view upmana/mercurial/ancestor.py @ 140:e842a5f1b775 beta

Traipse Beta 'OpenRPG' {091123-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 03:36:26 -0600
parents dcf4fbe09b70
children
line wrap: on
line source

# ancestor.py - generic DAG ancestor algorithm for mercurial
#
# Copyright 2006 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

import heapq

def ancestor(a, b, pfunc):
    """
    return the least common ancestor of nodes a and b or None if there
    is no such ancestor.

    pfunc must return a list of parent vertices
    """

    if a == b:
        return a

    # find depth from root of all ancestors
    parentcache = {}
    visit = [a, b]
    depth = {}
    while visit:
        vertex = visit[-1]
        pl = pfunc(vertex)
        parentcache[vertex] = pl
        if not pl:
            depth[vertex] = 0
            visit.pop()
        else:
            for p in pl:
                if p == a or p == b: # did we find a or b as a parent?
                    return p # we're done
                if p not in depth:
                    visit.append(p)
            if visit[-1] == vertex:
                depth[vertex] = min([depth[p] for p in pl]) - 1
                visit.pop()

    # traverse ancestors in order of decreasing distance from root
    def ancestors(vertex):
        h = [(depth[vertex], vertex)]
        seen = set()
        while h:
            d, n = heapq.heappop(h)
            if n not in seen:
                seen.add(n)
                yield (d, n)
                for p in parentcache[n]:
                    heapq.heappush(h, (depth[p], p))

    def generations(vertex):
        sg, s = None, set()
        for g, v in ancestors(vertex):
            if g != sg:
                if sg:
                    yield sg, s
                sg, s = g, set((v,))
            else:
                s.add(v)
        yield sg, s

    x = generations(a)
    y = generations(b)
    gx = x.next()
    gy = y.next()

    # increment each ancestor list until it is closer to root than
    # the other, or they match
    try:
        while 1:
            if gx[0] == gy[0]:
                for v in gx[1]:
                    if v in gy[1]:
                        return v
                gy = y.next()
                gx = x.next()
            elif gx[0] > gy[0]:
                gy = y.next()
            else:
                gx = x.next()
    except StopIteration:
        return None