Mercurial > traipse_dev
view upmana/mercurial/node.py @ 198:e221cd12b820 alpha
Traipse Alpha 'OpenRPG' {100426-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Daily:
Fix I had to push this again because I got a little amitions with getiterator, breaking Internal
author | sirebral |
---|---|
date | Mon, 26 Apr 2010 16:15:50 -0500 |
parents | 496dbf12a6cb |
children |
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# node.py - basic nodeid manipulation for mercurial # # Copyright 2005, 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. import binascii nullrev = -1 nullid = "\0" * 20 # This ugly style has a noticeable effect in manifest parsing hex = binascii.hexlify bin = binascii.unhexlify def short(node): return hex(node[:6])