view orpg/networking/mplay_server_gui.py @ 62:e8029caed892 ornery-dev

Traipse Dev 'OpenRPG' {090813-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Minor fix to Update Manager. Files only shows files added to the most recent commit. Please Manifest your important files when switching branches. Nodehandler now adds .xml to saved nodes if .xml is not the last 4 characters.
author sirebral
date Thu, 13 Aug 2009 13:01:09 -0500
parents 27e58b0483e7
children c54768cffbd4
line wrap: on
line source

#!/usr/bin/env python
#
#   OpenRPG Server Graphical Interface
#        GNU General Public License
#

__appname__=' OpenRPG GUI Server v0.7 '
__version__='$Revision: 1.26 $'[11:-2]
__cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2]
__doc__="""OpenRPG Server Graphical Interface"""

import os
import sys
import time
import types
import orpg.dirpath
import orpg.systempath
from orpg.orpg_wx import *
import webbrowser
from threading import Thread
from meta_server_lib import post_server_data, remove_server
from mplay_server import mplay_server
from xml.dom import minidom

# Constants ######################################
SERVER_RUNNING = 1
SERVER_STOPPED = 0
MENU_START_SERVER = wx.NewId()
MENU_STOP_SERVER = wx.NewId()
MENU_EXIT = wx.NewId()
MENU_REGISTER_SERVER = wx.NewId()
MENU_UNREGISTER_SERVER = wx.NewId()
MENU_START_PING_PLAYERS = wx.NewId()
MENU_STOP_PING_PLAYERS = wx.NewId()
MENU_PING_INTERVAL = wx.NewId()

# Add our menu id's for our right click popup
MENU_PLAYER_BOOT = wx.NewId()
MENU_PLAYER_CREATE_ROOM = wx.NewId()
MENU_PLAYER_SEND_MESSAGE = wx.NewId()
MENU_PLAYER_SEND_ROOM_MESSAGE = wx.NewId()
MENU_PLAYER_SEND_SERVER_MESSAGE = wx.NewId()

# Our new event type that gets posted from one
# thread to another
wxEVT_LOG_MESSAGE = wx.NewEventType()
wxEVT_FUNCTION_MESSAGE = wx.NewEventType()

# Our event connector -- wxEVT_LOG_MESSAGE
EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1)

# Our event connector -- wxEVT_FUNCTION_MESSAGE
EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1)

# Utils ##########################################
def format_bytes(b):
    f = ['b', 'Kb', 'Mb', 'Gb']
    i = 0
    while i < 3:
        if b < 1024:
            return str(b) + f[i]
        else:
            b = b/1024
        i += 1
    return str(b) + f[3]

# wxEVT_LOG_MESSAGE
# MessageLogEvent ###############################
class MessageLogEvent(wx.PyEvent):
    def __init__( self, message ):
        wx.PyEvent.__init__( self )
        self.SetEventType(wxEVT_LOG_MESSAGE)
        self.message = message

# wxEVT_TUPLE_MESSAGE
# MessageLogEvent ###############################
class MessageFunctionEvent(wx.PyEvent):
    def __init__( self, func, message ):
        wx.PyEvent.__init__( self )
        self.SetEventType(wxEVT_FUNCTION_MESSAGE)
        self.func = func
        self.message = message

# ServerConfig Object ############################
class ServerConfig:
    """ This class contains configuration
        setting used to control the server.
    """

    def __init__(self, owner ): 
        """ Loads default configuration settings."""
        userPath = orpg.dirpath.dir_struct["user"] 
        validate = orpg.tools.validate.Validate(userPath) 
        validate.config_file( "server_ini.xml", "default_server_ini.xml" ) 
        configDom = minidom.parse(userPath + 'server_ini.xml') 
        port = configDom.childNodes[0].childNodes[1].getAttribute('port')
        OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way.
        self.owner = owner

    def load_xml(self, xml):
        """ Load configuration from XML data.
            xml (xml) -- xml string to parse
        """
        pass

    def save_xml(self):
        """ Returns XML file representing
            the active configuration.
        """
        pass

# Server Monitor #################################

class ServerMonitor(Thread):
    """ Monitor thread for GameServer. """
    def __init__(self, cb, conf, name, pwd):
        """ Setup the server. """
        Thread.__init__(self)
        self.cb = cb
        self.conf = conf
        self.serverName = name
        self.bootPwd = pwd

    def log(self, mesg):
        if type(mesg) == types.TupleType:
            func, msg = mesg
            event = MessageFunctionEvent( func, msg )
        else: event = MessageLogEvent( mesg )
        wx.PostEvent( self.conf.owner, event )
        del event

    def run(self):
        """ Start the server. """
        self.server = mplay_server(self.log, self.serverName )
        self.server.initServer(bootPassword=self.bootPwd, reg="No")
        self.alive = 1
        while self.alive: time.sleep(3)

    def stop(self):
        """ Stop the server. """
        self.server.kill_server()
        self.alive = 0

