Mercurial > traipse_dev
view orpg/tools/inputValidator.py @ 108:e8b93e5f3721 alpha
Traipse Alpha 'OpenRPG' {091007-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's
main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in Core,
though.
Added an initial push to the BCG. Not much to see, just shows off how it is re-writing
Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
author | sirebral |
---|---|
date | Wed, 07 Oct 2009 19:23:03 -0500 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: inputValidator.py # Author: Greg Copeland # Maintainer: # # Description: Contains simple input validators to help reduce the amount of # user input generated text. # __version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $" ## ## Module Loading ## from orpg.orpg_wx import * import string ## ## Text Only input (no numbers allowed) ## class TextOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return TextOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.letters: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.letters: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Number Only input (no text allowed) ## class NumberOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NumberOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.digits: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.digits: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Math Only input (no text allowed, only numbers of math symbols) ## class MathOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = "0123456789()*/+-<>" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return MathOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) ## class NoHTMLValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NoHTMLValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return