: WG_MENU_LIST.clear() return def on_menu_whispergroup( self, evt ): self.session = open_rpg.get_component("session") self.settings = open_rpg.get_component('settings') self.chat = open_rpg.get_component('chat') "Add/Remove players from Whisper Groups" id = evt.GetId() item = self.GetItem( self.selected_item ) #See if it is the main menu if id == PLAYER_WG_CREATE: create_new_group_dialog = wx.TextEntryDialog(self,"Enter Group Name","Create New Whisper Group") if create_new_group_dialog.ShowModal() == wx.ID_OK: group_name = create_new_group_dialog.GetValue() WG_LIST[group_name] = {} return elif id == PLAYER_WG_CLEAR_ALL: WG_LIST.clear(); return #Check Sub Menus for mid in WG_MENU_LIST: if id == WG_MENU_LIST[mid]["add"]: WG_LIST[mid][int(item.GetText())] = int(item.GetText()); return elif id == WG_MENU_LIST[mid]["remove"]: del WG_LIST[mid][int(item.GetText())]; return elif id == WG_MENU_LIST[mid]["clear"]: WG_LIST[mid].clear(); return elif id == WG_MENU_LIST[mid]["whisper"]: self.chat.set_chat_text("/gw " + mid + "="); return return #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- def on_menu_moderate( self, evt ): "Change the moderated status of a room or player." id = evt.GetId() self.chat = open_rpg.get_component( "chat" ) self.session = open_rpg.get_component("session") playerID = self.GetItemData( self.selected_item ) moderationString = None moderateRoomBase = "/moderate %s" moderatePlayerBase = "/moderate %d=%s" infoRoomBase = "Attempting to %s moderation in the current room..." infoPlayerBase = "Attempting to %s voice to %s (%d)..." if id == PLAYER_MODERATE_ROOM_ON: moderationString = (moderateRoomBase % "on") infoString = (infoRoomBase % "ENABLE") if id == PLAYER_MODERATE_ROOM_OFF: moderationString = (moderateRoomBase % "off") infoString = (infoRoomBase % "DISABLE") elif id == PLAYER_MODERATE_GIVE_VOICE: moderationString = (moderatePlayerBase % (playerID, "on")) infoString = (infoPlayerBase % ("GIVE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) elif id == PLAYER_MODERATE_TAKE_VOICE: moderationString = (moderatePlayerBase % (playerID, "off")) infoString = (infoPlayerBase % ("TAKE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) # Now, send it to the server if moderationString: self.chat.chat_cmds.docmd( moderationString ) # Now, provide local feedback as to what we requested self.chat.InfoPost( infoString ) def on_menu_role_change( self, evt ): self.session = open_rpg.get_component("session") "Change the role of the selected id." id = evt.GetId() self.chat = open_rpg.get_component( "chat" ) playerID = self.GetItemData( self.selected_item ) roleString = None roleBase = "/role %d=%s" infoBase = "Attempting to assign the role of %s to (%d) %s..." # Do type specific processing recycle_bin = {PLAYER_ROLE_LURKER: ROLE_LURKER, PLAYER_ROLE_PLAYER: ROLE_PLAYER, PLAYER_ROLE_GM: ROLE_GM} if recycle_bin.has_key(id): roleName = recycle_bin[id] roleString = (roleBase % ( playerID, roleName )) recycle_bin = {} # Now, send it to the server if roleString: self.chat.chat_cmds.docmd( roleString ) # Now, provide local feedback as to what we requested displayName = self.session.get_player_by_player_id( str(playerID) )[0] infoString = (infoBase % ( roleName, playerID, displayName )) self.chat.InfoPost( infoString ) def on_d_lclick(self,evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) id = self.GetItemText(item) self.chat = open_rpg.get_component("chat") self.chat.set_chat_text("/w " + id + "=") def on_menu_item(self,evt): id = evt.GetId() self.session = open_rpg.get_component("session") self.password_manager = open_rpg.get_component("password_manager") if id == PLAYER_BOOT: id = str(self.GetItemData(self.selected_item)) boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: self.session.boot_player(id,boot_pwd) elif id == PLAYER_WHISPER: id = self.GetItemText(self.selected_item) self.chat = open_rpg.get_component("chat") self.chat.set_chat_text("/w " + id + "=") elif id == PLAYER_IGNORE: id = str(self.GetItemData(self.selected_item)) self.chat = open_rpg.get_component("chat") (result,id,name) = self.session.toggle_ignore(id) if result == 0: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" no longer ignored")) else: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" now being ignored")) elif id == PLAYER_SHOW_VERSION: id = str(self.GetItemData(self.selected_item)) version_string = self.session.players[id][6] if version_string: wx.MessageBox("Running client version " + version_string,"Version") else: wx.MessageBox("No client version available for this player","Version") def on_menu(self, evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) if item > -1: self.selected_item = item # This if-else block makes the menu item to boot players active or inactive, as appropriate # This block is