view orpg/tools/orpg_log.py @ 184:dcae32e219f1 beta

Traipse Beta 'OpenRPG' {100117-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Sun, 17 Jan 2010 21:37:34 -0600
parents 2345c12d93a7
children 13054be69834
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_log.py
# Author: Dj Gilcrease
# Maintainer:
# Version:
#   $Id: orpg_log.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: classes for orpg log messages
#

from __future__ import with_statement
import sys, os, os.path, time, traceback, inspect, wx

from orpg.orpgCore import component
from orpg.external.terminalwriter import TerminalWriter
from orpg.tools.decorators import pending_deprecation
from orpg.dirpath import dir_struct

#########################
## Error Types
#########################
ORPG_PRINT          = 0
ORPG_CRITICAL       = 1
ORPG_GENERAL        = 2
ORPG_INFO           = 4
ORPG_NOTE           = 8
ORPG_DEBUG          = 16


def Crash(type, value, crash):
    crash_report = open(dir_struct["home"] + 'crash-report.txt', "w")
    traceback.print_exception(type, value, crash, file=crash_report)
    crash_report.close()
    msg = ''
    crash_report = open(dir_struct["home"] + 'crash-report.txt', "r")
    for line in crash_report: msg += line
    logger.exception(msg)
    crash_report.close()
    logger.exception("Crash Report Created!!")
    logger.info("Printed out crash-report.txt in your System folder", True)

class Term2Win(object):
    # A stdout redirector.  To be implemented later.
    def write(self, text):
        logger.stdout(text)
        wx.Yield()
        #sys.__stdout__.write(text)

class TrueDebug(object):
    """A simple debugger. Add debug() to a function and it prints the function name and any objects included. Add an object or a group of objects in ()'s.
    Adding True to locale prints the file name where the function is. Adding False to log turns the log off.
    Adding True to parents will print out the parent functions, starting from TrueDebug.
    This feature can be modified to trace deeper and find the bugs faster, ending the puzzle box."""
    def __init__(self, objects=None, locale=False, log=True, parents=False):
        if log == False: return
        current = inspect.currentframe()
        if parents: self.get_parents(current)
        else: self.true_debug(current, objects, locale)

    def true_debug(self, current, objects, locale):
        debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3])
        #if locale == 'all': print inspect.getouterframes(current)[4]; return
        if objects != None: debug_string += ' Objects: ' + str(objects)
        if locale: debug_string += ' File: ' + str(inspect.getouterframes(current)[1][1])
        logger.debug(debug_string, True)
        return

    def get_parents(self, current):
        debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3]) + ' Parents:'
        family = list(inspect.getouterframes(current))
        for parent in family:
            debug_string += ' ' + str(parent[4])
        logger.debug(debug_string, True)
        return
    
class DebugConsole(wx.Frame):
    def __init__(self, parent):
        super(DebugConsole, self).__init__(parent, -1, "Debug Console")
        icon = wx.Icon(dir_struct["icon"]+'note.ico', wx.BITMAP_TYPE_ICO)
        self.parent = parent
        self.SetIcon(icon)
        self.console = wx.TextCtrl(self, -1, style=wx.TE_MULTILINE | wx.TE_READONLY)
        self.bt_clear = wx.Button(self, wx.ID_CLEAR)
        self.report = wx.Button(self, wx.ID_ANY, 'Bug Report')
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        sizer.Add(self.console, (0,0), span=(1,2), flag=wx.EXPAND)
        sizer.Add(self.bt_clear, (1,0), span=(1,1), flag=wx.ALIGN_LEFT)
        sizer.Add(self.report, (1,1), span=(1,1), flag=wx.ALIGN_RIGHT|wx.EXPAND)
        sizer.AddGrowableCol(0)
        sizer.AddGrowableRow(0)
        self.SetSizer(sizer)
        #self.Layout()
        self.SetAutoLayout(True)
        self.SetSize((450, 275))
        self.SetMinSize((450, 275))
        self.Bind(wx.EVT_CLOSE, self.Min) 
        self.Bind(wx.EVT_BUTTON, self.clear, self.bt_clear)
        self.Bind(wx.EVT_BUTTON, self.bug_report, self.report)
        self.Min(None)
        #sys.stdout = Term2Win()
        component.add('debugger', self.console)

    def Min(self, evt):
        self.Hide()

    def clear(self, evt):
        self.console.SetValue('')