# GUI Server #####################################
# Parent = notebook
# Main = GUI
class Connections(wx.ListCtrl):
    def __init__( self, parent, main ):
        wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES )
        self.main = main
        self.roomList = { 0 : "Lobby" }
        self._imageList = wx.ImageList( 16, 16, False )
        img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
        self._imageList.Add( img )
        img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
        self._imageList.Add( img )
        self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )

        # Set The columns
        self.InsertColumn(0, "ID")
        self.InsertColumn(1, "Player")
        self.InsertColumn(2, "Status")
        self.InsertColumn(3, "Room")
        self.InsertColumn(4, "Version")
        self.InsertColumn(5, "Role")
        self.InsertColumn(6, "IP")
        self.InsertColumn(7, "Ping")

        # Set the column widths
        self.AutoAjust()

        # Build our pop up menu to do cool things with the players in the list
        self.menu = wx.Menu()
        self.menu.SetTitle( "Player Menu" )
        self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" )
        self.menu.AppendSeparator()
        self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" )
        self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) 
        self.menu.Append( MENU_PLAYER_SEND_SERVER_MESSAGE, "Broadcast Server Message" )

        # Associate our events
        self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu)
        self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_BOOT)
        self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE)
        self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE)
        self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE)

    def add(self, player):
        i = self.InsertImageStringItem( 0, player["id"], 0 )
        self.SetStringItem( i, 1, self.stripHtml( player["name"] ) )
        self.SetStringItem( i, 2, "new" )
        self.SetStringItem( i, 3, self.roomList[0] )
        self.SetStringItem( i, 4, self.stripHtml( player["version"] ) )
        self.SetStringItem( i, 5, self.stripHtml( player["role"] ) )
        self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) )
        self.SetStringItem (i, 7, "PING" )
        self.SetItemData( i, int(player["id"]) )
        self.AutoAjust()

    def remove(self, id):
        i = self.FindItemData( -1, int(id) )
        self.DeleteItem( i )
        self.AutoAjust()

    def AutoAjust(self):
        self.SetColumnWidth(0, -1)
        self.SetColumnWidth(1, -1)
        self.SetColumnWidth(2, -1)
        self.SetColumnWidth(3, -1)
        self.SetColumnWidth(4, -1)
        self.SetColumnWidth(5, -1)
        self.SetColumnWidth(6, -1)
        self.SetColumnWidth(7, -1)
        self.Refresh()

    def update(self, player):
        i = self.FindItemData( -1, int(player["id"]) )
        if i > -1:
            self.SetStringItem(i, 1, self.stripHtml(player["name"]))
            self.SetStringItem(i, 2, self.stripHtml(player["status"]))
            self.AutoAjust()
        else: self.add(player)

    def updateRoom( self, data ):
        (room, room_id, player) = data
        i = self.FindItemData( -1, int(player) )
        if i > 0: self.SetStringItem( i, 3, room )
        self.AutoAjust()

    def setPlayerRole( self, id, role ):
        i = self.FindItemData( -1, int(id) )
        self.SetStringItem( i, 5, role )

    def stripHtml( self, name ):
        ret_string = ""
        x = 0
        in_tag = 0
        for x in range( len(name) ):
            if name[x] == "<" or name[x] == ">" or in_tag == 1 :
                if name[x] == "<": in_tag = 1
                elif name[x] == ">": in_tag = 0
                else: pass
            else: ret_string = ret_string + name[x]
        return ret_string

    # When we right click, cause our popup menu to appear
    def OnPopupMenu( self, event ):
        pos = wx.Point( event.GetX(), event.GetY() )
        (item, flag) = self.HitTest( pos )
        if item > -1:
            self.selectedItem = item
            self.PopupMenu( self.menu, pos )

    # Process the events associated with our popup menu
    def OnPopupMenuItem( self, event ):
        # if we are not running, the player list is empty anyways
        if self.main.STATUS == SERVER_RUNNING:
            menuItem = event.GetId()
            playerID = str( self.GetItemData( self.selectedItem ) )
            room = str(self.GetItem((int(playerID)-1), 3).GetText())
            idList = self.main.server.server.groups
            for r in self.roomList:
                if room == self.roomList[r]: groupID = r
                else: groupID = 0
            if menuItem == MENU_PLAYER_BOOT:
                print "booting player: ", playerID
                self.main.server.server.del_player( playerID, groupID )
                self.main.server.server.check_group( playerID, groupID )
                self.remove( playerID )
            elif menuItem == MENU_PLAYER_SEND_MESSAGE:
                print "send a message..."
                msg = self.GetMessageInput( "Send a message to player" )
                if len(msg): self.main.server.server.send( msg, playerID, str(groupID) )
            #Leave this in for now.
            elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE:
                print "Send message to room..."
                msg = self.GetMessageInput( "Send message to room of this player")
                if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )

            elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE:
                print "broadcast a message..."
                msg = self.GetMessageInput( "Broadcast Server Message" )
                # If we got a message back, send it
                if len(msg):
                    self.main.server.server.broadcast( msg )

    def GetMessageInput( self, title ):
        prompt = "Please enter the message you wish to send:"
        msg = wx.TextEntryDialog(self, prompt, title)
        msg.ShowModal()
        msg.Destroy()
        return msg.GetValue()

class ServerGUI(wx.Frame):
    STATUS = SERVER_STOPPED

    def __init__(self, parent, id, title):
        wx.Frame.__init__(self, parent, id, title, size = (760, 560) )
        if wx.Platform == '__WXMSW__': icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO )
        else: icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF )
        self.SetIcon(icon)
        self.serverName = "Server Name"
        self.bootPwd = ""

        # Register our events to process -- notice the custom event handler
        self.Bind(wx.EVT_CLOSE, self.OnExit)
        self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage)
        self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage)

        # Creat GUI
        self.build_menu()
        self.build_body()
        self.build_status()

        # Server Callbacks
        cb = {}
        cb["log"]        = self.Log
        cb["connect"]    = self.OnConnect  ##Fixed!!
        cb["disconnect"] = self.OnDisconnect
        cb["update"]     = self.OnUpdatePlayer
        cb["data_recv"]  = self.OnDataRecv
        cb["data_sent"]  = self.OnDataSent
        cb["create_group"] = self.OnCreateGroup
        cb["delete_group"] = self.OnDeleteGroup
        cb["join_group"] = self.OnJoinGroup
        cb["role"] = self.OnSetRole
        self.callbacks = cb

        # Misc.
        self.conf = ServerConfig(self)
        self.total_messages_received = 0
        self.total_data_received = 0
        self.total_messages_sent = 0
        self.total_data_sent = 0

    ### Build GUI ############################################

    def build_menu(self):
        """ Build the GUI menu. """
        self.mainMenu = wx.MenuBar()
        # File Menu
        menu = wx.Menu()
        # Start
        menu.Append( MENU_START_SERVER, 'Start', 'Start server.')
        self.Bind(wx.EVT_MENU, self.OnStart, id=MENU_START_SERVER)
        # Stop
        menu.Append( MENU_STOP_SERVER, 'Stop', 'Shutdown server.')
        self.Bind(wx.EVT_MENU, self.OnStop, id=MENU_STOP_SERVER)
        # Exit
        menu.AppendSeparator()
        menu.Append( MENU_EXIT, 'E&xit', 'Exit application.')
        self.Bind(wx.EVT_MENU, self.OnExit, id=MENU_EXIT)
        self.mainMenu.Append(menu, '&Server')
        # Registration Menu
        menu = wx.Menu()
        # Register
        menu.Append( MENU_REGISTER_SERVER, 'Register', 'Register with OpenRPG server directory.')
        self.Bind(wx.EVT_MENU, self.OnRegister, id=MENU_REGISTER_SERVER)
        # Unregister
        menu.Append( MENU_UNREGISTER_SERVER, 'Unregister', 'Unregister from OpenRPG server directory.')
        self.Bind(wx.EVT_MENU, self.OnUnregister, id=MENU_UNREGISTER_SERVER)
        # Add the registration menu
        self.mainMenu.Append( menu, '&Registration' )
        # Server Configuration Menu
        menu = wx.Menu()
        # Ping Connected Players
        menu.Append( MENU_START_PING_PLAYERS, 'Start Ping', 'Ping players to validate remote connection.' )
        self.Bind(wx.EVT_MENU, self.PingPlayers, id=MENU_START_PING_PLAYERS)
        # Stop Pinging Connected Players
        menu.Append( MENU_STOP_PING_PLAYERS, 'Stop Ping', 'Stop validating player connections.' )
        self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=MENU_STOP_PING_PLAYERS)
        # Set Ping Interval
        menu.Append( MENU_PING_INTERVAL, 'Ping Interval', 'Change the ping interval.' )
        self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=MENU_PING_INTERVAL)
        self.mainMenu.Append( menu, '&Configuration' )
        # Add the menus to the main menu bar
        self.SetMenuBar( self.mainMenu )
        # Disable register, unregister & stop server by default
        self.mainMenu.Enable( MENU_STOP_SERVER, False )
        self.mainMenu.Enable( MENU_REGISTER_SERVER, False )
        self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False )
        # Disable the ping menu items
        self.mainMenu.Enable( MENU_START_PING_PLAYERS, False )
        self.mainMenu.Enable( MENU_STOP_PING_PLAYERS, False )
        self.mainMenu.Enable( MENU_PING_INTERVAL, False )

    def build_body(self):
        """ Create the ViewNotebook and logger. """
        splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D)
        nb = wx.Notebook( splitter, -1 )
        self.conns = Connections( nb, self )
        nb.AddPage( self.conns, "Players" )

        #Not sure why this is Remarked TaS - Sirebral
        #nb.AddPage( self.conns, "Rooms" )
        #self.msgWindow = HTMLMessageWindow( nb )
        #nb.AddPage( self.msgWindow, "Messages" )

        log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL)
        wx.Log.SetActiveTarget( wx.LogTextCtrl(log) )
        splitter.SplitHorizontally(nb, log, 400)
        splitter.SetMinimumPaneSize(40)
        self.nb = nb
        self.log = log

    def build_status(self):
        """ Create status bar and set defaults. """
        sb = wx.StatusBar(self, -1)
        sb.SetFieldsCount(5)
        sb.SetStatusWidths([-1, 115, 115, 65, 200])
        sb.SetStatusText("Sent: 0", 1)
        sb.SetStatusText("Recv: 0", 2)
        sb.SetStatusText("Stopped", 3)
        sb.SetStatusText("Unregistered", 4)
        self.SetStatusBar(sb)
        self.sb = sb

    def show_error(self, mesg, title = "Error"):
        """ Display an error.
            mesg (str) -- error message to display
            title (str) -- title of window
        """
        dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION)
        dlg.ShowModal()
        dlg.Destroy()


    # Event handler for out logging event
    def OnLogMessage( self, event ):
        self.Log( event.message )

    # Event handler for out logging event
    def OnFunctionMessage( self, event ):
        self.callbacks[event.func]( event.message )

    ### Server Callbacks #####################################
    def Log(self, log):
        wx.LogMessage(str(log))

    def OnConnect(self, player):
        self.conns.add(player)

    def OnDisconnect(self, id):
        self.conns.remove(id)

    def OnUpdatePlayer(self, data):
        self.conns.update(data)

    def OnDataSent(self, bytes):
        self.total_messages_sent += 1
        self.total_data_sent += bytes
        self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1)

    def OnDataRecv(self, bytes):
        self.total_messages_received += 1
        self.total_data_received += bytes
        self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2)

    def OnCreateGroup( self, data ):
        room_id = data[1]
        name = data[0]
        self.conns.roomList[room_id] = name
        (room, room_id, player) = data
        self.conns.updateRoom(data)

    def OnDeleteGroup( self, data ):
        (room_id, player) = data
        del self.conns.roomList[room_id]

    def OnJoinGroup( self, data ):
        self.conns.updateRoom( data )

    def OnSetRole( self, data ):
        (id, role) = data
        self.conns.setPlayerRole( id, role )

    ### Misc. ################################################
    def OnStart(self, event = None):
        """ Start server. """
        if self.STATUS == SERVER_STOPPED:
            # see if we already have name specified 
            try:
                userPath = orpg.dirpath.dir_struct["user"] 
                validate = orpg.tools.validate.Validate(userPath) 
                validate.config_file( "server_ini.xml", "default_server_ini.xml" ) 
                configDom = minidom.parse(userPath + 'server_ini.xml') 
                configDom.normalize() 
                configDoc = configDom.documentElement 
                if configDoc.hasAttribute("name"): self.serverName = configDoc.getAttribute("name")
            except: pass 
            if self.serverName == '': 
                serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:",
                                                 "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE )
                if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue()
            # see if we already have password specified 
            try: 
                userPath = orpg.dirpath.dir_struct["user"] 
                validate = orpg.tools.validate.Validate(userPath) 
                validate.config_file( "server_ini.xml", "default_server_ini.xml" ) 
                configDom = minidom.parse(userPath + 'server_ini.xml') 
                configDom.normalize() 
                configDoc = configDom.documentElement 
                if configDoc.hasAttribute("admin"): self.bootPwd = configDoc.getAttribute("admin") 
                elif configDoc.hasAttribute("boot"): self.bootPwd = configDoc.getAttribute("boot") 
            except: pass 
            if self.bootPwd == '': 
                serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE)
                if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue()

