Mercurial > traipse_dev
view orpg/tools/orpg_log.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 2345c12d93a7 |
children | 13054be69834 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_log.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_log.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: classes for orpg log messages # from __future__ import with_statement import sys, os, os.path, time, traceback, inspect, wx from orpg.orpgCore import component from orpg.external.terminalwriter import TerminalWriter from orpg.tools.decorators import pending_deprecation from orpg.dirpath import dir_struct ######################### ## Error Types ######################### ORPG_PRINT = 0 ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 def Crash(type, value, crash): crash_report = open(dir_struct["home"] + 'crash-report.txt', "w") traceback.print_exception(type, value, crash, file=crash_report) crash_report.close() msg = '' crash_report = open(dir_struct["home"] + 'crash-report.txt', "r") for line in crash_report: msg += line logger.exception(msg) crash_report.close() logger.exception("Crash Report Created!!") logger.info("Printed out crash-report.txt in your System folder", True) class Term2Win(object): # A stdout redirector. To be implemented later. def write(self, text): logger.stdout(text) wx.Yield() #sys.__stdout__.write(text) class TrueDebug(object): """A simple debugger. Add debug() to a function and it prints the function name and any objects included. Add an object or a group of objects in ()'s. Adding True to locale prints the file name where the function is. Adding False to log turns the log off. Adding True to parents will print out the parent functions, starting from TrueDebug. This feature can be modified to trace deeper and find the bugs faster, ending the puzzle box.""" def __init__(self, objects=None, locale=False, log=True, parents=False): if log == False: return current = inspect.currentframe() if parents: self.get_parents(current) else: self.true_debug(current, objects, locale) def true_debug(self, current, objects, locale): debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3]) #if locale == 'all': print inspect.getouterframes(current)[4]; return if objects != None: debug_string += ' Objects: ' + str(objects) if locale: debug_string += ' File: ' + str(inspect.getouterframes(current)[1][1]) logger.debug(debug_string, True) return def get_parents(self, current): debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3]) + ' Parents:' family = list(inspect.getouterframes(current)) for parent in family: debug_string += ' ' + str(parent[4]) logger.debug(debug_string, True) return class DebugConsole(wx.Frame): def __init__(self, parent): super(DebugConsole, self).__init__(parent, -1, "Debug Console") icon = wx.Icon(dir_struct["icon"]+'note.ico', wx.BITMAP_TYPE_ICO) self.parent = parent self.SetIcon(icon) self.console = wx.TextCtrl(self, -1, style=wx.TE_MULTILINE | wx.TE_READONLY) self.bt_clear = wx.Button(self, wx.ID_CLEAR) self.report = wx.Button(self, wx.ID_ANY, 'Bug Report') sizer = wx.GridBagSizer(hgap=1, vgap=1) sizer.Add(self.console, (0,0), span=(1,2), flag=wx.EXPAND) sizer.Add(self.bt_clear, (1,0), span=(1,1), flag=wx.ALIGN_LEFT) sizer.Add(self.report, (1,1), span=(1,1), flag=wx.ALIGN_RIGHT|wx.EXPAND) sizer.AddGrowableCol(0) sizer.AddGrowableRow(0) self.SetSizer(sizer) #self.Layout() self.SetAutoLayout(True) self.SetSize((450, 275)) self.SetMinSize((450, 275)) self.Bind(wx.EVT_CLOSE, self.Min) self.Bind(wx.EVT_BUTTON, self.clear, self.bt_clear) self.Bind(wx.EVT_BUTTON, self.bug_report, self.report) self.Min(None) #sys.stdout = Term2Win() component.add('debugger', self.console) def Min(self, evt): self.Hide() def clear(self, evt): self.console.SetValue('') def bug_report(self, evt): self.parent.OnMB_HelpReportaBug() class orpgLog(object): _log_level = 7 _log_name = None _log_to_console = False _io = TerminalWriter(sys.stderr) _lvl_args = None def __new__(cls, *args, **kwargs): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) return it def __init__(self, home_dir, filename='orpgRunLog '): self._lvl_args = {16: {'colorizer': {'green': True}, 'log_string': 'DEBUG'}, 8: {'colorizer': {'bold': True, 'green':True}, 'log_string':'NOTE'}, 4: {'colorizer': {'blue': True}, 'log_string': 'INFO'}, 2: {'colorizer': {'red': True}, 'log_string': 'ERROR'}, 1: {'colorizer': {'bold': True, 'red': True}, 'log_string': 'EXCEPTION'}} if not self.log_name: self.log_name = home_dir + filename + time.strftime('%m-%d-%Y.txt', time.localtime(time.time())) def debug(self, msg, to_console=False): self.log(msg, ORPG_DEBUG, to_console) def note(self, msg, to_console=False): self.log(msg, ORPG_NOTE, to_console) def info(self, msg, to_console=False): self.log(msg, ORPG_INFO, to_console) def general(self, msg, to_console=False): self.log(msg, ORPG_GENERAL, to_console) def stdout(self, msg, to_console=True): self.log(msg, ORPG_INFO, to_console) def exception(self, msg, to_console=True): component.get('frame').TraipseSuiteWarn('debug') self.log(msg, ORPG_CRITICAL, to_console) def log(self, msg, log_type, to_console=False): if self.log_to_console or to_console or log_type == ORPG_CRITICAL: try: self._io.line(str(msg), **self._lvl_args[log_type]['colorizer']) except: pass #Fails without the Debug Console try: component.get('debugger').AppendText(".. " + str(msg) +'\n') except: pass if log_type and (self.log_level or to_console): atr = {'msg': msg, 'level': self._lvl_args[log_type]['log_string']} atr['time'] = time.strftime('[%x %X]', time.localtime(time.time())) logMsg = '%(time)s (%(level)s) - %(msg)s\n' % (atr) with open(self.log_name, 'a') as f: f.write(logMsg) @pending_deprecation("use logger.log_level = #") def setLogLevel(self, log_level): self.log_level = log_level @pending_deprecation("use logger.log_level") def getLogLevel(self): return self.log_level @pending_deprecation("use logger.log_name = bla") def setLogName(self, log_name): self.log_name = log_name @pending_deprecation("use logger.log_name") def getLogName(self): return self.log_name @pending_deprecation("use logger.log_to_console = True/False") def setLogToConsol(self, true_or_false): self.log_to_consol = true_or_false @pending_deprecation("use logger.log_to_console") def getLogToConsol(self): return self.log_to_consol """ Property Methods """ def _get_log_level(self): return self._log_level def _set_log_level(self, log_level): if not isinstance(log_level, int) or log_level < 1 or log_level > 31: raise TypeError("The loggers level must be an int between 1 and 31") self._log_level = log_level def _get_log_name(self): return self._log_name def _set_log_name(self, name): if not os.access(os.path.abspath(os.path.dirname(name)), os.W_OK): raise IOError("Could not write to the specified location") self._log_name = name def _get_log_to_console(self): return self._log_to_console def _set_log_to_console(self, true_or_false): if not isinstance(true_or_false, bool): raise TypeError("log_to_console must be a boolean value") self._log_to_console = true_or_false log_level = property(_get_log_level, _set_log_level) log_name = property(_get_log_name, _set_log_name) log_to_console = property(_get_log_to_console, _set_log_to_console) logger = orpgLog(dir_struct.get("user") + "runlogs/") crash = sys.excepthook = Crash debug = TrueDebug