view plugins/inittool2_player.xml @ 165:e4a803df4c88 beta

Traipse Beta 'OpenRPG' {091203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 03 Dec 2009 00:50:11 -0600
parents 4385a7d0efd1
children
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<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0">
  <group_atts border="1" cols="1"/>
  <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0">
    <text hide_title="0" multiline="1" raw_mode="0" send_button="0">=======================================

+++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing &quot;Send to Player&quot;. Advise them to open &quot;READ ME FIRST&quot;. Feel free to delete the node afterwards.

This node should help speed things up a bit for the players, and hopefully end the nagging &quot;how do I roll my init again?&quot; questions.

=======================================

+++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do:

1) Right-click and press &quot;design&quot; on each of the macro nodes.
--- The title describes what the macro will do.
--- The comment text (between the &quot;&lt;!---&quot; and &quot;---&gt;&quot;) describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself.
--- The last line shows an example of the macro.

2) Replace the examples with your character's information.
--- Feel free to delete any comments or macros that you definitely won't use.
--- &quot;Show Inits&quot; and &quot;Next Turn&quot; don't need to be changed at all.

3) Double-click the macro to activate it.
--- If you need to make changes later on, just right-click and &quot;design&quot; again to change the macro.
--- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0">
    <text>/dieroller d20</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0">
    <text>/dieroller sr4</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0">
    <text>&lt;!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---&gt;
nextinit</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0">
    <text>&lt;!---Shows a public list of initiatives; can be quite spammy---&gt;
showinits</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;---&gt;
Veggiesama [1d20+2] init</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0">
    <text>&lt;!---Name, space Initiative Count of caster/user in brackets, space the word &quot;effect&quot;, space the Duration (in rounds) of the effect---&gt;
&lt;!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---&gt;
Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Virtual Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Astral Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
</nodehandler>