    def bug_report(self, evt):
        self.parent.OnMB_HelpReportaBug()

class orpgLog(object):
    _log_level = 7
    _log_name = None
    _log_to_console = False
    _io = TerminalWriter(sys.stderr)
    _lvl_args = None

    def __new__(cls, *args, **kwargs):
        it = cls.__dict__.get("__it__")
        if it is not None:
            return it
        cls.__it__ = it = object.__new__(cls)
        return it

    def __init__(self, home_dir, filename='orpgRunLog '):
        self._lvl_args = {16: {'colorizer': {'green': True},
                               'log_string': 'DEBUG'},
                          8: {'colorizer': {'bold': True, 'green':True},
                              'log_string':'NOTE'},
                          4: {'colorizer': {'blue': True},
                              'log_string': 'INFO'},
                          2: {'colorizer': {'red': True},
                             'log_string': 'ERROR'},
                          1: {'colorizer': {'bold': True, 'red': True},
                             'log_string': 'EXCEPTION'}}

        if not self.log_name:
            self.log_name = home_dir + filename + time.strftime('%m-%d-%Y.txt',
                                                    time.localtime(time.time()))

    def debug(self, msg, to_console=False):
        self.log(msg, ORPG_DEBUG, to_console)

    def note(self, msg, to_console=False):
        self.log(msg, ORPG_NOTE, to_console)

    def info(self, msg, to_console=False):
        self.log(msg, ORPG_INFO, to_console)

    def general(self, msg, to_console=False):
        self.log(msg, ORPG_GENERAL, to_console)

    def stdout(self, msg, to_console=True):
        self.log(msg, ORPG_INFO, to_console)

    def exception(self, msg, to_console=True):
        component.get('frame').TraipseSuiteWarn('debug')
        self.log(msg, ORPG_CRITICAL, to_console)

    def log(self, msg, log_type, to_console=False):
        if self.log_to_console or to_console or log_type == ORPG_CRITICAL:
            try: self._io.line(str(msg), **self._lvl_args[log_type]['colorizer'])
            except: pass #Fails without the Debug Console
            try: component.get('debugger').AppendText(".. " + str(msg) +'\n')
            except: pass

        if log_type and (self.log_level or to_console):
            atr = {'msg': msg, 'level': self._lvl_args[log_type]['log_string']}
            atr['time'] = time.strftime('[%x %X]', time.localtime(time.time()))
            logMsg = '%(time)s (%(level)s) - %(msg)s\n' % (atr)

            with open(self.log_name, 'a') as f:
                f.write(logMsg)

    @pending_deprecation("use logger.log_level = #")
    def setLogLevel(self, log_level):
        self.log_level = log_level

    @pending_deprecation("use logger.log_level")
    def getLogLevel(self):
        return self.log_level

    @pending_deprecation("use logger.log_name = bla")
    def setLogName(self, log_name):
        self.log_name = log_name

    @pending_deprecation("use logger.log_name")
    def getLogName(self):
        return self.log_name

    @pending_deprecation("use logger.log_to_console = True/False")
    def setLogToConsol(self, true_or_false):
        self.log_to_consol = true_or_false

    @pending_deprecation("use logger.log_to_console")
    def getLogToConsol(self):
        return self.log_to_consol

    """
    Property Methods
    """
    def _get_log_level(self):
        return self._log_level
    def _set_log_level(self, log_level):
        if not isinstance(log_level, int) or log_level < 1 or log_level > 31:
            raise TypeError("The loggers level must be an int between 1 and 31")

        self._log_level = log_level

    def _get_log_name(self):
        return self._log_name
    def _set_log_name(self, name):
        if not os.access(os.path.abspath(os.path.dirname(name)), os.W_OK):
            raise IOError("Could not write to the specified location")

        self._log_name = name

    def _get_log_to_console(self):
        return self._log_to_console
    def _set_log_to_console(self, true_or_false):
        if not isinstance(true_or_false, bool):
            raise TypeError("log_to_console must be a boolean value")

        self._log_to_console = true_or_false

    log_level = property(_get_log_level, _set_log_level)
    log_name = property(_get_log_name, _set_log_name)
    log_to_console = property(_get_log_to_console, _set_log_to_console)

logger = orpgLog(dir_struct.get("user") + "runlogs/")
crash = sys.excepthook = Crash
debug = TrueDebug