Mercurial > traipse_dev
view orpg/gametree/nodehandlers/rpg_grid.py @ 87:eb1b275699c4 alpha
Traipse Alpha 'OpenRPG' {090917-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
author | sirebral |
---|---|
date | Thu, 17 Sep 2009 03:23:03 -0500 |
parents | 37a11fea3304 |
children | 217fb049bd00 dcf4fbe09b70 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: rpg_grid.py # Author: Chris Davis # Maintainer: # Version: # $Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $ # # Description: The file contains code for the grid nodehanlers # __version__ = "$Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $" from core import * from forms import * from orpg.minidom import Element, Text class rpg_grid_handler(node_handler): """ Node handler for rpg grid tool <nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'> <grid border='' autosize='1' > <row> <cell size='?'></cell> <cell></cell> </row> <row> <cell></cell> <cell></cell> </row> </grid> <macros> <macro name=''/> </macros> </nodehandler> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.grid = self.master_dom.getElementsByTagName('grid')[0] if self.grid.getAttribute("border") == "": self.grid.setAttribute("border","1") if self.grid.getAttribute("autosize") == "": self.grid.setAttribute("autosize","1") self.macros = self.master_dom.getElementsByTagName('macros')[0] self.myeditor = None self.refresh_rows() def refresh_die_macros(self): pass def refresh_rows(self): self.rows = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.master_dom.getElementsByTagName('row') for n in node_list: cells = n.getElementsByTagName('cell') t_node = cells[0]._get_firstChild() if t_node == None: name = "Row" else: name = t_node._get_nodeValue() if name == "": name = "Row" new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) handler = grid_row_handler(n,new_tree_node,self) tree.SetPyData(new_tree_node,handler) def tohtml(self): border = self.grid.getAttribute("border") name = self.master_dom.getAttribute('name') rows = self.grid.getElementsByTagName('row') colspan = str(len(rows[0].getElementsByTagName('cell'))) html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>" for r in rows: cells = r.getElementsByTagName('cell') html_str += "<tr>" for c in cells: #html_str += "<td width='"+c.getAttribute('size')+"' >" bug here html_str += "<td >" t_node = c._get_firstChild() if t_node == None: html_str += "<br /></td>" else: html_str += t_node._get_nodeValue() + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_design_panel(self,parent): return rpg_grid_edit_panel(parent,self) def get_use_panel(self,parent): return rpg_grid_panel(parent,self) def get_size_constraint(self): return 1 def is_autosized(self): return self.grid.getAttribute("autosize") def set_autosize(self,autosize=1): self.grid.setAttribute("autosize",str(autosize)) class grid_row_handler(node_handler): """ Node Handler grid row. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.drag = False def on_drop(self,evt): pass def can_clone(self): return 0; def tohtml(self): cells = self.master_dom.getElementsByTagName('cell') html_str = "<table border=1 align=center><tr >" for c in cells: html_str += "<td >" t_node = c._get_firstChild() if t_node == None: html_str += "<br /></td>" else: html_str += t_node._get_nodeValue() + "</td>" html_str += "</tr>" html_str += "</table>" return html_str class MyCellEditor(wx.grid.PyGridCellEditor): """ This is a sample GridCellEditor that shows you how to make your own custom grid editors. All the methods that can be overridden are show here. The ones that must be overridden are marked with "*Must Override*" in the docstring. Notice that in order to call the base class version of these special methods we use the method name preceded by "base_". This is because these methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create for example, then when the wxPython extension module tries to call ptr->Create(...) then it actually calls the derived class version which looks up the method in this class and calls it, causing a recursion loop. If you don't understand any of this, don't worry, just call the "base_" version instead. ---------------------------------------------------------------------------- This class is copied from the wxPython examples directory and was written by Robin Dunn. I have pasted it directly in and removed all references to "log" -- Andrew """ def __init__(self): wx.grid.PyGridCellEditor.__init__(self) def Create(self, parent, id, evtHandler): """ Called to create the control, which must derive from wxControl. *Must Override* """ self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) self._tc.SetInsertionPoint(0) self.SetControl(self._tc) if evtHandler: self._tc.PushEventHandler(evtHandler) def SetSize(self, rect): """ Called to position/size the edit control within the cell rectangle. If you don't fill the cell (the rect) then be sure to override PaintBackground and do something meaningful there. """ self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) #def Show(self, show, attr): #deprecated DeprecationWarning: Please use PyGridCellEditor.Show instead. # """ # Show or hide the edit control. You can use the attr (if not None) # to set colours or fonts for the control. # """ # self.base_Show(show, attr) # Removed to prevent recursive error type. def BeginEdit(self, row, col, grid): """ Fetch the value from the table and prepare the edit control to begin editing. Set the focus to the edit control. *Must Override* """ self.startValue = grid.GetTable().GetValue(row, col) self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() self._tc.SetFocus() # For this example, select the text self._tc.SetSelection(0, self._tc.GetLastPosition()) def EndEdit(self, row, col, grid): """ Complete the editing of the current cell. Returns True if the value has changed. If necessary, the control may be destroyed. *Must Override* """ changed = False val = self._tc.GetValue() if val != self.startValue: changed = True grid.GetTable().SetValue(row, col, val) # update the table self.startValue = '' self._tc.SetValue('') return changed def Reset(self): """ Reset the value in the control back to its starting value. *Must Override* """ self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() def IsAcceptedKey(self, evt): """ Return True to allow the given key to start editing: the base class version only checks that the event has no modifiers. F2 is special and will always start the editor. """ ## Oops, there's a bug here, we'll have to do it ourself.. ##return self.base_IsAcceptedKey(evt) return (not (evt.ControlDown() or evt.AltDown()) and evt.GetKeyCode() != wx.WXK_SHIFT) def StartingKey(self, evt): """ If the editor is enabled by pressing keys on the grid, this will be called to let the editor do something about that first key if desired. """ key = evt.GetKeyCode() ch = None if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) elif key < 256 and key >= 0 and chr(key) in string.printable: ch = chr(key) if not evt.ShiftDown(): ch = string.lower(ch) if ch is not None: # For this example, replace the text. Normally we would append it. self._tc.AppendText(ch) else: evt.Skip() def Destroy(self): """final cleanup""" self.base_Destroy() def Clone(self): """ Create a new object which is the copy of this one *Must Override* """ return MyCellEditor() class rpg_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler # Registers a "custom" cell editor (really the example from Robin Dunn with minor mods self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) self.rows = handler.grid.getElementsByTagName('row') rows = len(self.rows) cols = len(self.rows[0].getElementsByTagName('cell')) self.CreateGrid(rows,cols) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.set_col_widths() for i in range(0,len(self.rows)): self.refresh_row(i) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) def on_leftdclick(self,evt): if self.CanEnableCellControl(): self.EnableCellEditControl() def on_col_size(self, evt): col = evt.GetRowOrCol() cells = self.rows[0].getElementsByTagName('cell') size = self.GetColSize(col) cells[col].setAttribute('size',str(size)) evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) cells = self.rows[row].getElementsByTagName('cell') t_node = cells[col]._get_firstChild() t_node._set_nodeValue(value) if col == 0: self.handler.refresh_rows() def set_col_widths(self): cells = self.rows[0].getElementsByTagName('cell') for i in range(0,len(cells)): try: size = int(cells[i].getAttribute('size')) self.SetColSize(i,size) except: continue def refresh_row(self,rowi): cells = self.rows[rowi].getElementsByTagName('cell') for i in range(0,len(cells)): t_node = cells[i]._get_firstChild() if t_node == None: #doc = cells[i].ownerDocument #t_node = doc.createTextNode("") t_node = Text("") t_node = cells[i].appendChild(t_node) self.SetCellValue(rowi,i,t_node._get_nodeValue()) def add_row(self,evt=None): cols = self.GetNumberCols() #doc = self.handler.grid.ownerDocument #row = doc.createElement('row') row = Element('row') for i in range(0,cols): #cell = doc.createElement('cell') cell = Element('cell') #t_node = doc.createTextNode("") t_node = Text("") t_node = cell.appendChild(t_node) row.appendChild(cell) self.handler.grid.appendChild(row) self.AppendRows(1) self.rows = self.handler.grid.getElementsByTagName('row') self.handler.refresh_rows() def add_col(self,evt=None): #doc = self.handler.grid.ownerDocument for r in self.rows: #cell = doc.createElement('cell') cell = Element('cell') #t_node = doc.createTextNode("") t_node = Text("") t_node = cell.appendChild(t_node) r.appendChild(cell) self.AppendCols(1) #self.fit_cols()::Where did this go? TaS. def del_row(self,evt=None): num = self.GetNumberRows() row = self.rows[num-1] self.handler.grid.removeChild(row) self.DeleteRows(num-1,1) self.rows = self.handler.grid.getElementsByTagName('row') self.handler.refresh_rows() def del_col(self,evt=None): num = self.GetNumberCols() for r in self.rows: cells = r.getElementsByTagName('cell') r.removeChild(cells[num-1]) self.DeleteCols(num-1,1) #self.fit_cols()::Where did this go? TaS. G_TITLE = wx.NewId() GRID_BOR = wx.NewId() class rpg_grid_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.grid = rpg_grid(self,handler) label = handler.master_dom.getAttribute('name') self.main_sizer = wx.BoxSizer(wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) G_AUTO_SIZE = wx.NewId() G_ADD_ROW = wx.NewId() G_ADD_COL = wx.NewId() G_DEL_ROW = wx.NewId() G_DEL_COL = wx.NewId() class rpg_grid_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.grid = rpg_grid(self,handler) self.title = wx.TextCtrl(self, G_TITLE, handler.master_dom.getAttribute('name')) radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"]) border = handler.grid.getAttribute("border") radio_b.SetSelection(int(border)) self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, " Auto Size") if handler.is_autosized() == '1': self.auto_size.SetValue(True) else: self.auto_size.SetValue(False) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_COL, "Remove Column"), 1, wx.EXPAND) self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Grid"), wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) self.main_sizer.Add(self.title, 0, wx.EXPAND) self.main_sizer.Add(radio_b, 0, 0) self.main_sizer.Add(self.auto_size, 0, 0) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.main_sizer.Add(sizer,0,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE) self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW) self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW) self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) def on_auto_size(self,evt): self.handler.set_autosize(bool2int(evt.Checked())) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GRID_BOR: self.handler.grid.setAttribute("border",str(index)) def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt)