Mercurial > traipse_dev
view orpg/mapper/base_handler.py @ 140:e842a5f1b775 beta
Traipse Beta 'OpenRPG' {091123-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the
software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
---|---|
date | Mon, 23 Nov 2009 03:36:26 -0600 |
parents | 449a8900f9ac |
children | 06f10429eedc |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/whiteboard_hander.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $ # # Description: base layer handler. # layer handlers are responsible for the GUI elements of the layer # __version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $" from orpg.orpg_windows import * from orpg.orpgCore import component class base_layer_handler(wx.Panel): def __init__(self, parent, id, canvas): wx.Panel.__init__(self, parent, id) self.canvas = canvas self.map_frame = self.canvas.frame self.top_frame = self.canvas.frame.top_frame self.chat = component.get("chat") self.build_ctrls() self.build_menu() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) def build_ctrls(self): self.basesizer = wx.BoxSizer(wx.HORIZONTAL) self.sizer = wx.BoxSizer(wx.HORIZONTAL) self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL) self.zoom_in_button = createMaskedButton( self, dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY ) self.zoom_out_button = createMaskedButton( self, dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY ) props = createMaskedButton( self, dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY ) mapopen = createMaskedButton( self, dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) mapsave = createMaskedButton( self, dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER ) self.basesizer.Add((3, 0)) self.basesizer.Add( self.sizer, 1, wx.EXPAND) self.basesizer.Add((12, 0)) self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT) self.basesizer.Add((3, 0)) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button) self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen) self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave) self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props) self.SetSizer(self.basesizer) def build_menu(self,label = "Map"): "Menu is built based on the type of grid (rectangle or hex) we have in use." # do main menu main_menu = wx.Menu(label) #create a menu resource main_menu.SetTitle(label) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG") self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item) main_menu.AppendItem(item) main_menu.AppendSeparator() item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties") self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item) main_menu.AppendItem(item) self.main_menu = main_menu def on_save_map_jpg(self, evt): directory = dir_struct["user"] if directory == None: directory = "" d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE) if d.ShowModal() != wx.ID_OK: return filename = d.GetPath() width = self.canvas.size[0] height = self.canvas.size[1] dc = wx.MemoryDC() bitmap = wx.EmptyBitmap(width+1, height+1) dc.SelectObject(bitmap) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID)) dc.DrawRectangle(0,0,width+1, height+1) self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size) self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['whiteboard'].layerDraw(dc) self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size) image = bitmap.ConvertToImage() image.SaveFile(filename, wx.BITMAP_TYPE_JPEG) def do_map_board_menu(self,pos): self.canvas.PopupMenu(self.main_menu,pos) def on_right_down(self,evt): self.do_map_board_menu(evt.GetPosition()) def on_left_down(self,evt): pass def on_left_up(self,evt): pass #added to base layer by Snowdog 5/03 def on_left_dclick(self,evt): pass def on_motion(self,evt): pass def update_info(self): pass