Mercurial > traipse_dev
view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet "> <group_atts border="1" cols="1"/> <nodehandler class="static_handler" module="core" name="<b><u>Main</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals"> <grid border="1"> <row> <cell>Name</cell> <cell/> </row> <row> <cell>Character</cell> <cell/> </row> <row> <cell>Race</cell> <cell/> </row> <row> <cell>Class</cell> <cell/> </row> <row> <cell>Sex</cell> <cell/> </row> <row> <cell>Level</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="Statistics"> <group_atts border="0" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>HP</cell> <cell>0</cell> <cell>0</cell> </row> <row> <cell>XP</cell> <cell>0</cell> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>AC </cell> <cell/> </row> <row> <cell>Thaco (base)</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Stats</b></u>"> <group_atts border="0" cols="4"/> <nodehandler class="static_handler" module="core" name="<b>Basic stat</b> "> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats"> <grid border="0"> <row> <cell>Str</cell> </row> <row> <cell>Dex</cell> </row> <row> <cell>Con</cell> </row> <row> <cell>Int</cell> </row> <row> <cell>Wis</cell> </row> <row> <cell>Cha</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##"> <grid border="1"> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength"> <grid border="1"> <row> <cell size="119">Hit Prob</cell> <cell size="39"/> </row> <row> <cell>Dmg Adj</cell> <cell/> </row> <row> <cell>Wght Allow</cell> <cell/> </row> <row> <cell>Max Press</cell> <cell/> </row> <row> <cell>opn Drs</cell> <cell/> </row> <row> <cell>bb/lg</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution"> <grid border="1"> <row> <cell>HP Adj.</cell> <cell/> </row> <row> <cell>Sys Shock</cell> <cell/> </row> <row> <cell>Res Surv.</cell> <cell/> </row> <row> <cell>Pois Save</cell> <cell/> </row> <row> <cell>Regen.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence"> <grid border="1"> <row> <cell># of Lang</cell> <cell/> </row> <row> <cell>Spell lvl.</cell> <cell/> </row> <row> <cell>Learn Spl</cell> <cell/> </row> <row> <cell>Spells / lvl</cell> <cell/> </row> <row> <cell>Immun.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name=" "> <group_atts border="0" cols="3"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity"> <grid border="1"> <row> <cell>React Adj.</cell> <cell/> </row> <row> <cell>Missile Adj.</cell> <cell/> </row> <row> <cell>Defense Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma"> <grid border="1"> <row> <cell># of Henchmen</cell> <cell/> </row> <row> <cell>Loyalty Base</cell> <cell/> </row> <row> <cell>React Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom"> <grid border="1"> <row> <cell>Magic Def.</cell> <cell/> </row> <row> <cell>Bonus Spls.</cell> <cell/> </row> <row> <cell>Spl Fail</cell> <cell/> </row> <row> <cell>Immune.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Weapon Proficiencies</b></u>"> <group_atts border="1" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons"> <grid border="1"> <row> <cell>Weapon</cell> <cell>Thaco</cell> <cell>To Hit/Dmg</cell> <cell>Dmg S/M</cell> <cell>Dmg L</cell> <cell>spd</cell> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>NonWeapon Proficiencies, Saves, etc</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies"> <grid border="1"> <row> <cell>Proficiency</cell> <cell>modifier</cell> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="<b>Saving Throws</b>"> <group_atts border="0" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="0"> <row> <cell><b>Save</b></cell> </row> <row> <cell>Para/Pois/Death</cell> </row> <row> <cell>Rod/Staff/Wand</cell> </row> <row> <cell>Petri/Poly</cell> </row> <row> <cell>Breath Wpn</cell> </row> <row> <cell>Spell</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##"> <grid border="1"> <row> <cell>Roll</cell> <cell>mod</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Equipment</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money"> <grid border="1"> <row> <cell>Platinum</cell> <cell/> </row> <row> <cell>Gold</cell> <cell/> </row> <row> <cell>Silver</cell> <cell/> </row> <row> <cell>Copper</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Magic</b></u>"> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level"> <grid border="1"> <row> <cell>1st lev</cell> <cell/> <cell>2nd lev</cell> <cell/> <cell>3rd lev</cell> <cell/> <cell>4th lev</cell> <cell/> <cell>5th lev</cell> <cell/> </row> <row> <cell>6th lev</cell> <cell/> <cell>7th lev</cell> <cell/> <cell>8th lev</cell> <cell/> <cell>9th lev</cell> <cell/> <cell>///</cell> <cell>///</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile Sleep Bigby's Poking Finger</nodehandler> <group_atts border="1" cols="2"/> </nodehandler> </nodehandler>