Mercurial > traipse_dev
view orpg/dirpath/__init__.py @ 162:e3714f232f2f beta
Traipse Beta 'OpenRPG' {091128-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Sat, 28 Nov 2009 01:25:58 -0600 |
parents | 3b6888bb53b5 |
children |
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# Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic # checking on directory structure at dirpath import without requiring alteration # of almost every openrpg1 python file # # This module is functionally identical to the dirpath.py file it replaces. # All directory locations are now handled by the load_paths() function # in the dirpath_tools.py file -- Snowdog 3-8-05 # CHANGE LOG # ----------------------------- # * Reworked path verification process to attempt to fall back on the # current working directory if approot fails to verify before # asking the user to locate the root directory -- Snowdog 12-20-05 # ----------------------------- # * Removed reference to approot. It was a superflous creation that carried an object # that dirpath_tools already creates. It wasted system resources by creating a files # and by referencing a file to fill an object that was already created. -- SirEbral 07-19-09 import sys import os from dirpath_tools import * root_dir = None t = __file__.split(os.sep) if len(t) > 2: root_dir = os.sep.join(t[:-3]) else: root_dir = os.getcwd() #default ORPG root dir dir_struct = {} if not verify_home_path(root_dir): root_dir = os.getcwd() if not verify_home_path(root_dir): root_dir = get_user_located_root() while not verify_home_path(root_dir): root_dir = get_user_located_root() #switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters) clean = str(root_dir) clean = str.replace(clean,'\\','/') print "Rooting OpenRPG at: " + clean load_paths(dir_struct, root_dir)