enabled for 1.7.8. Ver. 1.7.9 will boast Admin features. #if open_rpg.get_component("session").group_id == "0": # self.menu.Enable(PLAYER_BOOT,0) # self.menu.SetLabel(PLAYER_BOOT,"Can't boot from Lobby") #else: self.menu.Enable(PLAYER_BOOT,1) self.menu.SetLabel(PLAYER_BOOT,"Boot") #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.menu.Enable(PLAYER_WG_MENU, True) item = self.GetItem( self.selected_item ) if len(WG_MENU_LIST) > len(WG_LIST): self.clean_sub_menus() if len(WG_LIST) == 0: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, False) else: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, True) for gid in WG_LIST: if not WG_MENU_LIST.has_key(gid): WG_MENU_LIST[gid] = {} WG_MENU_LIST[gid]["menuid"] = wx.NewId() WG_MENU_LIST[gid]["whisper"] = wx.NewId() WG_MENU_LIST[gid]["add"] = wx.NewId() WG_MENU_LIST[gid]["remove"] = wx.NewId() WG_MENU_LIST[gid]["clear"] = wx.NewId() WG_MENU_LIST[gid]["menu"] = wx.Menu() WG_MENU_LIST[gid]["menu"].SetTitle(gid) WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["whisper"], "Whisper") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["add"], "Add") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["remove"], "Remove") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["clear"], "Clear") self.wgMenu.PrependMenu(WG_MENU_LIST[gid]["menuid"], gid, WG_MENU_LIST[gid]["menu"]) if WG_LIST[gid].has_key(int(item.GetText())): WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], True) if len(WG_LIST[gid]) == 0: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], True) #Event Stuff self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["whisper"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["add"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["remove"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["clear"] ) #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.PopupMenu(self.menu,pos) def add_player(self,player): i = self.InsertImageStringItem(0,player[2],0) self.SetStringItem(i,1,self.strip_html(player)) self.SetItemData(i,int(player[2])) self.SetStringItem(i, 2,player[3]) self.colorize_player_list() self.Refresh() # play sound setobj = open_rpg.get_component('settings') sound_file = setobj.get_setting("AddSound") if sound_file != '': sound_player = open_rpg.get_component('sound') sound_player.play(sound_file) def del_player(self,player): i = self.FindItemData(-1,int(player[2])) self.DeleteItem(i) #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- for gid in WG_LIST: if WG_LIST[gid].has_key(int(player[2])): del WG_LIST[gid][int(player[2])] #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- # play sound setobj = open_rpg.get_component('settings') sound_file = setobj.get_setting("DelSound") if sound_file != '': sound_player = open_rpg.get_component('sound') sound_player.play(sound_file) ic = self.GetItemCount() self.whisperCount = 0 index = 0 while index < ic: item = self.GetItem( index ) if item.GetImage(): self.whisperCount += 1 index += 1 self.colorize_player_list() self.Refresh() # This method updates the player info # # self: reference to this PlayerList # player: reference to a player structure(list) # # Returns: None # def update_player(self,player): i = self.FindItemData(-1,int(player[2])) # finds the right list box index self.SetStringItem(i,1,self.strip_html(player)) self.SetStringItem(i,2,player[3]) item = self.GetItem(i) self.colorize_player_list() self.Refresh() def colorize_player_list(self): session = open_rpg.get_component("session") settings = open_rpg.get_component('settings') mode = settings.get_setting("ColorizeRoles") if mode.lower() == "0": return players = session.players for m in players.keys(): item_list_location = self.FindItemData(-1,int(m)) if item_list_location == -1: continue player_info = session.get_player_by_player_id(m) item = self.GetItem(item_list_location) role = player_info[7] color = wx.GREEN if self.session.group_id != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) self.SetItem(item) def reset(self): self.whisperCount = 0 #--------------------------------------------------------- # [START] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- WG_LIST.clear() #--------------------------------------------------------- # [END] Digitalxero Multi Whisper Group 1/1/05 #--------------------------------------------------------- self.DeleteAllItems() def strip_html(self,player): ret_string = ""; x = 0; in_tag = 0 for x in range(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<": in_tag = 1 elif player[0][x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] return ret_string def size_cols(self): ##moved skip here to see if it breaks ## w,h = self.GetClientSizeTuple() ## w /= 8 ## self.SetColumnWidth( 0, w*2 ) ## self.SetColumnWidth( 1, w*2 ) ## self.SetColumnWidth( 2, w*3 ) pass