view orpg/dieroller/d20.py @ 62:e8029caed892 ornery-dev

Traipse Dev 'OpenRPG' {090813-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Minor fix to Update Manager. Files only shows files added to the most recent commit. Please Manifest your important files when switching branches. Nodehandler now adds .xml to saved nodes if .xml is not the last 4 characters.
author sirebral
date Thu, 13 Aug 2009 13:01:09 -0500
parents 4385a7d0efd1
children 449a8900f9ac
line wrap: on
line source

# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: d20.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $
#
# Description: d20 die roller
#
from die import *

__version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $"

# d20 stands for "d20 system" not 20 sided die :)

class d20(std):
    def __init__(self,source=[]):
        std.__init__(self,source)

# these methods return new die objects for specific options

    def attack(self,AC,mod,critical):
        return d20attack(self,AC,mod,critical)

    def dc(self,DC,mod):
        return d20dc(self,DC,mod)

class d20dc(std):
    def __init__(self,source=[],DC=10,mod=0):
        std.__init__(self,source)
        self.DC = DC
        self.mod = mod
        self.append(static_di(mod))

    def is_success(self):
        return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        myStr += " vs DC " + str(self.DC)

        if self.is_success():
            myStr += " Success!"
        else:
            myStr += " Failure!"

        return myStr


class d20attack(std):
    def __init__(self,source=[],AC=10,mod=0,critical=20):
        std.__init__(self,source)
        self.mod = mod
        self.critical = critical
        self.AC = AC
        self.append(static_di(mod))
        self.critical_check()

    def attack(AC=10,mod=0,critical=20):
        self.mod = mod
        self.critical = critical
        self.AC = AC

    def critical_check(self):
        self.critical_result = 0
        self.critical_roll = 0
        if self.data[0] >= self.critical and self.is_hit():
            self.critical_roll = die_base(20) + self.mod
            if self.critical_roll.sum() >= self.AC:
                self.critical_result = 1

    def is_critical(self):
        return self.critical_result

    def is_hit(self):
        return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1)

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        myStr += " vs AC " + str(self.AC)

        if self.is_critical():
            myStr += " Critical"

        if self.is_hit():
            myStr += " Hit!"
        else:
            myStr += " Miss!"

        return myStr