            if len(self.serverName):
                wx.BeginBusyCursor()
                self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd)
                self.server.start()
                self.STATUS = SERVER_RUNNING
                self.sb.SetStatusText("Running", 3)
                self.SetTitle(__appname__ + "- (running) - (unregistered)")
                self.mainMenu.Enable( MENU_START_SERVER, False )
                self.mainMenu.Enable( MENU_STOP_SERVER, True )
                self.mainMenu.Enable( MENU_REGISTER_SERVER, True )
                wx.EndBusyCursor()
            else: self.show_error("Server is already running.", "Error Starting Server")

    def OnStop(self, event = None):
        """ Stop server. """
        if self.STATUS == SERVER_RUNNING:
            self.OnUnregister()
            self.server.stop()
            self.STATUS = SERVER_STOPPED
            self.sb.SetStatusText("Stopped", 3)
            self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
            self.mainMenu.Enable( MENU_STOP_SERVER, False )
            self.mainMenu.Enable( MENU_START_SERVER, True )
            self.mainMenu.Enable( MENU_REGISTER_SERVER, False )
            self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False )
            # Delete any items that are still in the player list
            self.conns.DeleteAllItems()

    def OnRegister(self, event = None):
        """ Call into mplay_server's register() function.
            This will begin registerThread(s) to keep server
            registered with configured metas
        """
        if len( self.serverName ):
            wx.BeginBusyCursor()
            self.server.server.register(self.serverName)
            self.sb.SetStatusText( ("%s" % (self.serverName)), 4 )
            self.mainMenu.Enable( MENU_REGISTER_SERVER, False )
            self.mainMenu.Enable( MENU_UNREGISTER_SERVER, True )
            self.mainMenu.Enable( MENU_STOP_SERVER, False )
            self.SetTitle(__appname__ + "- (running) - (registered)")
            wx.EndBusyCursor()

    def OnUnregister(self, event = None):
        """ Call into mplay_server's unregister() function.
            This will kill any registerThreads currently running
            and result in the server being de-listed
            from all metas
        """
        wx.BeginBusyCursor()
        self.server.server.unregister()
        self.sb.SetStatusText( "Unregistered", 4 )
        self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False )
        self.mainMenu.Enable( MENU_REGISTER_SERVER, True )
        self.mainMenu.Enable( MENU_STOP_SERVER, True )
        self.SetTitle(__appname__ + "- (running) - (unregistered)")
        wx.EndBusyCursor()

    def PingPlayers( self, event = None ):
        "Ping all players that are connected at a periodic interval, detecting dropped connections."
        wx.BeginBusyCursor()
        wx.Yield()
        wx.EndBusyCursor()

    def StopPingPlayers( self, event = None ):
        "Stop pinging connected players."

    def ConfigPingInterval( self, event = None ):
        "Configure the player ping interval.  Note that all players are pinged on a single timer."

    def OnExit(self, event = None):
        """ Quit the program. """
        self.OnStop()
        wx.CallAfter(self.Destroy)

class ServerGUIApp(wx.App):
    def OnInit(self):
        # Make sure our image handlers are loaded before we try to display anything
        wx.InitAllImageHandlers()
        self.splash = wx.SplashScreen(wx.Bitmap(orpg.dirpath.dir_struct["icon"]+'splash.gif'),
                              wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT,
                              2000,
                              None)
        self.splash.Show(True)
        wx.Yield()
        wx.CallAfter(self.AfterSplash)
        return True

    def AfterSplash(self):
        self.splash.Close(True)
        frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)")
        frame.Show(True)
        frame.Raise()
        self.SetTopWindow(frame)

class HTMLMessageWindow(wx.html.HtmlWindow):
    "Widget used to present user to admin messages, in HTML format, to the server administrator"

    # Init using the derived from class
    def __init__( self, parent ):
        wx.html.HtmlWindow.__init__( self, parent )
    def OnLinkClicked( self, ref ):
        "Open an external browser to resolve our About box links!!!"
        href = ref.GetHref()
        webbrowser.open( href )

if __name__ == '__main__':
    app = ServerGUIApp(0)
    app.MainLoop()